Tiny details that can make us feel more immersed in the game

Pre-Release Archive

Moderator: Tea Party Mods

User avatar
Korutsuru
Initiate
Initiate
Posts: 40
Joined: Sun Sep 07, 2008 7:22 pm

Re: Tiny details that can make us feel more immersed in the game

Post by Korutsuru »

Offtopic wrote:You should also be able to cut off peoples heads so that you can display them in your house.
maybe that could be posible.

in a recent interview with Matt Grandstaff, Senior Community Manager at Bethesda he answer this:

QUESTION
After Morrowind and Oblivion were released, have you come across community content that has either blown you away or surprised you as a unique addition to the game?

ANSWER
Yeah, there are plenty of great mods out there that impress folks at our office. When I do "What we’re playing" on Bethesda Blog, it's always interesting to see that some of our devs, like animator Gary Noonan, are always checking out the latest community mods.

Off the top of my head, Skycaptain's Deadly Reflex mod is one that our team has taken a closer look at, as we've been implementing a more visceral combat system in TES V.

This is the mod he is talking about: http://www.fileplanet.com/214249/210000 ... Combat-Mod

greetings
Offtopic
Novice
Novice
Posts: 86
Joined: Thu Jan 20, 2011 11:26 pm

Re: Tiny details that can make us feel more immersed in the game

Post by Offtopic »

You should also be able to take parts of people bodies and attach them to your armour.
User avatar
ToTheMadhouse
Apprentice
Apprentice
Posts: 181
Joined: Sun Mar 13, 2011 10:43 pm
ES Games: III, IV, V, online, V.2
Platform: Ps3 Xbox360 PS4 PC PS5
Status: Building on the loose soil of an endless desert...
Location: Scotland

Re: Tiny details that can make us feel more immersed in the game

Post by ToTheMadhouse »

Id like a clothing system with more option than Morrowinds, Capes, paints and tatoos, pet/summon dragon and ride it, more animations for your character e.g. drinking hell lift the cup and drink, more 6 voices, My OBLIVION character as Sheogorath, Yagrum Bagarn, Divath Fyr, More than horses to ride e.g. Boars, bulls mammoths etc., werwolveism and vampirism, more factions, a massive war( Not battle of Bruma Massive, it was teenie), Wider variety of unique items, House decorating system, The option to recruit any NPC as a follower( all be it they with to be), Barbas, Dagoth ur`s spirit and Much more quests. :mrgreen:
...!!CHIM, CHIM, CHAROO!!...
User avatar
Korutsuru
Initiate
Initiate
Posts: 40
Joined: Sun Sep 07, 2008 7:22 pm

Re: Tiny details that can make us feel more immersed in the game

Post by Korutsuru »

Offtopic wrote:You should also be able to take parts of people bodies and attach them to your armour.
no you should not -_-

thats... too much
Offtopic
Novice
Novice
Posts: 86
Joined: Thu Jan 20, 2011 11:26 pm

Re: Tiny details that can make us feel more immersed in the game

Post by Offtopic »

When you hit people with a sword the blood should splash all over your screen so you barly cant see.
User avatar
the Savage Hippie
Journeyman
Journeyman
Posts: 300
Joined: Wed Mar 24, 2010 10:03 pm
ES Games: 1, 2, 3 & Tactics
Platform: PC
Status: doesn't really come from outer space
Location: Cyclopean and many-columned Y'ha-nthlei

Re: Tiny details that can make us feel more immersed in the game

Post by the Savage Hippie »

I'd like to see if you were carrying an inkwell, a quill and note paper that you could write your own notes... Also, this I think will never happen if the "sands" in the hourglasses actually ran.
Avron the S'wit wrote:Hippie, you are too cool.
“I am free of all prejudice. I hate everyone equally. ”
"Just because you're offended, doesn't mean you're right"
NordFtw
Initiate
Initiate
Posts: 37
Joined: Tue Feb 22, 2011 1:20 pm
ES Games: Oblivion
Platform: PS3
Status: Oblivion/Two Worlds 2

Re: Tiny details that can make us feel more immersed in the game

Post by NordFtw »

I want the NPC dialogue to be gooder. Less incorrect or strange grammer. Gooder dialogue will make the game best.
Lucien Lachance: I am here to end your misreable life to...but...I can see the confusion in your eyes. You...you have no idea what I'm talking about do you?
Soth(Me): Derp.
User avatar
the Savage Hippie
Journeyman
Journeyman
Posts: 300
Joined: Wed Mar 24, 2010 10:03 pm
ES Games: 1, 2, 3 & Tactics
Platform: PC
Status: doesn't really come from outer space
Location: Cyclopean and many-columned Y'ha-nthlei

Re: Tiny details that can make us feel more immersed in the game

Post by the Savage Hippie »

NordFtw wrote:I want the NPC dialogue to be gooder. Less incorrect or strange grammer. Gooder dialogue will make the game best.
For someone who's complaining about grammar, let me tell you the word you are looking for is "better" not "gooder" ;)
Avron the S'wit wrote:Hippie, you are too cool.
“I am free of all prejudice. I hate everyone equally. ”
"Just because you're offended, doesn't mean you're right"
User avatar
Mucro
Journeyman
Journeyman
Posts: 368
Joined: Tue Jan 04, 2011 4:07 pm
ES Games: Oblivion GOTY, Skyrim
Platform: PS3, PC
Status: Exploiting poor people.

Re: Tiny details that can make us feel more immersed in the game

Post by Mucro »

Hahahaha, oh dear :)
Still; I would like hardcore mode, that's my input for this.
NordFtw
Initiate
Initiate
Posts: 37
Joined: Tue Feb 22, 2011 1:20 pm
ES Games: Oblivion
Platform: PS3
Status: Oblivion/Two Worlds 2

Re: Tiny details that can make us feel more immersed in the game

Post by NordFtw »

the Savage Hippie wrote:
NordFtw wrote:I want the NPC dialogue to be gooder. Less incorrect or strange grammer. Gooder dialogue will make the game best.
For someone who's complaining about grammar, let me tell you the word you are looking for is "better" not "gooder" ;)
I would have been worried if you didn't notice my little joke ;)


Though with some of the peop you find on forums, can't say I'm suprised you thought I was being serious <.<

Aaanyway, I wouldnt mind in-game time going slightly slower, since in Oblivion you could literally sit and WATCH the moon rise/set.
Lucien Lachance: I am here to end your misreable life to...but...I can see the confusion in your eyes. You...you have no idea what I'm talking about do you?
Soth(Me): Derp.
User avatar
DerangedPickle
Journeyman
Journeyman
Posts: 285
Joined: Tue Sep 16, 2008 5:21 pm
ES Games: Oblivion, Skyrim
Platform: XBOX 360
Status: Devising a dastardly plan.

Re: Tiny details that can make us feel more immersed in the game

Post by DerangedPickle »

Offtopic wrote:You should also be able to cut off peoples heads so that you can display them in your house.
No, just no. Skyrim is not a fallout game.
Offtopic wrote:You should also be able to take parts of people bodies and attach them to your armour.
No, once again it's too gory for an ES game.
ShaZney wrote:I'd like it if people recognized you for things you've done. What I mean is if my character, a khajiit with a noticeable scar above his right eye brandishing two high quality elven daggers and wearing an ominous black hooded shroud, where to kill someone on the street or be convicted of a high prioity theft, id like the people to know this and act accordingly.

Other than that I'd like :-
- Customizable weapons ( Like notches on my hammer for every noble I've killed )
- A clothes system like ultima online ( Overlapping SEPERATE pieces of clothing )
- More side quests for different classes ( Bounty board for bounty hunters, or a quest like oblivions nirnroot but with a wider range of ingredients to search for... You get my point.
- The ability to become a necromancer/vampire/warewolf/hunter/assasin
- More "house" choices, instead of just houses how about a cave or a partly sunken ship or under a frozen lake etc.
- Using flint to sharpen your sword to gain ( +1? ) damage.
- Hitboxes to be implemented, I.e hitting someone in the eye with an arrow and killing them apposed to them still running for you with murderous intent.
I like these ideas if i've just been stabbed in the face I won't walk away unmarred, but once again it has to be optional.
Member of the UESP WolfPack
DerangedPickle
Cardbird
and Sloady


UESP Crisis 2011, I survived.
User avatar
the Savage Hippie
Journeyman
Journeyman
Posts: 300
Joined: Wed Mar 24, 2010 10:03 pm
ES Games: 1, 2, 3 & Tactics
Platform: PC
Status: doesn't really come from outer space
Location: Cyclopean and many-columned Y'ha-nthlei

Re: Tiny details that can make us feel more immersed in the game

Post by the Savage Hippie »

NordFtw wrote:Though with some of the peop you find on forums, can't say I'm suprised you thought I was being serious <.<
Well, yeah. I know this is a little off-topic; but I have to say I agree with you and I mean no-one no disrespect let me make that clear, but hey... it's a worldwide forum with people in a lot of different ages. Everybody is trying to do their best so let's all be adults about it. (I'm not implying that you aren't)


On-topic:
I would also like to see the food that's being eaten disappear after it has been consumed by an NPC, also I would like to see everyday stuff like someone taking care of the cattle, someone preparing a dinner, chopping up a vernison for a good meal etc... Oh, and as this might imply I hope they'll include cows... and chickens... and roosters... and pigs... I always found it to be a little lame that in Oblivion you could find sheep and the sheep could be looted for mutton after you had slain one, but if you went to your local alchemist or general store "beef" and "ham" was also available meat...
DerangedPickle wrote:it's too gory for an ES game.
It's not because I want to sound like John Webster, but being a fan of horror authors like Edgar Allan Poe as well as splatter and grindhouse films. I would personally like the game to be gory, maybe you could do like in Left 4 Dead 2 where you were able to go to options and change "gore detail" from low to extreme. I just hope it's better than in Oblivion where you could try to behead someone with your battle axe and then apologize to him or her... it sorta annoyed me (a lot)
Avron the S'wit wrote:Hippie, you are too cool.
“I am free of all prejudice. I hate everyone equally. ”
"Just because you're offended, doesn't mean you're right"
Snuke
Initiate
Initiate
Posts: 31
Joined: Wed Mar 02, 2011 1:13 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion
Platform: PC

Re: Tiny details that can make us feel more immersed in the game

Post by Snuke »

NordFtw wrote:
Aaanyway, I wouldnt mind in-game time going slightly slower, since in Oblivion you could literally sit and WATCH the moon rise/set.
Mods can help with this for Oblivion. Francesco's gives you the option to choose how slow you want time to pass. This was huge for me because I HATED how quickly time passed. With a "wait" option, there was no need to have time pass so quickly.
DerangedPickle wrote:
Offtopic wrote:You should also be able to cut off peoples heads so that you can display them in your house.
No, just no. Skyrim is not a fallout game.
Offtopic wrote:You should also be able to take parts of people bodies and attach them to your armour.
No, once again it's too gory for an ES game.
.
Too gory? There are dead bodies hanging from ceilings in this game. I'm not sure adding anything mentioned above would push the game into uncharted territory.
Last edited by Snuke on Mon Mar 14, 2011 10:51 pm, edited 1 time in total.
Vendetta
Guardian
Guardian
Posts: 680
Joined: Thu Nov 04, 2010 4:27 pm
Location: California

Re: Tiny details that can make us feel more immersed in the game

Post by Vendetta »

Torches that dont look like the Olympic torch..
Image
User avatar
AeraDunmerMoon
Journeyman
Journeyman
Posts: 250
Joined: Thu Mar 10, 2011 2:27 am
ES Games: Oblivion, Morrowind, Shivering Isles, KotN, Skyrim
Platform: PC, Xbox
Location: Colorado

Re: Tiny details that can make us feel more immersed in the game

Post by AeraDunmerMoon »

I'd like to be able to drop lit torches. I kept trying in Oblivion, to make a fire in my Bruma house or to make a memorial for Prior Maborel, and it wouldn't let me. it's something small, but it really irritated me. I'd also like for decorations not to go flying wil-nilly whenever I so much as brush them. Like books. Or food at a table I've been sitting at.
If I said anything that's already been said, I'm sorry.
To see the world in a grain of sand
And heaven in a wild flower,
Hold infinity in the palm of your hand
And eternity in an hour.


Proud Owner of Skyrim
User avatar
Eltee
Master
Master
Posts: 1153
Joined: Wed Jan 19, 2011 8:28 pm
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
Location: Ontario

Re: Tiny details that can make us feel more immersed in the game

Post by Eltee »

Snuke wrote:
NordFtw wrote:
Aaanyway, I wouldnt mind in-game time going slightly slower, since in Oblivion you could literally sit and WATCH the moon rise/set.
Isn't there a console command for that?
~set timescale to 1
Snuke
Initiate
Initiate
Posts: 31
Joined: Wed Mar 02, 2011 1:13 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion
Platform: PC

Re: Tiny details that can make us feel more immersed in the game

Post by Snuke »

AeraDunmerMoon wrote:I'd also like for decorations not to go flying wil-nilly whenever I so much as brush them. Like books. Or food at a table I've been sitting at.
Yeah, I agree. I think it's kinda funny that when I sit down at the kitchen table, the plates and cups go flying like they were launched from a potato gun. They need to adjust this aspect somehow.

Also, while it wouldn't add to the realism, I'd live to be able to fast travel from place to place WITHIN a city. It's tedious to have to continue to walk from my house to the other end of town every time I want to drop something off at home and then go sell something.
User avatar
AeraDunmerMoon
Journeyman
Journeyman
Posts: 250
Joined: Thu Mar 10, 2011 2:27 am
ES Games: Oblivion, Morrowind, Shivering Isles, KotN, Skyrim
Platform: PC, Xbox
Location: Colorado

Re: Tiny details that can make us feel more immersed in the game

Post by AeraDunmerMoon »

Hmm, I dunno, Snuke, I think I'd get pretty irritated at fast travel within such a short distance. Kind of seems a little lazy to me. Not only that, but loading screens are boring. At least when walking, I can do little things to entertain myself. Like stalk guards, or wonder at that hairstyle that the woman over there is wearing.
To see the world in a grain of sand
And heaven in a wild flower,
Hold infinity in the palm of your hand
And eternity in an hour.


Proud Owner of Skyrim
Rellik Tharn
Layman
Layman
Posts: 5
Joined: Tue Mar 15, 2011 1:02 am
ES Games: Morrowind, Oblivion + DLC, Skyrim (11.11.11)
Platform: Xbox 360 (Yeah, I know...)
Location: Illinois

Re: Tiny details that can make us feel more immersed in the game

Post by Rellik Tharn »

It would be cool if hair grew throughout the game. Not millimeter by millimeter or anything, but gradual length-gain would kinda give me something to look at to realize how long my characters been merkin' dragons and all that.
"Mood? What has mood to do with it? You fight when the necessity arises — no matter the mood! Mood's a thing for cattle or making love or playing the baliset. It's not for fighting."
- Gurney Halleck
User avatar
AeraDunmerMoon
Journeyman
Journeyman
Posts: 250
Joined: Thu Mar 10, 2011 2:27 am
ES Games: Oblivion, Morrowind, Shivering Isles, KotN, Skyrim
Platform: PC, Xbox
Location: Colorado

Re: Tiny details that can make us feel more immersed in the game

Post by AeraDunmerMoon »

Oh, that would be nice. Or hair-dying within the game, or a change in style. Maybe my Aera decides she doesn't like her hair long and chops it off. Oh, and why were some of the hairstyles available to Bretons/Altmer/Imperial/etc women not available to Dunmer? There was a braided looking one that I liked, but couldn't have, cuz apparently that was out of fashion for dark elves. I kind of felt that was a tad...rascist? I mean, come on, a hairstyle?
To see the world in a grain of sand
And heaven in a wild flower,
Hold infinity in the palm of your hand
And eternity in an hour.


Proud Owner of Skyrim
Snuke
Initiate
Initiate
Posts: 31
Joined: Wed Mar 02, 2011 1:13 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion
Platform: PC

Re: Tiny details that can make us feel more immersed in the game

Post by Snuke »

AeraDunmerMoon wrote:Hmm, I dunno, Snuke, I think I'd get pretty irritated at fast travel within such a short distance. Kind of seems a little lazy to me. Not only that, but loading screens are boring. At least when walking, I can do little things to entertain myself. Like stalk guards, or wonder at that hairstyle that the woman over there is wearing.
Well, as it would be an option, you wouldn't have to do it. There are times I prefer to walk since I occasionally do things along the way. But every time I enter, say a city like Bravil, I have to walk to the other far end to get to my house in order to dump my loot. And then I have to go all the way back to the other end to sell it at the general store. Fast travel in the city would eliminate that tedious time if I should choose to use it.


I thought of another thing - the amount of stuff you can carry is ridiculous. I don't care how high your endurance is, carrying a whole other set of armor plus an extra axe or sword around is just unrealistic. Yes, it would stink not to be able to carry stuff you've looted back to town, but maybe they can add a knapsack or bag option that is visible on your character. And you should not be able to run while carrying it when it has a bunch of stuff in it.

In Daggerfall, you could buy a cart to attach to your hourse and access it whenever you went to the entrance of a dungeon. That way you could do some looting in a dungeon, cave, etc, go back to the entrance, dump your stuff, and continue to stay in the cave and do some more exploring. Something similar in Skyrim would be great.
Offtopic
Novice
Novice
Posts: 86
Joined: Thu Jan 20, 2011 11:26 pm

Re: Tiny details that can make us feel more immersed in the game

Post by Offtopic »

I want to be able to rip peopls hearts out and eat them on the spot,
User avatar
zzfallens
Journeyman
Journeyman
Posts: 376
Joined: Thu Mar 10, 2011 11:55 pm
ES Games: Skyrim, Oblivion, Morrowind
Platform: PC
Location: NJ, U.S.

Re: Tiny details that can make us feel more immersed in the game

Post by zzfallens »

Offtopic wrote:I want to be able to rip peopls hearts out and eat them on the spot,
...ok.....then
AnyWays655
Associate
Associate
Posts: 24
Joined: Thu Jul 08, 2010 4:07 am
ES Games: Oblivion, Morrowind GOTY, Arena
Platform: Xbox 360, PC
Location: United States of America
Contact:

Re: Tiny details that can make us feel more immersed in the game

Post by AnyWays655 »

I_am_one wrote:I want different races to hate each other. I can't imagine a Dunmer bartender giving my Argonian character a room for free, or something like that.

I also want to be able to write. We have paper, quills,and ink. Let's use them!

Going into the CS in Oblivion reaveals that this dose exist so... yeah.
AnyWays655
Associate
Associate
Posts: 24
Joined: Thu Jul 08, 2010 4:07 am
ES Games: Oblivion, Morrowind GOTY, Arena
Platform: Xbox 360, PC
Location: United States of America
Contact:

Re: Tiny details that can make us feel more immersed in the game

Post by AnyWays655 »

ShaZney wrote:I'd like it if people recognized you for things you've done. What I mean is if my character, a khajiit with a noticeable scar above his right eye brandishing two high quality elven daggers and wearing an ominous black hooded shroud, where to kill someone on the street or be convicted of a high prioity theft, id like the people to know this and act accordingly.

Other than that I'd like :-
- Customizable weapons ( Like notches on my hammer for every noble I've killed )
- A clothes system like ultima online ( Overlapping SEPERATE pieces of clothing )
- More side quests for different classes ( Bounty board for bounty hunters, or a quest like oblivions nirnroot but with a wider range of ingredients to search for... You get my point.
- The ability to become a necromancer/vampire/warewolf/hunter/assasin
- More "house" choices, instead of just houses how about a cave or a partly sunken ship or under a frozen lake etc.
- Using flint to sharpen your sword to gain ( +1? ) damage.
- Hitboxes to be implemented, I.e hitting someone in the eye with an arrow and killing them apposed to them still running for you with murderous intent.

There's more but it's time to leave work ( yippee )
This would be great. I would love a thing like the Imperial Funiture Shop mod for really in game.


[quote="the Savage
DerangedPickle wrote:it's too gory for an ES game.
It's not because I want to sound like John Webster, but being a fan of horror authors like Edgar Allan Poe as well as splatter and grindhouse films. I would personally like the game to be gory, maybe you could do like in Left 4 Dead 2 where you were able to go to options and change "gore detail" from low to extreme. I just hope it's better than in Oblivion where you could try to behead someone with your battle axe and then apologize to him or her... it sorta annoyed me (a lot)[/quote]


No, I think that TES games shouldn't have that type of gore and such because it's too much, like Fallout.
Post Reply