For all the modders in the UESP community out there, are you working on any mods? Weather personal or to be public, make it be clearly known here.
Mods im currently working on:
The ancient city:
The core purpose of this mod is to make the player think, it does have a story behind it, and im trying my best to make the environments interesting to keep the player wanting to finish the massive puzzle. Im the kind of gamer that enjoys using logic, and im trying to make puzzles that get players to think.
Personal player house:
Im making it for my character, jek, but it uses so may meshes from other mods and I just don't feel like asking all the creators to use them for public, therefore its for me only.
Mods im planning:
These mods wont necessarily be for oblivion, because skyrim is coming out soon, and because they require meshes that don't exist, and I dont have time to learn blender until summer
The demon Realm:
A powerful dremora mage planed revenge on the new champion of cyrodiil, he located the champion and teleported him into the center city in oblivion. You will find yourself in one of those torture cages, when a xivilai will rescue you (Keep in mind that the Xivilai betray often, see Lore:Xivilai) He lets you free when you promise that you will let him escape from oblivion. I want to make the city MASSIVE and when I say massive, I mean massive.
A Desert Dream:
An ill-lore friendly mod
This mod is supposed to give an Egyptian feel, and also be a horror mod. You find an ancient ruin and sleep in some kind of stone bed there, you find your self in an underground Egyptian-like building, but guess what, its not a dream. Its another mod that involves logical traps, and environments that can quite possibly freak you out.
What mods are you working on / planning?
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BFG
- Champion

- Posts: 902
- Joined: Sat Oct 18, 2008 3:00 am
- ES Games: Morrowind, Oblivion
- Platform: PC/Windows 7 x64, PS3
- Status: Exhilarated
- Location: Rebuilding the lost city of Sutch
Re: What mods are you working on / planning?
Don't think these are too much of a secret; I've posted about most of them before 
1. OMOBS audit. I previously completed an audit of MOBS (Medieval Oblivion Balancing System), a mod that gives all weapons new attributes to make them feel more "unique" and realistic. OMOBS is the Oscuro (OOO) version of that, and it's past due for an overhaul.
2. WEPON Phase 2. Possible addition of Stalhrim and Adamantium, or other sets; upgrade of some of the existing weapon models or textures; some other improvements.
3. Battle Chess. Integrate a fully functioning chess player into Oblivion. Frankly I suspect I'll never finish this one as it requires learning and constructing OBSE plugins. If I do ever get it done it will have a place in WEPON 3
4. BFG's Enhanced Armory Realism 2. The current version of this mod (1.751) does several things: weakens weapon and armor enchantments as they take damage, unequips or throws to the ground armor that has broken, automatically equips clothing to replace broken armor, automatically equips a new "similar" weapon to replace a broken or lost one, and quite a bit more - all customizable. Version 2 will take advantage of OBSE 20 functions, fix some lingering issues, and add several new features.
1. OMOBS audit. I previously completed an audit of MOBS (Medieval Oblivion Balancing System), a mod that gives all weapons new attributes to make them feel more "unique" and realistic. OMOBS is the Oscuro (OOO) version of that, and it's past due for an overhaul.
2. WEPON Phase 2. Possible addition of Stalhrim and Adamantium, or other sets; upgrade of some of the existing weapon models or textures; some other improvements.
3. Battle Chess. Integrate a fully functioning chess player into Oblivion. Frankly I suspect I'll never finish this one as it requires learning and constructing OBSE plugins. If I do ever get it done it will have a place in WEPON 3
4. BFG's Enhanced Armory Realism 2. The current version of this mod (1.751) does several things: weakens weapon and armor enchantments as they take damage, unequips or throws to the ground armor that has broken, automatically equips clothing to replace broken armor, automatically equips a new "similar" weapon to replace a broken or lost one, and quite a bit more - all customizable. Version 2 will take advantage of OBSE 20 functions, fix some lingering issues, and add several new features.
- Jcnator
- Initiate

- Posts: 33
- Joined: Sat Feb 12, 2011 8:24 pm
- ES Games: I,II,III,IV,V
- Platform: PS3 PC
- Status: Woodchucking
- Location: Yesterday
Re: What mods are you working on / planning?
i have a great mod planned called INFERNO. its based in Dantes divine comedy and the player must go through the nine circles of hell to rescue the soul of a very rich persons father who is now in hell for comiting the ultimate sin. betrayal against your lord.
*sigh* if i only had modding skills.
*sigh* if i only had modding skills.
The future, is in the past. ONWARDS AOSHIMA!


