Incresing Hand to hand, Blade and Archery

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kertofer
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Incresing Hand to hand, Blade and Archery

Post by kertofer »

Can I increase these using the practice dummies in the fighters guild or is there a cap to how much you can increase them there?

Also what about Armorer? What is the best way to increase that?
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Post by Vook »

Not sure but I don't think the dummies help at all.

The best way to train Armourer is together with Destruction. Spellmake a Damage Weapon/Armour on Self.
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Post by Mishra »

You can only increase them on living targets.

What I do is decide what stats I want to raise...if I'm not raising armor but some other stat, I just summon a zombie and beat the hell out of them with a weapon. They last a fair amount of time if you make sure to use a severly damaged weapon. The mob will last alot longer, which cuts down on conjuration skill ups.

Normally I increase things in sets of 3.....
so if I don't want any armors going up, I strip down. If I want an armor going up I equip that armor. Use fur/leather for training light and iron for training...they break easier, which means it's better for raising Armorer.

So one round I might do Int/End/Str (using weapon, beating on them a bit, let them beat on me, repair). You only need to go up 3...but make sure you keep track of your skills and which have gone up 3 and which one is going to go up 4. It sucks to forget that last point and have to start over again from a previous save. Remember, you need 10 points in each of the traits skills to get a +5 bonus. I also usually will do a power up on a skill where I raise one by 7 and the major skill by 3 if it has something I need quickly. Example: Conjuration/Alchemy is a minor skill for me, so I might decide to do 7/3 to the minor/major skill to raise it faster. Remember, it could also be 6/4 if the major is one of the skills being used to level you up. Their leveling/trait system is complicated and painful. I just right down each skill then when it levels up I cross it out and write in new value, that way I know exactly how I need.
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Post by Vook »

Another method: Find a boar (slow and plenty of health) then train hand to hand or some weapon on it, alternating it with heal on touch spells :)
There once was a Prince named Mehrunes
Whose buttocks sounded sonorous tunes
‘Twas an odiferous song
People sang before long
They had enough of his full crescent moons.
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Lindai
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Re: Incresing Hand to hand, Blade and Archery

Post by Lindai »

Increase Blade,Hand to Hand and Marksman by attacking living things. You can safely train all 3 of those skills up to 75 on the Vile Lair prisoner. After that,there is a risk of experiencing a drastic bug. Hand to hand should be able to go up to 100 with no problems,but save often just in case.

For Marksman, I bought 2000 Iron Arrows and an Iron Bow then went to town on the Shivering Isles Gatekeeper. I was able to escape his reach by attacking from atop a nearby rock.

Getting Blade to 100...You could find a weak weapon(iron dagger) and attack an essential NPC like Shadowmere that won't end with a bounty. Keep in mind as well that Conjuration is a viable method of increasing all 3.
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Re: Incresing Hand to hand, Blade and Archery

Post by Arch-Mage Matt »

I believe you're a little late to the topic, Lindai. :wink:
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