Towns
Moderator: Tea Party Mods
- mulder
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Towns
Would you like open towns like in Morrowind, or separate cells like in Oblivion. I personally would like if they were open, but closed ones aren't bad.
Twice and twice shall he be marked, twice to live and twice to die.
Once the heron, to set his path. Twice the heron, to name him true.
Once the Dragon, for remembrance lost. Twice the Dragon, for the price he must pay.
Once the heron, to set his path. Twice the heron, to name him true.
Once the Dragon, for remembrance lost. Twice the Dragon, for the price he must pay.
- T PoPTartZz T
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Re: Towns
I'd prefer them to be open. It isn't hard to picture CRT being defensible,
so just design huge doors and walls around the cities and they'll be fine.
But, I think, ultimately, it comes down to how well things can be rendered.
so just design huge doors and walls around the cities and they'll be fine.
But, I think, ultimately, it comes down to how well things can be rendered.
- JockoBeans
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Re: Towns
I think big closed ones and small open ones would do the trick. it would probably be easier on the engine and make it possible to put more npcs in the towns.
Innocence proves nothing.- The Inquisition, Warhammer 40k
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Spiney
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Re: Towns
Fully large and open ones. Why? I think my PC can handle it. It would also make any invasion battle scene more realistic.

Aquatic Beauty
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Re: Towns
True, then I'll be on the modding team to open up all the cities.nyk45 wrote:I don't think I need to tell you how games are being made to work on consoles first.

Aquatic Beauty
- DaKizmasta
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Re: Towns
OPEN ALL THE WAY, i get sick of loading screens popping up everytime i want to go on a murderous rampage in the local city
- DorostheConqueror
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Re: Towns
This. I do like how closed cells are easier (and safer!) to work with while modding, and the fact that you don't have to worry so much about rendering overload or nasty monsters killing important characters, but open cities "feel" nicer. If they bring back insane jumping like they had in Morrowind, open no doubt! But I can live with closed cities as long as they're big, and if there's a question of performance tradeoffs, I'll keep them closed.nyk45 wrote:What would I like? Open cities, of course.
What do I prefer between small open cities and big closed ones? Big closed ones.

- Kestral
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Re: Towns
Open.
Simply because that loading can be a bother and there is no reason for it not to be closed. Yes, there could be gates, but maybe they can be manned and function like a somewhat normal door than a teleporter to another cell.
Simply because that loading can be a bother and there is no reason for it not to be closed. Yes, there could be gates, but maybe they can be manned and function like a somewhat normal door than a teleporter to another cell.
- Hackattack
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Re: Towns
Closed. Even though Oblivion's loading screens could be tiresome at times, they kept lag to a minimum and it seemed as if the amount of glitches was much lower in "closed" cells compared to open ones. Though im not sure what engine bethesda is running skyrim on, and if its a new one or even just a revamped Gamebryo. Gamebryo is the engine tes has been running on since Morrowind, along with the new fallout games. Its weird though, because it seems as if the the amount of problems with it increases dramatically after every new game. Just compare Oblivion to New Vegas.
In short, hoping for whatever the engine can run smoothly, if its closed then so be it.
In short, hoping for whatever the engine can run smoothly, if its closed then so be it.
HiMyNameisHackattack
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- Kestral
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Re: Towns
I haven't heard of many issues of lag with the PC mod that opens cities for Oblivion. It is also very possible to create a game with open towns and have little lag. Although they were on separate engines, Red Dead Redemption had good sized towns with no lag.Hackattack wrote:Closed. Even though Oblivion's loading screens could be tiresome at times, they kept lag to a minimum and it seemed as if the amount of glitches was much lower in "closed" cells compared to open ones. Though im not sure what engine bethesda is running skyrim on, and if its a new one or even just a revamped Gamebryo. Gamebryo is the engine tes has been running on since Morrowind, along with the new fallout games. Its weird though, because it seems as if the the amount of problems with it increases dramatically after every new game. Just compare Oblivion to New Vegas.
In short, hoping for whatever the engine can run smoothly, if its closed then so be it.
- Hackattack
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Re: Towns
I never said that games couldn't be made with open cities and have no lag, that would be absurd. Yes RDR has large open towns with no lag, but its a completely different game on a completely different engine; its hard to compare the two. And while the PC mods may have no problems with lag, its a PC and i know for sure that xbox's in general (and ps3's) had frame rate issues when rendering the wilderness in oblivion and fallout. Don't get me wrong if bethesda has skyrim running on both consoles and PC with open towns with no lag that would be great.
All i meant is that i would rather sacrifice open cities for less lag, but if the newer engine (i am assuming they are using a newer engine since oblivion) can have open cities with minimal lag than that would definitely be the better option.
I dont mean to come off as arguing, but merely discussing.
All i meant is that i would rather sacrifice open cities for less lag, but if the newer engine (i am assuming they are using a newer engine since oblivion) can have open cities with minimal lag than that would definitely be the better option.
I dont mean to come off as arguing, but merely discussing.
HiMyNameisHackattack
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- Kestral
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Re: Towns
The average Xbox 360 is leagues better than my PC, and I confront no lag issues when I used Open Cities.Hackattack wrote:I never said that games couldn't be made with open cities and have no lag, that would be absurd. Yes RDR has large open towns with no lag, but its a completely different game on a completely different engine; its hard to compare the two. And while the PC mods may have no problems with lag, its a PC and i know for sure that xbox's in general (and ps3's) had frame rate issues when rendering the wilderness in oblivion and fallout. Don't get me wrong if bethesda has skyrim running on both consoles and PC with open towns with no lag that would be great.
All i meant is that i would rather sacrifice open cities for less lag, but if the newer engine (i am assuming they are using a newer engine since oblivion) can have open cities with minimal lag than that would definitely be the better option.
I dont mean to come off as arguing, but merely discussing.
- The Dog Whisperer
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Re: Towns
There are lag issues with Oblivion, on the Xbox, though.
I stopped playing earlier today, because after just 20 minutes it was lagging around Skingrad's Oblivion gate, and I got sick of "Loading Area..." popping up while I was trying to kill a Xivilai. -.-
It's installed, aswell, which is supposed to help.
I'm not too fussed, really, load screens break the immersion just as bad as saving does.
I stopped playing earlier today, because after just 20 minutes it was lagging around Skingrad's Oblivion gate, and I got sick of "Loading Area..." popping up while I was trying to kill a Xivilai. -.-
It's installed, aswell, which is supposed to help.
I'm not too fussed, really, load screens break the immersion just as bad as saving does.
- Hackattack
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Re: Towns
Everytime I enter the wilderness in any of Bethesda's latest games it has serious lag issues and occasional spikes.
HiMyNameisHackattack
"Many men go fishing all of their lives without knowing that it is not fish they are after."
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Re: Towns
Thats never happened to me before. I might get a bit of lag once every 2months or so.. Its a rare occasion for meHackattack wrote:Everytime I enter the wilderness in any of Bethesda's latest games it has serious lag issues and occasional spikes.
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Incarnal
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Re: Towns
Smaller cities can be open, but the largest city or two should be closed to the outside but entirely open on the inside. Of course, that doesn't mean the guards can't open and shut the gates.
- Lindai
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Re: Towns
If they can have them open without compromising loading times or performance,then open ,all the way.
Last edited by L.Ron Hubbard on Fri May 13th, 2011 12:34 PM, edited 46 and 2 times in total.
- Hackattack
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Re: Towns
its not gamebryo, new engine dubbed "skyrim".
tweet confirming: http://twitter.com/nickbreckon/status/14059634595729408
tweet confirming: http://twitter.com/nickbreckon/status/14059634595729408
HiMyNameisHackattack
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Re: Towns
It would be fine with me if they were closed like in Oblivion as long as their sizes were as big and if they put in loads more of small villages like, Bleaker's Way, Hackdirt, Blankenmarch and Borderwatch..
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- mulder
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Re: Towns
Yes, we need more smaller settlements, not just one farm in the middle of nowhere with a map marker. Give me villages! 
Twice and twice shall he be marked, twice to live and twice to die.
Once the heron, to set his path. Twice the heron, to name him true.
Once the Dragon, for remembrance lost. Twice the Dragon, for the price he must pay.
Once the heron, to set his path. Twice the heron, to name him true.
Once the Dragon, for remembrance lost. Twice the Dragon, for the price he must pay.




