Is November 2011 going to be a repeat of the fiasco or of the trailblazing?
Herewith a quote that makes me think:
Is he saying that they've taken the Fallout version of the engine and modded the hell out of it? Or is it a new engine with the same basic capabilities that Fallout has? And what's this about 'new console'? That made me tdream that they've upgraded it so much that it does what it says on the tin.Todd Howard wrote:Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that. I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game.
I don't want to be the one to destroy hopes and dreams, but I really don't want there to be so much in the trailers and demos that are to come that not all of it can be put in the final release. By all means, put in loads of new technologies. I'd love to see new refraction shaders for spell effects, cloth simulation for hair and clothing, shadows for the lols, new weather systems, water shaders (does anybody else hate that thing with distant reflections) and higher resolution textures.
And for pity's sake, FIX THOSE NPC ANIMATIONS. In the words of Yahtzee Croshaw, "they all have this weird, stiff, unreal quality about them, indicating that Cyrodiil is apparently located inside the Uncanny Valley." This has been a recurring problem in the world of Bethesda RPGs for about seven years now, and once I picked myself up off the floor and sewed my sides back together having taken a couple of steps worth of Morrowind's walking animation, I discovered that actually, they're pretty annoyingly bad. Do something. Have dynamic conversations, where people can actually move while talking. Like Half-Life 2, except you're not so much of a mute.
I'd also like to see more cut-scenes and scripted sequences. With the exception of the ending of Oblivion itself, not a lot happened. You mostly stood around while people talked. It all seemed a bit stilted and sectioned. I hope they've seen that actually, immersion is quite a big factor in video gaming and it needs to flow better.
Anyway, enough. Those are just a few of the things I'd like to see brought in with this new engine. I'll have more, and might actually add things to this post as they come in so we end up with a nice collection of 'stuff that would be cool'.
Think on this: I can settle for a lack of shadows. I just want to talk to people that have muscles made out of something softer than pig iron.






