Would guns in Skyrim really be that bad?

Pre-Release Archive

Moderator: Tea Party Mods

User avatar
Wolfie
Grand Master
Grand Master
Posts: 2846
Joined: Tue Apr 05, 2011 8:17 pm
ES Games: Oblivion, Morrowind, Arena
Platform: Xbox 360, PC

Re: Would guns in Skyrim really be that bad?

Post by Wolfie »

in that cse bring on the cannon :Twisted Evil:
A Snow-Hammer of the UESP Stormcloaks
Rivina666
Layman
Layman
Posts: 8
Joined: Sun Jan 30, 2011 6:16 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion & Skyrim
Platform: PC
Location: The Imperial City

Re: Would guns in Skyrim really be that bad?

Post by Rivina666 »

doublefacepalm.jpg


Sure... Lets add guns to Skyrim.

Why dont we add massive amounts of brown and bloom too?
Where were you when the dragon broke?

I was home, I was happy.

I still am.
Dudeman
Layman
Layman
Posts: 8
Joined: Wed Jan 12, 2011 3:41 am
ES Games: Morrowind+Oblivion
Platform: Xbox+Xbox 360

Re: Would guns in Skyrim really be that bad?

Post by Dudeman »

I don't think any technical explanation of how guns could come into existence will suffice for anyone who opposes them being in the game. Guns just don't fit the TES vibe for many people. No amount of logic will do here. I'm one of those people that would rather have aliens from space (long as they don't have guns ;) ) than guns in my ES. I wish I had some kind of logic to hold up a statement like that but it's all opinionated feelings.
Jyggalag
Layman
Layman
Posts: 2
Joined: Sun Apr 10, 2011 12:48 am
ES Games: Morrowind, Oblivion
Platform: PS3, PC

Re: Would guns in Skyrim really be that bad?

Post by Jyggalag »

I like the idea and all, but, I just can't see it (guns) in a game like Elder Scrolls. Maybe cannons for castles and stuff, but I'm thinking hand cannons can be a bit overpowered. Hand Cannons could be an artifact thing, BUT, I think you should need to make the ammo yourself.
"I am free of all prejudices. I hate everyone equally."
-- W.C. Fields
User avatar
Seren Goroeswr
Associate
Associate
Posts: 19
Joined: Wed Apr 06, 2011 9:54 am
ES Games: Oblivion, Morrowind
Platform: Xbox 360

Re: Would guns in Skyrim really be that bad?

Post by Seren Goroeswr »

a quest where you find a non-working unfinished gun and its schematics inside a dwemer ruin and then spend the rest of the quest fixing it would be the only good way to implement guns i think... and it would have to be a hard quest with a boss robot or something.
The girly pink of the coloured posts movement.


The sweet warm milk of the UESP Beverage Club.
VirtualWeasel
Master
Master
Posts: 1197
Joined: Sun Mar 13, 2011 4:29 am
ES Games: I-V + DLC
Platform: Xbox 360, PC
Status: SHAOLIN BEAR STRIKE
UESPoints: 4
Location: Golden Hills, Breezy Seas

Re: Would guns in Skyrim really be that bad?

Post by VirtualWeasel »

Seren Goroeswr wrote:a quest where you find a non-working unfinished gun and its schematics inside a dwemer ruin and then spend the rest of the quest fixing it would be the only good way to implement guns i think... and it would have to be a hard quest with a boss robot or something.
That's a pretty awesome idea Seren. I would take that if it was going to be the only gun in the game :P
Oblivion is my playground Image Morrowind is my home
User avatar
Seren Goroeswr
Associate
Associate
Posts: 19
Joined: Wed Apr 06, 2011 9:54 am
ES Games: Oblivion, Morrowind
Platform: Xbox 360

Re: Would guns in Skyrim really be that bad?

Post by Seren Goroeswr »

the bos would have the last piece and possibly instructions on how to craft ammo. since the dwemer had large mecha this really isnt that far fetched for the elder scrolls world dont you think? ^_^
The girly pink of the coloured posts movement.


The sweet warm milk of the UESP Beverage Club.
VirtualWeasel
Master
Master
Posts: 1197
Joined: Sun Mar 13, 2011 4:29 am
ES Games: I-V + DLC
Platform: Xbox 360, PC
Status: SHAOLIN BEAR STRIKE
UESPoints: 4
Location: Golden Hills, Breezy Seas

Re: Would guns in Skyrim really be that bad?

Post by VirtualWeasel »

Yeah, they did make plans for the huge Animundium robot didn't they? So guns I'm sure wouldn't be that difficult for such advanced tiny people :lol:
Oblivion is my playground Image Morrowind is my home
mjdrocker
Layman
Layman
Posts: 0
Joined: Mon Mar 21, 2011 7:52 am
ES Games: Morrowind, Oblivion
Platform: PC and Xbox 360
Status: WAITING 4 SKYRIM
Location: Hopefully Skyrim later on this year!
Contact:

Re: Would guns in Skyrim really be that bad?

Post by mjdrocker »

I wouldn't what them in skyrim simply because it doesn't suit the place... BUT I wouldn't mind, and even approve of them in a place like Hammefall or Cyrodil. So yeah I would want guns, just not in Skyrim >.<
I think animal testing is a terrible idea; they get all nervous and give the wrong answers.
User avatar
RatKiller
Associate
Associate
Posts: 17
Joined: Tue Mar 15, 2011 10:42 pm
ES Games: oblivion
Platform: xbox 360

Re: Would guns in Skyrim really be that bad?

Post by RatKiller »

Lindai wrote:Remember those traps you'd find in forts in ES IV? The one's that shot thorn-like projectiles at you?
How were they shot? Seeing as there was never really a "bang" when they shot out, then they could have been..spring activated perhaps? Would spring activated weapons in Skyrim be all that bad?
Then you're just back to crossbows and slingshots again...

Anyway, the problem with guns is that TES has always had a medieval setting, and guns just don't go with the whole "medieval feel" of the game. If they do add anything like that, it should be something similar to the way you acquire daedric artifacts. There should be a quest involved and there should only be one.

I do like the ideas of trebuchets and other powerful ballistics, but If they added cannons, then there would be the question "why do they not have guns if they have gunpowder?"
"Death smiles at us all. All a man can do is smile back."
Coupaholic
Novice
Novice
Posts: 62
Joined: Fri Dec 04, 2009 10:14 am
ES Games: Oblivion, Morrowind (ish)
Platform: PC

Re: Would guns in Skyrim really be that bad?

Post by Coupaholic »

I agree that the number of guns should be limited, and that they are strictly a new technology at this time so they'd need to be somewhat crude, need constant maintenance, and perhaps a little more challenging to use.

But I would want to see more than one of them, since this technology would be introduced as a means for a non-magic user (which do exist, no matter how easy it is to learn magic) to have some kind of long range ability that is superior in damage to a bow. If there were just one it would defeat the idea of developing the technology in the first place, that and it'll give the player an unfair advantage.

If munitions were to be introduced I want it to see as a new weapon, but not a prototype - perhaps only a handful of Marauder leaders or Raider boss would have them. Just so their would be some common ground.
User avatar
FaWa
Associate
Associate
Posts: 17
Joined: Sat Nov 27, 2010 4:00 am
ES Games: Oblivion, Morrowind (Kind of), Daggerfall (Barely)
Platform: PC
Status: Getting killed by a bat in Daggerfalls tutorial

Re: Would guns in Skyrim really be that bad?

Post by FaWa »

A few people are saying its good for melee fighters, but I think if there were to be guns, it should definitely be a skill. We dont want to have another staff situation, where no matter what, the staff is inferior because you dont get any skills from it. Muskets and such could be their own skill of some sort.
Vendetta
Guardian
Guardian
Posts: 680
Joined: Thu Nov 04, 2010 4:27 pm
Location: California

Re: Would guns in Skyrim really be that bad?

Post by Vendetta »

It's not a bad idea, unfortunately people refuse to try new things
Image
User avatar
Wolfie
Grand Master
Grand Master
Posts: 2846
Joined: Tue Apr 05, 2011 8:17 pm
ES Games: Oblivion, Morrowind, Arena
Platform: Xbox 360, PC

Re: Would guns in Skyrim really be that bad?

Post by Wolfie »

Blackfire wrote:It's not a bad idea, unfortunately people refuse to try new things
so have you tried some of the new pop music?
how about glee?


the simple fact is some people don't like some ideas

I don't like the idea of guns in a role playing game with swords and magic

its not that I won't try it

I just wont like it

and your right pepole refuse to try new things
its in our nature
humans hate change
A Snow-Hammer of the UESP Stormcloaks
User avatar
Seren Goroeswr
Associate
Associate
Posts: 19
Joined: Wed Apr 06, 2011 9:54 am
ES Games: Oblivion, Morrowind
Platform: Xbox 360

Re: Would guns in Skyrim really be that bad?

Post by Seren Goroeswr »

aww wolfie D: humans dont hate change! (besides right now im a dark elf :P )

i love change :D you can buy sweeties with it...wait..

see i gave my rather neat idea about how guns would be implemented...change aint that bad :D

if its done like fable like..SUDDENLY no more bows that would suck but if they do it well with some sort of dwemer artifact it would be alright :D
The girly pink of the coloured posts movement.


The sweet warm milk of the UESP Beverage Club.
User avatar
Wolfie
Grand Master
Grand Master
Posts: 2846
Joined: Tue Apr 05, 2011 8:17 pm
ES Games: Oblivion, Morrowind, Arena
Platform: Xbox 360, PC

Re: Would guns in Skyrim really be that bad?

Post by Wolfie »

Can any one think of a good game with swords magic and gun's?
I can't
A Snow-Hammer of the UESP Stormcloaks
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Would guns in Skyrim really be that bad?

Post by MARS »

Wolfie wrote:Can any one think of a good game with swords magic and gun's?
I can't
Me neither. I just know that I won't like guns.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
Wolfie
Grand Master
Grand Master
Posts: 2846
Joined: Tue Apr 05, 2011 8:17 pm
ES Games: Oblivion, Morrowind, Arena
Platform: Xbox 360, PC

Re: Would guns in Skyrim really be that bad?

Post by Wolfie »

Let me say that it may be possible to make it good

but its like video games based on movies... almost never good
A Snow-Hammer of the UESP Stormcloaks
Vendetta
Guardian
Guardian
Posts: 680
Joined: Thu Nov 04, 2010 4:27 pm
Location: California

Re: Would guns in Skyrim really be that bad?

Post by Vendetta »

Wolfie wrote:Can any one think of a good game with swords magic and gun's?
I can't
Maybe if project offset wasn't canceled......
Image
User avatar
Wolfie
Grand Master
Grand Master
Posts: 2846
Joined: Tue Apr 05, 2011 8:17 pm
ES Games: Oblivion, Morrowind, Arena
Platform: Xbox 360, PC

Re: Would guns in Skyrim really be that bad?

Post by Wolfie »

Blackfire wrote:
Wolfie wrote:Maybe if project offset wasn't canceled......
the fact that it was canceled speaks voulems :D

but for real don't know why it was canceled or even anything about it
A Snow-Hammer of the UESP Stormcloaks
Vendetta
Guardian
Guardian
Posts: 680
Joined: Thu Nov 04, 2010 4:27 pm
Location: California

Re: Would guns in Skyrim really be that bad?

Post by Vendetta »

Wolfie wrote:
Blackfire wrote:
Wolfie wrote:Maybe if project offset wasn't canceled......
the fact that it was canceled speaks voulems :D

but for real don't know why it was canceled or even anything about it
It was canceled because apparently intel could create a better engine... I admit that the animations looked extremely cartooney, but the graphics and lighting, which are most likely better than crysis, would have revolutionized today's gaming. It had nothing to do with money, really, they just want to make people mad I guess :P
Image
KneelBeforeZod
Apprentice
Apprentice
Posts: 102
Joined: Mon Feb 28, 2011 12:44 am
ES Games: Oblivion
Platform: Xbox 360
Status: The Dude abides.
Contact:

Re: Would guns in Skyrim really be that bad?

Post by KneelBeforeZod »

Yes, guns please. The start of science slowly choking out all magic from the world until there's nothing left, no more mages? I'm down for that, baby!
What you hear when you take Skooma.

The proud Luchador mask of the renegade Headgear Club. We don't exist.
VirtualWeasel
Master
Master
Posts: 1197
Joined: Sun Mar 13, 2011 4:29 am
ES Games: I-V + DLC
Platform: Xbox 360, PC
Status: SHAOLIN BEAR STRIKE
UESPoints: 4
Location: Golden Hills, Breezy Seas

Re: Would guns in Skyrim really be that bad?

Post by VirtualWeasel »

KneelBeforeZod wrote:Yes, guns please. The start of science slowly choking out all magic from the world until there's nothing left, no more mages? I'm down for that, baby!
I know you're a necromancer kind of guy, so do you realize that guns would choke out necromantic magic also?
Oblivion is my playground Image Morrowind is my home
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Would guns in Skyrim really be that bad?

Post by MARS »

VirtualWeasel wrote:
KneelBeforeZod wrote:Yes, guns please. The start of science slowly choking out all magic from the world until there's nothing left, no more mages? I'm down for that, baby!
I know you're a necromancer kind of guy, so do you realize that guns would choke out necromantic magic also?
Mr.Zod tends to exagerate a bit :roll:
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
KneelBeforeZod
Apprentice
Apprentice
Posts: 102
Joined: Mon Feb 28, 2011 12:44 am
ES Games: Oblivion
Platform: Xbox 360
Status: The Dude abides.
Contact:

Re: Would guns in Skyrim really be that bad?

Post by KneelBeforeZod »

There is no exaggeration, here. I love Necromancy, but I'm willing to see it go in order for science to prevail.
What you hear when you take Skooma.

The proud Luchador mask of the renegade Headgear Club. We don't exist.
Locked