Did anyone else catch this?

Pre-Release Archive

Moderator: Tea Party Mods

Post Reply
User avatar
ThorsHand11
Novice
Novice
Posts: 91
Joined: Tue Nov 03, 2009 8:46 pm
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox, PC

Did anyone else catch this?

Post by ThorsHand11 »

I found a link to a recent interview on IGN of Todd Howard and he mentions that in addion to fast travel "We also have a carriage system that can take you to some major locations that you haven't been yet" So the silt striders are back in a sort of way. Yeah! fast travel for Role Players
Got my SKYRIM fix for today. Life is good.

My new Skyrim Let's Play. The adventures of the Loveable Rogue, Mattrim.
User avatar
A-BIack_Man
Apprentice
Apprentice
Posts: 118
Joined: Mon Jul 27, 2009 3:01 pm
ES Games: Oblivion, Morrowind, Skyrim
Platform: PC, PS3

Re: Did anyone else catch this?

Post by A-BIack_Man »

good idear on their part, now i won't be pretty much forced to use fast travel, and have something to spend money on.
User avatar
zzfallens
Journeyman
Journeyman
Posts: 376
Joined: Thu Mar 10, 2011 11:55 pm
ES Games: Skyrim, Oblivion, Morrowind
Platform: PC
Location: NJ, U.S.

Re: Did anyone else catch this?

Post by zzfallens »

Yea, I also notice him saying "to some major locations that you haven't been yet." I'm guessing you will have to "find" all the cities by riding in the carriage? Not like in Oblivion where all the cities are already found.
User avatar
Korutsuru
Initiate
Initiate
Posts: 40
Joined: Sun Sep 07, 2008 7:22 pm

Re: Did anyone else catch this?

Post by Korutsuru »

it's exactly as red death redemption, in there you can fast travel cities that you already know or pay for transport for any other city i the same thing
User avatar
River
Layman
Layman
Posts: 0
Joined: Tue Jan 18, 2011 8:36 am
ES Games: Oblivion, Morrowind
Platform: PS3

Re: Did anyone else catch this?

Post by River »

Thread here ---> IGN Interview :wink:
One of the two Skyrim information/compilation heroes of UESP!
Steadily maintaining my 0 post average!
Biddelyn
Layman
Layman
Posts: 0
Joined: Tue Mar 01, 2011 8:45 pm
ES Games: Morrowind,(>) Oblivion
Platform: PC

Re: Did anyone else catch this?

Post by Biddelyn »

Also, Im hoping i could actually see the way and not just teleport from road to road(Tho i won't mind much) Sitting in a rotating carriage on a rocky road and drinking a good bottle of wine is what its all about.
Spiney
Master
Master
Posts: 1498
Joined: Sun Jan 03, 2010 11:12 am
ES Games: Arena, Daggerfal, Redguard, Morrowind, Oblivion + DLC, Skyrim
Platform: PC, Xbox 360
Status: Laughing like every jokes my last
Location: Laughing at life
Contact:

Re: Did anyone else catch this?

Post by Spiney »

This is good news for me. Hopefully they'll let you view the entire ride like in RDR, or skip it if you want to.
Image
Aquatic Beauty
User avatar
Korutsuru
Initiate
Initiate
Posts: 40
Joined: Sun Sep 07, 2008 7:22 pm

Re: Did anyone else catch this?

Post by Korutsuru »

Spiney wrote:This is good news for me. Hopefully they'll let you view the entire ride like in RDR, or skip it if you want to.
this
User avatar
KalleFlaxx
Warder
Warder
Posts: 519
Joined: Fri Jul 30, 2010 12:58 pm
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Location: Sweden

Re: Did anyone else catch this?

Post by KalleFlaxx »

Yeah, I agree with Spiney. Being able to see the entire journey would undeniably be cool, but it'd probably get annoying if you were forced to do it every time.
Only... In the ancient legend, it is stated
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords

Lordran
Spiney
Master
Master
Posts: 1498
Joined: Sun Jan 03, 2010 11:12 am
ES Games: Arena, Daggerfal, Redguard, Morrowind, Oblivion + DLC, Skyrim
Platform: PC, Xbox 360
Status: Laughing like every jokes my last
Location: Laughing at life
Contact:

Re: Did anyone else catch this?

Post by Spiney »

KalleFlaxx wrote:Yeah, I agree with Spiney. Being able to see the entire journey would undeniably be cool, but it'd probably get annoying if you were forced to do it every time.
Indeed, it'd me like in Too Human were you can't skip that annoying death animation. It'd be great if you can sit through your favourite routes, but skip it when you're wanting to hop around quickly.
Image
Aquatic Beauty
User avatar
TheoC
Novice
Novice
Posts: 51
Joined: Tue Dec 14, 2010 6:44 pm
ES Games: Oblivion GOTY
Platform: Xbox 360, PC

Re: Did anyone else catch this?

Post by TheoC »

I think it should be one or the other. Having fast travel AND a carriage system makes carriage system obsolete :/
Check out my Oblivion Machinima Series!
http://www.youtube.com/watch?v=NfTiIE7T7GQ
User avatar
Wolfie
Grand Master
Grand Master
Posts: 2846
Joined: Tue Apr 05, 2011 8:17 pm
ES Games: Oblivion, Morrowind, Arena
Platform: Xbox 360, PC

Re: Did anyone else catch this?

Post by Wolfie »

TheoC wrote:I think it should be one or the other. Having fast travel AND a carriage system makes carriage system obsolete :/
how?

the carriage system is for those who want to RP and have "Real" travel
while fast travle is for when you want to get done fast

I think I understand what your saying
"why bother to pay when you can just go there for free?"
well they put the carrige in there just for those who did not want to get there just for free

why?
cause thats how awesome they are
A Snow-Hammer of the UESP Stormcloaks
User avatar
KalleFlaxx
Warder
Warder
Posts: 519
Joined: Fri Jul 30, 2010 12:58 pm
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Location: Sweden

Re: Did anyone else catch this?

Post by KalleFlaxx »

I agree with Wolfie here. The carriage system will not be obsolete at all. I'm pretty convinced I will use it a lot. Besides, it's not gonna be like fast travel only that it costs a bit, they will be used differently. Howard said in an interview that you will be able to fast travel to places you've already been to/discovered, while the carriage system can take you to a few places you haven't been to yet.
Only... In the ancient legend, it is stated
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords

Lordran
User avatar
Sonixboom
Guardian
Guardian
Posts: 609
Joined: Thu Jul 30, 2009 12:22 am
ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC
Status: Solving mysteries in my van
Location: East Coast

Re: Did anyone else catch this?

Post by Sonixboom »

Wolfie wrote:
TheoC wrote:I think it should be one or the other. Having fast travel AND a carriage system makes carriage system obsolete :/
how?

the carriage system is for those who want to RP and have "Real" travel
while fast travle is for when you want to get done fast

I think I understand what your saying
"why bother to pay when you can just go there for free?"
well they put the carrige in there just for those who did not want to get there just for free

why?
cause thats how awesome they are

agreed, having them both will give you a chance to RP and fast travel to places youve never been before, like in morrowind. you could fast travel to vivec via silt striders without having been to the city yet

-Sonix
The Mountain Dew Guy of the UESP beverage club
Image

Image
User avatar
Master of Puppets
Journeyman
Journeyman
Posts: 247
Joined: Thu Jul 29, 2010 2:14 pm
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim Legendary Edition
Platform: PC
Other Profiles: Steam : thecompanioncube1
Location: Cleveland, Ohio

Re: Did anyone else catch this?

Post by Master of Puppets »

I wonder if places you pass will be marked as undiscovered on your map. I think that if an adventurer was riding from a city to a city that was foreign to him, he would mark caves, mines, ruins, etc. he saw.
Hidden:
Don't tell me that your heart is breaking,
Don't tell me that you feel alone,
Just run until your legs start shaking,
Don't stop until you hit the floor!
And I hope one day,
We find our way,
'Til then we got an awful lot to lose,
So get up and move!
User avatar
Seren Goroeswr
Associate
Associate
Posts: 19
Joined: Wed Apr 06, 2011 9:54 am
ES Games: Oblivion, Morrowind
Platform: Xbox 360

Re: Did anyone else catch this?

Post by Seren Goroeswr »

maybe a random event where you have to defend your carriage? :3
The girly pink of the coloured posts movement.


The sweet warm milk of the UESP Beverage Club.
User avatar
FaWa
Associate
Associate
Posts: 17
Joined: Sat Nov 27, 2010 4:00 am
ES Games: Oblivion, Morrowind (Kind of), Daggerfall (Barely)
Platform: PC
Status: Getting killed by a bat in Daggerfalls tutorial

Re: Did anyone else catch this?

Post by FaWa »

I like idea, but would the carriage be able to take you to all of the locations that FT could? For example, I doubt a carriage would take you to a skooma den in the mountains, but FT sent you to those places. So how would that be defined?
User avatar
Master of Puppets
Journeyman
Journeyman
Posts: 247
Joined: Thu Jul 29, 2010 2:14 pm
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim Legendary Edition
Platform: PC
Other Profiles: Steam : thecompanioncube1
Location: Cleveland, Ohio

Re: Did anyone else catch this?

Post by Master of Puppets »

FaWa wrote:I like idea, but would the carriage be able to take you to all of the locations that FT could? For example, I doubt a carriage would take you to a skooma den in the mountains, but FT sent you to those places. So how would that be defined?
Carriages would work like silt striders in Morrowind, and would go from city to city.
Hidden:
Don't tell me that your heart is breaking,
Don't tell me that you feel alone,
Just run until your legs start shaking,
Don't stop until you hit the floor!
And I hope one day,
We find our way,
'Til then we got an awful lot to lose,
So get up and move!
Neural Tempest
Layman
Layman
Posts: 6
Joined: Wed Apr 20, 2011 10:43 pm
ES Games: Oblivion: Game of The Year Edition
Platform: 360

Re: Did anyone else catch this?

Post by Neural Tempest »

With all the horses in Oblivion, we should have seen carriages. Now that they are introducing them, why would that take away from the game?

I'm also curious about how the carriages function. If you can see the whole ride, that means that they (programmers) can't lock you in, so you need the ability to exit, in case of enemies/bandits. This means that you could leave the carriage alone, and battle, right?

Then how would they prevent the traveler/guide/driver you paid from staying/leaving?
Could you leave them there? Or would they leave you?
User avatar
Rat Kiosk
Associate
Associate
Posts: 17
Joined: Sat Dec 18, 2010 11:46 am
ES Games: Oblivion, Skyrim
Platform: Pc, Xbox 360

Re: Did anyone else catch this?

Post by Rat Kiosk »

Neural Tempest wrote:With all the horses in Oblivion, we should have seen carriages. Now that they are introducing them, why would that take away from the game?

I'm also curious about how the carriages function. If you can see the whole ride, that means that they (programmers) can't lock you in, so you need the ability to exit, in case of enemies/bandits. This means that you could leave the carriage alone, and battle, right?

Then how would they prevent the traveler/guide/driver you paid from staying/leaving?
Could you leave them there? Or would they leave you?
It will porabably be

You: Caan I have a carrage ride to [CITY NAME]
Carrage man: Yes that will be [AMOUNT OF MONEY]
You: Here you go
Black screen: BLankety blank
Carrage man: here we are at [CITY NAME]

I doubt well be able to see out

I reckon it will be fast travel just on the pretext that you're in a carrage...

Damn my spelling is crap
User avatar
Haravikk
Apprentice
Apprentice
Posts: 150
Joined: Sat Apr 16, 2011 1:59 pm
ES Games: Morrowind, Oblivion
Platform: XBox 360, PC (WINE)

Re: Did anyone else catch this?

Post by Haravikk »

I think that after Red Dead Redemption did viewable carriage rides that it'll be unlikely Skyrim will have anything less. To get around combat I expect they'll probably just have the carriage appear non-threatening to enemies, so it simply wouldn't be attacked. That said though, what I'd love to see when a carriage is under-attack:
  • Player encourages them to outrun the threat. Driver will get the carriage going as fast as he can, at which point player can:
    • Jump out of the carriage; enemies will chase the carriage but it will get away safely, but some may stay behind to attack the player. A good option if the carriage is attacked by a dragon though as you can fight it toe-to-toe to get its soul if you win.
    • Cower inside the carriage; basically just turns the whole thing into an another part of the journey, good if you can't be bothered fighting or it's a particularly dangerous enemy, carriage will get away after a little while.
    • Fight from carriage; players climbs onto carriage roof, at which point they can fight normally, but can't move off the top of the carriage, so ranged characters will come into their own as they pick off bandits in pursuit, and you can still slash away at a dragon passing close overhead.
  • Player tells the driver to stop. At which point player will disembark and must fight off the enemies, with the help of the driver. This is the most direct way to deal with a threat, but runs the risk of the driver or carriage being destroyed, at which point you'll need to walk or fast travel normally.
Probably wouldn't bother doing any of this is the threat is minimal, such as a mudcrab or some wolves, as the carriage would be more likely just to scare them away, or could speed up briefly to outrun them automatically. However, anything more threatening would give the options.

During normal carriage rides, player should have the option to disembark (forfeiting their fee as the carriage continues onward), or skip the ride and go straight to the destination.
User avatar
Sloady
Warder
Warder
Posts: 589
Joined: Sat Apr 23, 2011 8:50 pm
ES Games: Daggerfall, Oblivion, Shivering Isles, Skyrim
Platform: PC
Status: AFK since 2011

Re: Did anyone else catch this?

Post by Sloady »

Haravikk wrote:I think that after Red Dead Redemption did viewable carriage rides that it'll be unlikely Skyrim will have anything less. To get around combat I expect they'll probably just have the carriage appear non-threatening to enemies, so it simply wouldn't be attacked. That said though, what I'd love to see when a carriage is under-attack:
  • Player encourages them to outrun the threat. Driver will get the carriage going as fast as he can, at which point player can:
    • Jump out of the carriage; enemies will chase the carriage but it will get away safely, but some may stay behind to attack the player. A good option if the carriage is attacked by a dragon though as you can fight it toe-to-toe to get its soul if you win.
    • Cower inside the carriage; basically just turns the whole thing into an another part of the journey, good if you can't be bothered fighting or it's a particularly dangerous enemy, carriage will get away after a little while.
    • Fight from carriage; players climbs onto carriage roof, at which point they can fight normally, but can't move off the top of the carriage, so ranged characters will come into their own as they pick off bandits in pursuit, and you can still slash away at a dragon passing close overhead.
  • Player tells the driver to stop. At which point player will disembark and must fight off the enemies, with the help of the driver. This is the most direct way to deal with a threat, but runs the risk of the driver or carriage being destroyed, at which point you'll need to walk or fast travel normally.
Probably wouldn't bother doing any of this is the threat is minimal, such as a mudcrab or some wolves, as the carriage would be more likely just to scare them away, or could speed up briefly to outrun them automatically. However, anything more threatening would give the options.

During normal carriage rides, player should have the option to disembark (forfeiting their fee as the carriage continues onward), or skip the ride and go straight to the destination.
I agree with everything but climbing ontop the carriage to fight. Balance issues and what not, as well as the mountaineous terrain and possibly trees, would make it impossible to stand.
I'm on a rollercoaster that only goes up
Chaos the N'wah wrote:TRAMPY!
Founding member of the Weasel Forums Universe
deathm00n
Apprentice
Apprentice
Posts: 148
Joined: Mon Jan 10, 2011 11:02 pm
ES Games: Arena, Morrowind, Oblivion GOTY, Skyrim+DLCs
Platform: PC, PS3
Location: Brazil

Re: Did anyone else catch this?

Post by deathm00n »

I remember that in the gaminformer podcast todd said he really liked Red Dead Redemption, maybe he can use some ideas form there and one of them could be the carriage, you can skip or watch it
User avatar
JJSmart
Layman
Layman
Posts: 0
Joined: Wed Jan 05, 2011 8:48 pm
ES Games: Morrowind, Oblivion
Platform: PC

Re: Did anyone else catch this?

Post by JJSmart »

Sweeeeeet! :shock:
I've been hoping Skyrim would have caravans/carriages as a travel system ever since i read the Dance in Fire books.
User avatar
ThorsHand11
Novice
Novice
Posts: 91
Joined: Tue Nov 03, 2009 8:46 pm
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox, PC

Re: Did anyone else catch this?

Post by ThorsHand11 »

What I want to see is how they make the carriages look unique to skyrim because I do not want them to look to western in a viking setting.
Got my SKYRIM fix for today. Life is good.

My new Skyrim Let's Play. The adventures of the Loveable Rogue, Mattrim.
Post Reply