nyk45 wrote:It's bound to happen eventually, so I figured we'd better create a thread now before we get swarmed by a dozen of 'My TES V Wishlist' topics.
Anyway, this is for everyone to make a list of what they want in (or out) of The Elder Scrolls V: Skyrim.
I'll start:
- A non-linear main quest. In Oblivion, the world itself was wonderful, but the main quest structure meant you hadn't much choice regarding what to do and how to do it.
- More small villages. One thing I'd really like is to have small settlements all over the territory. They don't all need to have a quest attached. It'd just be nice to be travelling alone and spot a Inn and a few houses where you can make base for a while.
- A travelling system. Don't you say fast travel was optional. The very existence of fast travel made them not include any other form of travelling, except walking (and riding). How nice would it be to be able to catch a boat from one city to the other? Keep fast-travel if you want to, but include this as well.
Agree about the mainquest.
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There are decent amount of inns in Oblivion, but I agree it'd be nice if they were more than just a random building in the middle of the forest.
I also wanna be able to camp,
(As in set up my own, not rob some bandit's bedroll) the one thing I used fast travel for was to get to one of those inns or my home, to sleep. Maybe if you just required a camp set or even just your own carryable bedroll.
With a fair carry-weight price, obviously.

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Horses are a brilliant form of travel, since you mention them.

They're personally controlled, yet faster, and they're not stuck to roads.
But variety would be nice.
Don't care if fast travel is kept if they give me a portable bed, though.
Also don't want the levelling system for
anything,
(Not just enemies) since all it meant for me was choring through levels to be able to get the best possible rewards.
If a reward/quest is meant for someone of a certain level, put hazards/"guards" around it that only someone of that level should be able to get, and if you can get it earlier then good job.
(Unless you're exploiting a glitch, then no 'good job', but I, personally, won't chastise) 
I'm obviously not the only one who hates levelled enemies. I wanna find Ogres when I'm level 2. Fleeeeeee.
But maybe, if that were the case, enemies would give up the chase a little sooner..
Dark Spark wrote:Incorporate the Speechcraft skill into actual conversations.
Basically, you have a list of responses to choose from: aggressive, humorous, serious, passionate. Whenever you character replies to an NPC, you'll choose a reply tailored along one of those four categories. How your response plays against the NPC's own personality will raise or lower their disposition to you. A coward would buckle under an aggressive response, a stoic would rebuff your appeal to emotion, a cheerleader would think you a bore by taking a sullen, no-nonsense approach.
Forget about the minigame. Forget about Speechcraft being a skill you need to level-up. Incorporate it into the game as organically as possible, instead of making it an immersion-breaking hassle.
This too, I don't think it'd be terribly unique
(I have Mass Effect-style convos in my head) but it'd be better.
And a lower cap on the bribing.

Or abolish it altogether.
Make charm spells worth a damn.