You know how it works, but I'll answer any questions about the rules.
This is a roleplay. You will roleplay based on events which occur. Such as Worshiper killings and lynchings
I'll only PM the worshipers and the seer, so if you don't get one, your just a villager
When all the spaces and filled, I'll give people their roles.
Remember to choose a colour that can be used with this forum's BBcode.
I'll be the Mod.
Mod: The Edgy Redguard
Player 1:
Player 2: Videogmer314
Player 3: Savilius
Player 4:
Player 5:
Player 6: King Acunasti
Player 7: Vivec's Tears
Player 8:
Player 9:
Just replace "Werewolf" with "Worshiper", give it a Elder scrolls coating and your good to go!The Rules:
Every player is either a:
* Moderator
* Werewolf
* Villager (Seer)
* Villager
The players' roles are picked by the Moderator. There should be one Moderator, two Werewolves, one Seer and the rest of the players should be Villagers.
The Moderator will pick who the players are and send Private Messages to everyone to let them know what they are. I will take the place of the Moderator in this game.
Two players are now secretly Werewolves. They are trying to slaughter everyone in the village. Everyone else is an innocent human Villager; but one of the Villagers secretly has the Second Sight, and can detect the taint of lycanthropy.
The Game: Night and Day:
The game proceeds in alternating night and day phases. We begin with Night.
At Night, the Moderator sends a Private Message to the two Werewolves, who will then confer with each other and pick a player to murder.
The Seer then sends a Private Message to the Moderator and then picks a player. The Moderator will then reply, saying if the player chosen is a Werewolf or a Villager.
The Moderator will then tell all the players who has been killed, and the player will tell everyone what he was. He cannot reveal any other information apart from what he was.
Now it is Day. Daytime is very simple; all the living players gather in the village and lynch somebody. The mob wants bloody justice.
As soon as a majority of players vote for a particular player to die, that player then reveals his card, and the rest of the players find out whether they've lynched a Villager, a Werewolf, or the Seer.
There are no restrictions on speech. Any living player can say anything he wants; truth, misdirection, nonsense, or barefaced lie.
Contrariwise, dead players may not speak at all. As soon as the sun comes up and the Moderator indicates that someone is dead, he may not speak for the rest of the game. No dying soliloquies allowed. Similarly, as soon as a majority vote indicates that a player has been lynched, he is dead. If he wants to protest his innocence or reveal some information, like the seer's visions, he has to do it before the vote goes through.
No player may reveal his card, to anyone, except when he is killed. All you can do is talk.
Once a player is lynched, night falls and the cycle repeats. Everyone closes their eyes, the Werewolves secretly select someone to kill, the seer secretly learns another player's status; then the sun rises, one player is found dead, and the remaining players begin to discuss another lynching. Repeat until one side wins.
Winning:
The Villagers win if they kill both Werewolves.
The Werewolves win if they kill enough Villagers so that the numbers are even. Two Werewolves and two Villagers, or one Werewolf and one Villager. At that point they can rise up and slaughter the Villagers openly.
In Case It's Not Totally Clear:
The Villagers are trying to figure out who's a Werewolf; the Werewolves are pretending to be Villagers, and trying to throw suspicion on real Villagers.
The seer is trying to throw suspicion on any Werewolves he discovers, but without revealing himself to be the Seer, because if he does, the Werewolves will almost certainly kill him that night, since he's the greatest threat to Werewolves' security. Of course the Seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a Werewolf can claim to be the seer and reveal anything he wants.
The only information the Villagers have is what other players say and who dies. Accusing someone of being a Werewolf is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them unless it's the seer who knows that player is innocent.
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It was a stormy night in the small village of UESP, but on this night, a terrible horror would start.
Early in the morning, the mayor of the town came across a grisily sight.
As there were only 7 other people in the village, it didn't take long for him to round them all up to study the sight.
If was the brused and battered body of a young High Elf who had been passing though the town, all that was known about him was his name, his name being Tim and only last night had most of the town seen him alive and well, and now they were looking at his broken body. there was an arrow with a note on it lodged in his head. the mayor read it aloud:
'Molag Bal has chosen you all to corrupt. You cannot leave your village, it has already been sealed off by magic. Do not fear however, we will not kill all of you outright; we will leave that up to you. We will kill one of you every day, you can either try to guess who the worshipers are and risk killing an innocent, or you can just give up and let yourselves be killed. That is the game fellows. Will you kill or be killed? Corrupt or be corrupted?'."








