Children?

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Children in Skyrim?

Yes, and lemme kill the little buggers! The good die young!!!
17
13%
Yes, but while they should be killable, I'll protect them from harm at all costs!
55
42%
Yes, but the youth must be immortal! They won't die before they get old.
34
26%
No! Think of the children!
15
12%
No, because I'd probably spend the entire game killing children instead of focusing on the main quest. :(
9
7%
 
Total votes: 130

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Re: Children?

Post by Vivec's Tears »

I think there should be kids. And that they should be killable.

Not only for my own sadistic satisfaction, but also, there might be some kid playing who thinks that this means kids are invincible and that he can go get run over by cars or something :P

[&@%!] the media, they will have to grin and bear it.
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Re: Children?

Post by Red Guardian »

I, too, find the whole "unkillable" thing a bit ridiculous. But to each their own.........
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Re: Children?

Post by Dagoth Ur »

Not only for my own sadistic satisfaction, but also, there might be some kid playing who thinks that this means kids are invincible and that he can go get run over by cars or something :P
:lol:

I agree with the whole "the would not fulfill any kind of function save for being annoying". Seriously, imagine a baby bosmer screaming...
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Re: Children?

Post by Vardark »

If there are going to be kids, I want to be able to kill them, but I don't really want them at all. Bethesda can instead concentrate on varying the age of the adults. In Oblivion, most people are either pretty young or pretty old.
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Re: Children?

Post by Yeepo »

I don't actually care that much about having children in tha game at all. However, if they decide to put them in there, then make them mortal. I'm struggling as it is with the essential characters (even though I get the reason why they're there).
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Re: Children?

Post by Doctor Meaticus »

Why not make it sort of like Fallout, but more vivid. In Fallout 3, you emptied as many rounds into a kid as you liked, and they bled, but didn't die. Didn't even scream. Super kids, pretty much. So for the sake of immersion, it should be made so you can slice up kids as much as you like, and leave them hemorrhaging badly on the ground, whispering for their parents. The catch is, they never die. You can maim them until they're organs litter the surrounding area and all they can do in an attempt to escape is drag their misshapen bodies across the ground, but never will they stop moving or breathing or whatever. Signs of life are always evident. Realism is 'kinda sorta' retained, but with that cruelty element removed.

So no stupid mother who can't sleep at night unless her kids are sufficiently sheltered from the world can have a whine about how Skyrim is a child-killing simulator.
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Re: Children?

Post by Wikia_Boy »

Doctor Meaticus wrote:Why not make it sort of like Fallout, but more vivid. In Fallout 3, you emptied as many rounds into a kid as you liked, and they bled, but didn't die. Didn't even scream. Super kids, pretty much. So for the sake of immersion, it should be made so you can slice up kids as much as you like, and leave them hemorrhaging badly on the ground, whispering for their parents. The catch is, they never die. You can maim them until they're organs litter the surrounding area and all they can do in an attempt to escape is drag their misshapen bodies across the ground, but never will they stop moving or breathing or whatever. Signs of life are always evident. Realism is 'kinda sorta' retained, but with that cruelty element removed.

So no stupid mother who can't sleep at night unless her kids are sufficiently sheltered from the world can have a whine about how Skyrim is a child-killing simulator.
I don't think that would be much differnt than making kids invincable, or be much better with critics than killing them (I actually think that would be worse)
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Re: Children?

Post by DerangedPickle »

Dagoth Ur wrote:Seriously, imagine a baby bosmer screaming...
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Re: Children?

Post by SwedishBerzerker »

Vardark wrote:If there are going to be kids, I want to be able to kill them, but I don't really want them at all. Bethesda can instead concentrate on varying the age of the adults. In Oblivion, most people are either pretty young or pretty old.
Totally agree - and I'd rather have no kids at all than invincible ones. We can always pretend they were shipped to Summurset or something during the dragon crisis or whatever the game's about.

Also, something I think Oblivion and Morrowind lacked was fat people. There should be muscular, skinny, fat, decrepit... Would make it much more realistic. Your own character should be like in the other games, wouldn't awnt to bother having to keep an eye on your calory intakes :P
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Re: Children?

Post by Ajax »

If they include "non-essential" kids, then there can be heavier consequences of assaulting or murdering a child, like maybe no chance to pay a fine. You would just go straight to jail. Or maybe not even that, you could just be attacked by guards without any warning. Throw in a good amount of infamy points per crime against a child, and maybe like a curse, then that'll allow you to kill children, but not everyone would want to risk it.
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Re: Children?

Post by ZuTheSkunk »

By all means, the kids are basically a normal creatures, just not mature. Why the game engine should treat them differently than matures?

So I prefer seeing killable kids in the game, though probably I'll not complain if there will be none of them. I would complain their immortality, though.
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Re: Children?

Post by DerangedPickle »

Doctor Meaticus wrote:Why not make it sort of like Fallout, but more vivid. In Fallout 3, you emptied as many rounds into a kid as you liked, and they bled, but didn't die. Didn't even scream. Super kids, pretty much. So for the sake of immersion, it should be made so you can slice up kids as much as you like, and leave them hemorrhaging badly on the ground, whispering for their parents. The catch is, they never die. You can maim them until they're organs litter the surrounding area and all they can do in an attempt to escape is drag their misshapen bodies across the ground, but never will they stop moving or breathing or whatever. Signs of life are always evident. Realism is 'kinda sorta' retained, but with that cruelty element removed.

So no stupid mother who can't sleep at night unless her kids are sufficiently sheltered from the world can have a whine about how Skyrim is a child-killing simulator.
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Re: Children?

Post by TheoC »

Doctor Meaticus wrote:Why not make it sort of like Fallout, but more vivid. In Fallout 3, you emptied as many rounds into a kid as you liked, and they bled, but didn't die. Didn't even scream. Super kids, pretty much. So for the sake of immersion, it should be made so you can slice up kids as much as you like, and leave them hemorrhaging badly on the ground, whispering for their parents. The catch is, they never die. You can maim them until they're organs litter the surrounding area and all they can do in an attempt to escape is drag their misshapen bodies across the ground, but never will they stop moving or breathing or whatever. Signs of life are always evident. Realism is 'kinda sorta' retained, but with that cruelty element removed.

So no stupid mother who can't sleep at night unless her kids are sufficiently sheltered from the world can have a whine about how Skyrim is a child-killing simulator.
May I suggest you seek help, Sir? :shock:
You seem to be suggesting that torturing children and showing it in graphic detail is not as bad as just outright killing them in a video game? Somehow I don't think the media will agree.
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Re: Children?

Post by Dark Spark »

Then take the opposite tack: have 'killable' children in the game. But, as soon as you hit one, they simply disappear from the gameworld. No sounds, no death animation. They just vanish, ne'er to return.

Perhaps it Mara's divine protection, snatching the child away from harm at the last instant before the first strike.
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Re: Children?

Post by ZuTheSkunk »

Then take the opposite tack: have 'killable' children in the game. But, as soon as you hit one, they simply disappear from the gameworld. No sounds, no death animation. They just vanish.

Perhaps it Mara's divine protection, snatching the child away from harm at the first instant.
Actually, it would be pretty funny, if the child could make "poof" after first hit and appear some meters away in a cloud of magic dust, shouting "You won't catch me, haha!!!". :lol:
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Re: Children?

Post by Dark Spark »

That would make them unkillable, then. With my way, there's consequence (you still get charged for a crime) but there's ambiguity as well— perhaps enough to confuse those advocate groups who complain about such things.
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Re: Children?

Post by DerangedPickle »

Obviously otheres would veiw you as scum for killing a child so peoples disposition would drop substantially.
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Re: Children?

Post by Veck »

Or the guards would just make you pay up for a murder, then you'd be allowed to waltz off safe in the knowledge that having shedloads of money makes child killing okay. Maybe if Bethesda put in enormous penalties for killing children (assuming they'll still have guards with Scum Sense) then that might go some way towards making children killable, but making killing them a very stupid thing to do.
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Re: Children?

Post by Psychlone »

While I think the game should include killable kids and even babies it just wouldn't be a good idea concidering how hick parents and the media will react. The news always has a field day with that sort of thing.
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Re: Children?

Post by Vendetta »

Psychlone wrote:While I think the game should include killable kids and even babies it just wouldn't be a good idea concidering how hick parents and the media will react. The news always has a field day with that sort of thing.
The game is most likely going to be rated M anyway. If the parents are mad about it, they shouldnt have got their kid a rated M game in the first place
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Re: Children?

Post by The Dog Whisperer »

Virtual consequences aren't going to mean anything to the people who complain. (Nor the players; Save-Kill-Reload)
The fact you can do it is what they'll complain about, and any consequence you can think of in-game won't be enough.
Even if it's an inexplicable 'Game Over' when you kill them, and you have to reload your last save, they won't like the fact you can do it in the first place.
Extra heavy consequences wouldn't be fun, anyway, just makes stupid mistakes even more annoying. :P
The only way I could imagine people not complaining is the way that no one wants, to make them invulnerable to damage.

Would I like to see them in the game and just like every other NPC? Yes- Random killing for 'fun' gets old fast anyway.

Do I think they'd get away without any attention drawn to the fact? No- it's a matter of opinion as to whether this is bad or not.
Personally; I couldn't care less if people say the game I play is gonna turn me into a homicidal maniac, but empathetically; I'd feel bad for the people who can't play because their parents wouldn't let them.

Even if there is an M rating on it, it'll get the attention, and then the people who's parents will buy them an M rated game with enough sulking logical debating will reconsider, and alot of ES fans will still be put out.
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Re: Children?

Post by Dark Spark »

Veck wrote:Or the guards would just make you pay up for a murder, then you'd be allowed to waltz off safe in the knowledge that having shedloads of money makes child killing okay. Maybe if Bethesda put in enormous penalties for killing children (assuming they'll still have guards with Scum Sense) then that might go some way towards making children killable, but making killing them a very stupid thing to do.
I'd suggest, then, that the penalty for killing a child would be a permanent subtraction from the PC's total life.

Say that your character is automatically sent to prison for killing a child (no fine or nuthin') and when they get out of prison for such a crime they have lost— not just some piddly skill points— but also a portion of their own Health. What do you think the guards and other prisoners are going to do to a child-killer in the clink? They're not going to come out quite whole again.

In Diablo I, the most dangerous zombies in the game were called Black Deaths— now zombies in of themselves aren't a grave danger, so the toughest of them aren't going to be much a menace. But these Black Deaths took away 1 point from your character's maximum health total with each hit, making them the most feared opponents in the game.

Kill a Kid = The Black Death. Simple as that.
Last edited by Dark Spark on Sun Dec 19, 2010 7:48 am, edited 1 time in total.
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Re: Children?

Post by Spiney »

Perhaps, to avoid players senselessly killing kids, and being incorporated with the possibility of a highly updated AI engine, kids could react differently than most NPC's. Meaning, if you walk up to a kid, sword drawn, or draw your sword in front of them they would react by running for dear life. Plus, kids being kids, they would be more nimble than the average NPC; hiding in spots inaccessible to players.

Still, I don't want kids in Skyrim. I would be okay with teenagers, like young stable boys and knight squires and the such. But no kids.
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Re: Children?

Post by MasterShadow »

I say include children and teenagers in the game. Gives the world a much more realistic scenery. Just do like Fallout and not allow me to kill them (but then let the players make a mod which DOES, mwuahahahah).
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Re: Children?

Post by Red Guardian »

Kids should be treated like any NPC's. Why the whole "special treatment" for them? Need I remind you that some countries don't even want to know if it's a child that commited a crime or if it's an adult? They treat the persons just the same because they don't look at the person. They look at the crime.

The ES games are set in the past, kinda like a Medieval Era. D'you think kids had a life full of "peace" in the past just like some of you guys are implying? Many of you want realism in this game but tossing the child into the immortal "spot" isn't realistic. Not even a little bit.

They should make mortal childs like any NPC's. Or they should put only adults in the game, like Oblivion and Morrowind did.

And what's with the baby killing subject? This is not Dante's Inferno.....
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