Second of all: If you think you might be very disturbed at torture scenes or whatever, I don’t recommend joining this RP. There won’t be anything extremely graphic, but there will be some messy stuff.
Also, prepare for obnoxious formatting.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a horror RP, set in England. The year is 1839. Your character will wake up knowing nothing about their past except their name, and that they are from England. Exactly where is up to you! Both groups awaken in similar, but different rooms of the castle, pictured here: Clickity
Here are the rules/description of gameplay, please read ‘em
Rules:
The regular. I'm the DM, so please don't godgame creatures or whatever. Please use good spelling and keep in character - OOC posts can go in spoiler tags. Feel free to have a relationship/rivalry with another character, but keep in mind everyone is...a little unstable, mentally.
SANITY:
Sanity (and lack thereof) will play a large part in this RP. Even the staunchest of characters will eventually feel unsettled by the horrific atmosphere of Castle Brennenburg.
Sanity is lost while your character is in dark places, or when a disturbing event happens. I'll keep track in the background of what everyone's sanity is, and display that with a number at the occasional end of post. Sanity is only gained by completing puzzles and occasional events.
Please RP your character accordingly! It has the opportunity to be quite fun, since terrifying visions of all sort are plausible at lower sanity levels. Keep in mind that your character is more easily spotted by monsters at lower sanity levels. At 0/10 sanity, he or she enters a witless state, and cannot recover until another party member shines light on them for several minutes.
LIGHT:
Light plays an important part, as well. Only two light sources will be available, though short-lived candles are accessible occasionally. The two lanterns will consume oil, and need to be refilled often if used excessively. Oil won't be abundant.
Light isn't -always- your friend, though. If hiding from an enemy, the current light level of the room affects the efficiency of your hiding spot. Make sure to note putting out your lantern if you're hiding, otherwise I'll assume it's still on! Also remember that you slowly lose sanity in dark places, so try to find a balance.
COMBAT:
This is not a combat RP. You start with no weapons and you end with no weapons. The purpose is to survive, and guile will come in handy far more than strength. Your character is an average person, not a superhero, unfortunately.
Most creatures take three hits to kill you; some can one hit-kill you if you're not fast enough. Again, I'll be doing dice rolls in the background while counting various factors in (sanity, fatigue, environment, etc.), so just describe running away. Enemies tend to be slow, so run for plausible hiding places whenever possible. If there are no hiding places, just RUNNING is the best idea.
I will describe wounds, feel free to RP them however you wish. Health items can be found around the castle, and restore a small amount of energy and dull pain. Most of the damage, however, will be psychological. Though if you die, you die for good! (Feel free to make another character if you want.)
If you read these, insert "Acunasti likes monkeys" under the "And...?" part of your character sheet, pretty please.
In this version of the RP, the six players will be split up into two groups. You’ll get a chance to join together in later stages of the RP.
Please, please, PLEASE do not join if you can’t post at least once a day. Of course, if something unexpected happens and you can’t manage to post for awhile, that’s all right. But if you only come onto the forums occasionally, please don’t sign up.
Character Sheet:
There areName:
Age:
Gender:
Physical Description:
And...:
Since Mucro was a part of the first, currently deceased Amnesia RP and requested to be in this one as well, I've already added him.
1. Mucro - Thomas Smith
4. Jcnator - Charles
6. The Not So Great - Jacob







