Weakness to "..." Spells

A place to discuss and ask questions about the fourth part of The Elder Scrolls series and its expansions
Locked
User avatar
The Red Robin
Apprentice
Apprentice
Posts: 144
Joined: Sun Nov 04, 2007 10:40 pm
Location: Somewhere in the wilderness, in my lair.

Weakness to "..." Spells

Post by The Red Robin »

I have a super spell that I use for particularly difficult enemies. I named it "Destroy More" since it is a stronger version of a previous spell I made, "Destroy." Here it is:

All effects are for one second.

100 Fire Damage
100 Frost Damage
100 Shock Damage
100 Health Damage
100% Weakness to Fire
100% Weakness to Frost
100% Weakness to Shock
100% Weakness to Magic

So my question is, at 100% spell efficiency, just how much damage does this spell do? I'm under the impression that each of the elements get a 200% boost because of both weaknesses (element, magic), and that the damage health effect gets just a 100% boost because of the weakness to magic effect. This would put the damage at 1100 points on an enemy with no resistance to elements or magic (300 + 300 + 300 + 200). Or, do the weaknesses work differently?
Image
User avatar
Jeff
Grand Master
Grand Master
Posts: 4680
Joined: Wed Sep 06, 2006 2:35 pm
Status: Gone

Re: Weakness to "..." Spells

Post by Jeff »

400 Points of Damage.., and a lot of Wasted Magicka.

http://www.uesp.net/wiki/Oblivion:Weakness_to_Magic
Weakness to Magic increases by M% the magnitude of subsequent offensive magical effects; the effect lasts for D seconds.
http://www.uesp.net/wiki/Oblivion:Spell ... tom_Spells
Weakness does not influence any Damage effects that are included in the same spell. In other words, you must cast a Weakness spell first, then follow it up with a Damage spell to get the increased damage due to the Weakness effect.
User avatar
Aces Andre
Journeyman
Journeyman
Posts: 292
Joined: Tue Apr 08, 2008 9:17 pm
ES Games: Oblivion
Platform: PC
Location: Norway

Re: Weakness to "..." Spells

Post by Aces Andre »

Jeff is right. You will need to extend the time on the weaknesses so that they are still active upon the second casting (or just have them in a seperate spell).
User avatar
The Red Robin
Apprentice
Apprentice
Posts: 144
Joined: Sun Nov 04, 2007 10:40 pm
Location: Somewhere in the wilderness, in my lair.

Re: Weakness to "..." Spells

Post by The Red Robin »

Thanks!
Image
User avatar
Mattbott
The New Number Two
The New Number Two
Posts: 2325
Joined: Thu Jul 10, 2008 2:33 pm
ES Games: Mw, Ob, Sk
Status: embellishing my headcanon
UESPoints: 1

Re: Weakness to "..." Spells

Post by Mattbott »

the cheapest way is to do touch spells, make up 2 weakness to magika 100% for 5 seconds (or 3 seconds if you think you can get the spells off that quickly) give them different names, hotkey them, cast number 1 and then number 2 at target and then your damage spell (100 points for 1 second). The two weakness spells will effectively quadruple the damage of the damage spell

ker blammo

if you had four weakness to magika 100% spells and cast them successfully at the bad guy, followed by 100 damage spell, it would do 1600 pts damage

just make sure the enemy doesnt have reflect magic in effect
Locked