The Great House of Indoril (Club/Faction)

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The Great House of Indoril (Club/Faction)

Post by Velothi »

(because we have the four Vvardenfell Houses here, I don't see why the other two Mainland Houses can have a group/club)

"Brothers and Sisters of the Hearth of Morrowind and Kin of the Temple! Hear our cry for a Morrowind that follows the Tribunal piously, aided by our Redoran allies with their honor, and formerly with the conservative Dres; whom have turn-coated Morrowind for the ideals of the Empire and Hlaalu!

We, of the Great House of Indoril, are the most pious of the Houses; as well as the one closest to the people! We give gifts and aid to the poor, we help our hearth and kin in their times of need, and defend the native faith of all Dunmer!

Now, in the Holy City of Almalexia, we call for our brothers and sisters to rise! RISE UP against Hlaalu's treachery! RISE UP against Dres' betrayal! RISE UP Against Telvanni's arrogance! RISE UP against Lord Dagoth's Minions! RISE UP to defend our Redoran Brothers! We shall defend Almalexia against the Argonian Filth, and WE SHALL PRESERVE THE NAME OF LORD INDORIL NEREVAR. FOR THE TEMPLE, FOR OUR ANCESTORS, AND FOR THE HONOR OF MORROWIND!"- Last Message of the High Lord of House Indoril, Traos Indoril.

Join the Pious, Honorable and Conservative House Indoril, as we show the Great Houses of Morrowind how one may present oneself; and how to act to the people of Morrowind!

(Since there is really no 'official' for House Indoril faction holdings and Tamriel Rebuilt's 'Sacred East' isn't out yet; I'll just invent some terms).

Members

High Lord of House Indoril and Lord of Almalexia: Velothi

Lord of the Sacred City of Necrom: Chaos N'wah

Council-Man: OblivionDuruza

Kinsman:

Oathman: addictedtomorrowind i-m-so-ghett0

Retainer:

Hireling:


(Manager: Velothi)


Material on House Indoril; Since there is no official material on the Great House of Indoril, there is only bits of pieces of information we must rely on. http://www.uesp.net/wiki/Morrowind:On_Morrowind and http://www.uesp.net/wiki/Lore:Great_Houses_of_Morrowind are some of the only written works that possess information concerning to House Indoril's policies concerning the people.


House Rules are standard;
Spoiler:
1. Follow all the Official UESP Rules
2. To contribute in a positive manner to House activities and discussion
3. To show other members the upmost respect at all times
4. To respect and serve the House faithfully
5. Have TONS O' FUN!
6. Be honorable to your house brothers and Archmaster.

Member Rights and Responsibilities:
Archmaster:
Rights/Powers:
· To begin new House discussions and/or activities with mod team approval
· To expel (from the House) members who violate the rules, after 3 strikes
Responsibilities:
· To administer all House Redoran related threads and discussion
· To communicate with relevant mod team members and leaders of other Houses
· To enact resolutions of House administrative discussion
· To keep all members up-to-date and informed on House business (via updates to the Redoran thread and PMs)

Councilman:
Rights/Powers:
· To begin new House discussions and/or activities with Archmaster approval
· All the powers necessary to the administration of their specified areas (within reason)
Responsibilities:
· To follow the House and UESP Rules
· To further be active in House activities/discussions in order to retain the rank of Kinsman
Kinsman:
Rights:
· To contribute suggestions to House administrative discussion
· To vote on major House business
Responsibilities:
· To follow the House and UESP Rules
· To be active in House activities/discussions in order to retain the rank of Kinsman

Retainer:
Rights:
· To be involved as much or as little as they wish in House discussion and events
· To contribute suggestions to House administrative discussion
· To vote on major House business
Responsibilities:
· To follow the House and UESP Rules

Hireling (and non-members):
Rights:
· To comment on/in any and all House related discussion
Responsibilities:
· None other than to follow the Official UESP Forum Rules

NB: the rights and responsibilities of lower ranks generally apply to higher ranks
Since this is one of the obscure Mainland Branches; lore will be taken from Morrowind GOTY edition and the mod Tamriel Rebuilt.

Any and all future Indoril members may wish to join the Battle for the East Roleplay (found here http://forums.uesp.net/viewtopic.php?f= ... &start=975), to liberate Almalexia from the Beast-Races!
Last edited by Velothi on Sun Jan 01, 2012 4:31 am, edited 14 times in total.
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

Oh! Me, me! I wish to join the Greatest House of Indoril!

Also, all Indoril fans should check out this half-finished mod! And get involved in the Great House led Comp of the Month. :mrgreen:
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

Well first you must join the Tribunal Temple and swear to aid the poor of Almalexia, the Dunmer and other peoples of Morrowind, uphold the honor of Indoril Nerevar, and beat back the beast-races in Almalexia!

And, of course, give constantly aid and gifts to the poor :P

Then we may accept you 8D (Which Rank do you wish? High Lord of Indoril and Lord of Almalexia? Kinsman? Lord of the Sacred City of Necrom?)
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Re: The Great House of Indoril (Club/Faction)

Post by Chaos the N'wah »

Chaos is an Indoril at heart!
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

I solemnly swear, as for rank, I'll take whatever, but something Councilman or above would be nice :P 8).
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

So since I am the Manager of the Great House of Indoril (Yes, I am the World. I am all. I am Vehk!), I suppose you all can say which rank you wish to have.

This also means you can add your Indoril Rank with your other Great House Rank if you possess two.

And I, as High Lord of House Indoril and Lord of Almalexia (or whatever), hearby claim that OblivionDuruza is Council-man of the Great House of Indoril!

Chaos The N'wah, if he wishes, may be the Lord of the Sacred City of Necrom.
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

Hmm, to the Council for me again :lol:. Anyhow, just on that, you might consider PMing Jingles and maybe Goblin voice, they might be interested, although GV is also a Hlaalu, and Jingles a Dagoth :shock:. Also, I think two Houses should be the limit on membership, even though I love them all and am a member of as many as possible in-game, there is a point where it becomes excessive. :wink:
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Re: The Great House of Indoril (Club/Faction)

Post by Chaos the N'wah »

Chaos gladly accepts the title and will watch over the white necropolis
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

We have our Three Leaders, though I'll be sure to PM then.

We need more Councilors, Kinsman, and allies!

I may set up a House Dres group if no one else will, even if I hate them.
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

I'd add a space between Lord of Necrom and Lord of Almalexia, and maybe de bold our names? (links to our profiles might be good, but not mandatory).

Also, on note of House keeping, I'm using
this colour just because our White would clash with the background.

Also, on House Dres, maybe speak to JVEleven first, and see if anyone else might join. Maybe get half a dozen or so people, and then start it.
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

I'll give the links to our profiles momentarily, as I don't exactly know how to do that

I've changed the colour scheme; as I generally did the House colour-Signature.

You know Brown Party of Telvanni shows the customs of wizardly, but fails to upholds Temple traditions, Yellow party of House Hlaalu upholds customs of trade and diplomacy, Red Party of Redoran maintains the honor of the Temple and Temple traditions.

Etc. Like "White Party of Indoril defends the Tribunal Temple and protects Temple lands from harm."
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Re: The Great House of Indoril (Club/Faction)

Post by Chaos the N'wah »

White is usually associated with purity which fits the Indoril mindset in regards to Tradition
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

True that, plus Bethesda even uses White for House Indoril: http://www.silgrad.com/oblivion/images/ ... pt_Map.jpg
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

The only oddity is Dres's colour. Some believe it is purple (since we have little notice of them, even less than Indoril) and others blue. (Since there is a Blue book of Riddles...)
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Re: The Great House of Indoril (Club/Faction)

Post by Chaos the N'wah »

I'm not sure which House St. Rilms is associated with, Dres seems like it could fit giving the faction's more rural settings
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

Probably Redoran and Indoril.

As Rilms gave away her shoes and better learned how the poor were when she dressed as one.

I believe Saint Roris would be associated with House Dres, due to the First Arnesian War.
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Re: The Great House of Indoril (Club/Faction)

Post by Chaos the N'wah »

Yes, but Rilms is mentioned in the Blue Book of Riddles
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

She could be Indoril, as they are the real charitable House, or Dres fits well too, but on the topic of saints, St. Olms the Just and St. Delyn the Wise were both Indoril, an Ordinator and a Lawyer. My kind of men.
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

Well, that is interesting.

The whole mentioning of Saint Rilms (Since Dres isn't more so related to the poor, but are staunch Temple supporters.), but this can mean many things.

If they are riddles collected by scholars of the Saint Rilms; then they are concerning her life and achievements.


Like.

Whom sold their shoes to the Temple, became a beggar to learn of their livelihood?"

Or something like that.
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

Here's a possible idea, for the future (after we have a crack at the Caldera Mines and Skyrim mods). How about we either create a House Indoril Mod, or work on the base of the current Beta one, fixing the bugs and adding more content? (in which case it would be much easier, but there may be permission issues - and because the author is completely awol, we might not be able to get them, so we probably couldn't distribute)

Thoughts for something like this in the far(ish) future?
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

Sure, though we might have to copy some ideas from Tamriel Rebuilt (if you are wanting to do a Indoril group/guild in Mournhold..which would be very redundant due to Tamriel Rebuilt; which i play) or do you want to be independent?

For I was more thinking of House Indoril decides to move some of its bases and leaders to Vivec-City to expand in Temple territory. This allows the player to remain in Vvardenfell and do some Indoril activities ranging from charity, duty in the Ministry of Truth, converting or basically defending.

As I think that idea will be better than a Mournhold trip, as we have a gigantic mod (TR) that'll do this soon. They're on the Sacred East (which may include half of Indoril's territory, I don't know) and soon they'll be doing an Almalexia expansion.

EDIT: This would also give us amble opportunity to build up relationships between the various factions by adding a new one. And, perhaps, combining a bit of mods (such as Indoril may be involved in the Caldera dispute due to their allies, Redoran, are in it) to make it seem more flexible and life-like.

Indoril wouldn't normally stand by as an opportunity to make greater friendships and build more Temples pass by.
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

Hmm, I was thinking as a standalone from TR, based in Mournhold as the current one is, but with quests on Vvardenfell, working with the Tribunal Temple there, but also spreading House Indoril's influence there, and maybe even 'settling' in some of the Temple land, perhaps around the Molad Amur region. The current questline of the mod is fair, although fairly buggy, although still highly playable, and a little lacklustre at times. Perhaps ours could be similar, and involve the Temple as well as the House, seeing as they almost go hand-in-hand?
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

I suppose we 'could' base it in Mournhold and allow it to expand to Vvardenfell and Mournhold.

Though I still hold on Vvardenfell there should be a wide variety of quests from guard duty to charity and so forth.

And the Hand-In-Hand Temple quests will work as well; be the player is a Temple member or not. (These should be NEW Temple quests from either original NPCs or old ones)
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Re: The Great House of Indoril (Club/Faction)

Post by OblivionDuruza »

By base it in Mournhold, I mean that is where the primary quest-giver is. The quests take place on Vvardenfell, as in the current mod.
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Re: The Great House of Indoril (Club/Faction)

Post by Velothi »

That'll work.

So how are we to begin thinking of it? Since this group can be a perfect place to discuss how it'll be done.
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