Generalno1 wrote:For combat, it should be pretty straight forward, we all have a good idea how much damge each move does, But are we going Roleplay or d20? And i don't know how we're going to put speed and evasiveness in there
I have the poll for determining the combat system.
For speed, the person with the higher speed gets the first attack in a matchup, very similar to how the game has it. Using increased priority attacks would let you move twice in a row, but of them, only ExtremeSpeed has any sort of respectable base power, and it's a pretty uncommon move.
For evasiveness, every attack very conveniently has its accuracy as a multiple of 5, which I can use a D20 for. As for moves like Double Team, each time you use one, your opponent becomes 11% less likely to hit you in the games (the percent is multiplied, so for example, a 50% accurate move would become 43.5% accurate), which I'll simplify to 10% on the RP (and it would be subtracted, so a 50% accurate move would become 40% accurate).