The completion of castle sky.

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Vendetta
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The completion of castle sky.

Post by Vendetta »

I found an incomplete modification called "castle sky." The creator of the mod quit trying to finish it, but still uploaded the file.
The readme clearly states that anyone is allowed to use meshes from the mod and even finish it. I have found no completed versions in existence.

PERFECT!

I have a base on which I can finally start my modding. The building gives me an idea on the rest of the design, and the way it is already set up will make a great quest! This area can be packed with ideas for a storyline, so I am taking the liberty of finishing it.

So, in the meantime while I am completing the design, I will need a few people to help me out with a storyline. The mod can be downloaded here: http://www.tesnexus.com/downloads/file.php?id=11179

When I am done with the design and storyline, I will need a volunteer scripter. I will also ask for meshes to be made when necessary. So, if you guys want to help me out with the completion of this mod, state in a reply.
I'm really excited for this :mrgreen:


*NOTE*
Making use of the tcl command is a MUST!!!
There are many many many many rooms within the house that are too far to jump to and are unfinished. For people helping me with the storyline also, I really want to keep all the details in the castle already there. In the bottem floor there is some kind of mine, and there is a room marked "captins house" Which is trashed and has a bloodstain. There is also a soldier in a portal at avalon that gives a possible idea for a storyline... he even has voice acting. Try to incorporate the stuff already in the mod to the story.



I found out that frostcrag spire uses the mod, but the way im building it will be completely different, but still the same kind of style
Last edited by Vendetta on Thu Feb 24, 2011 8:07 pm, edited 1 time in total.
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Re: The completion of castle sky.

Post by Vendetta »

Bump

I dont need scripters yet, just people that can give me suggestions for the storyline.
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Re: The completion of castle sky.

Post by Jcnator »

I am sorry i cant download the mod right now because my computer isnt working (writing from my apple) so i cant appreciate the mod as i should but i can make a storyline that could addapt to the mod

it could be an underground ayleid research facility. maybe they where creating some sort of weapon and they needed a lot of workers to do it so they builded an underground city that was isolated from the rest of the world cause the weapon was super secret. In the mine at the bottom they could be extracting some sort of energy source. But something went wrong...
Maybe it was a riot from the ayleid. Maybe the thing they were creating went out of control. maybe the dig to far in the mountain and discovered something they shouldn't have... Or something similar to the first resident evil movie.

this are just suggestions. if you want me to create a full story line send me an email. :)
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Re: The completion of castle sky.

Post by MARS »

I could try to help. Just tell me what sort of story you have in mind.
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Re: The completion of castle sky.

Post by Jcnator »

mars wrote:I could try to help. Just tell me what sort of story you have in mind.
It can be something like:
I have heard rumors of an ancient castle, i should go and investigate.
I have arrived at the castle, it is a magnificent view of Cyrodil. I should go inside.

And the player starts investigating and finds a journal that tells part of the story of the castle. Discovers the door to Avalon, talks to the gatekeeper and so on.

Maby he discovers the truth behind the castle. We could work on a full story.
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Re: The completion of castle sky.

Post by MARS »

I think I should see what the mod is all about :lol:
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Re: The completion of castle sky.

Post by Jcnator »

mars wrote:I think I should see what the mod is all about :lol:
Plz tell me because i cant play oblivion right now cause my pc is being repaired
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Re: The completion of castle sky.

Post by Vendetta »

When you enter avalon, there is also a very dark area with fog around it that is across a bridge. Maybe I can still incorporate my time travel idea, go into the past and lead a war. Ayleid being good, whoever in the dark castle being evil
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Re: The completion of castle sky.

Post by Cylo »

I would love to collaborate on something like this.

I've only seen the gallery screenshots, however. I'll have to wait to look at the actual mod for a few more days =T
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Re: The completion of castle sky.

Post by Jcnator »

Your time travel idea sounds good. We can do the story like: The player needs to sleep and when he wakes up the quest activates: i felt an earthquake and i woke up. i Should see if everything is ok. Then the player starts asking around and people say things like: Oh it was really big. They say the epicenter was in the jeral mountains. Then he investigates in bruma and they say that an avalanche has occurred and they may be people injured so he has to go and see if there are any survivors. then the player sees the castle on the mountain. The player enters the castle and time travels to the past and cant go back through the door because it is locked. the player meets the ayeids (which are high elfs but they are oversized) and they are fighting some sort of creatures (we will need someone who can make custom meshes and textures for the creature) after they defeat them the ayleids cast a translation spell on the player so he can understand them.

The ayleids tell the player about what is happening and the player to return to his time must help the ayleids to defeat the creatures. and in reward the ayleids present the player their experimental time machine and when it is used it creates a paradox. the player returns to the present and sees the ruins of the castle. ( we would use 2 different castles, one in the past and the other n the present) then the player can use the castle as his/her home. ( we could put a statue of the player in one room (like the bruma statue)).

What do you think?-
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Re: The completion of castle sky.

Post by Vendetta »

Very nice.

Maybe in avalon before you go into the past, you will have the ayleid ruin be as dark and dusty as the castleis.

I want those huge beams to be of some significance also, got any ideas?
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Re: The completion of castle sky.

Post by Jcnator »

Illumination? :P
They could be like our electrical cables. They can transport energy to the time machine.
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Re: The completion of castle sky.

Post by Vendetta »

If I do that, I need a story for why the ayleids, or someone else, built it
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Re: The completion of castle sky.

Post by Jcnator »

Why do people in our time want to built a time machine? Many reasons: Maybe he wants to change the past to avoid man taking over tamriel. Maybe they want to see the ages when deadra walked among us. Maybe they are sending an advanced magic knowledge to their ancestors.

I think that for the story it would be good the one of stoping man.
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