32,600 years before Christ, Central Europe (modern-day Austria)
Europe…32,600 BC…a time of cruelty, death, and extreme climates seemingly rising from the depths of hell itself - ice age.
You are a Cro-Magnon, a Homo sapien, a human being. You are twisted in the struggle to survive through these horrid times. War, hatred, disease - all part of the effort to live through the day. You are not alone in these harsh, icy lands.
Homo neanderthalensis. Your rivals. Your enemies.
They raid your villages. They steal your game. They kidnap your family members. Your people have fought back. Many perished on each side. But the war continued. You must survive through this never ending winter. You must save yourself and your clan from the ruthless Neanderthals. You must be brave. You must be wise. You must keep your species alive.
Your Goals
You have two basic goals in this roleplay.
1, your most important goal - Survive. Food is scarce. Predators tear the lands apart in search for food. To many animals, you are food. Do not serve yourself to them.
2 - Destroy the Neanderthals. They are your enemies. They will not stop until your people no longer walk the planet.
Cro-Magnons vs. Neanderthals
In real history, Cro-Magnons (us) outlived the Neanderthals. But in order to make the storyline awesomer, we’re going to pretend that it was the Cro-Magnons who were at the brink of extinction. Cro-Magnons are designed for speed and agility. But their tall build keeps them from conserving too much heat. They require more clothing in order to survive. The Neanderthals are short and broad. They are built for the ice age. They are not as fast as you, but they are certainly stronger. If you come into close-ranged combat with them, they have the upper hand. However, your weapons are designed for you to strike from a distance. This is what your hold against your rivals.
The Roleplay
You will face many of the dangers that were encountered during the ice age. This includes predators such as sabre-toothed cats, wooly rhinos, wooly mammoths, cave bears, cave lions and much, much more. This also includes other forms of human, such as the Neanderthals. Beware - Other threats may reveal themselves to you as well.
One major factor that will effect you during this roleplay is hunger. You will start of with 90/100 hunger points. The lower the hunger points, the more hungry you are, the less energy you will have to combat your enemies. When that number reaches 0, you’re dead. Heads up, and try to find food.
Another major factor in this roleplay will be body heat. You will begin with 90/96 body temperature points. The lower the number, the more cold you are. When that number reaches the 75-80 range, you may very well be exposed to a disease. At the 50-60 range, these chances of disease will double. The lower, the worse. Like hunger, when this number reaches 0, you’re dead. More clothing and fires will keep your body temperature at a healthy level.
Also note that, while your characters are considered to be “cavemen”, they don’t resemble apes in any shape or form. You’re not a Neanderthal (who do resemble apes in a few ways). They a human beings, just like the people that dominate the world today. So you can speak normally, and you can be attractive. Just like today’s people, except instead of guns and swords, you have spears and stone knives.
You are members of the Kavich Clan of Cro-Magnons. They live in a village atop a large stone hill in the center of a massive forest that is covered in ice and snow. Your leader is D’Ghrint, a powerful warrior, hunter, and excellent leader who has kept the clan alive for a full twenty years now. He is forty years old. The wisewoman is a seventy-two year old woman called Morgrand. She is the spiritual leader of the clan and is apparently a psychic of some kind. She believes that this will be the year the clan will fall to an outside force. D’Ghrint denies this.
Note that the clan speaks common English, like most of us. They are capable of saying more than “ug”.
Different Roles
Generally, males are hunters and females are gatherers. There are exceptions, of course (but these are EXTREMELY rare). No matter the gender, you’ll all have plenty of chances to fight. Remember that.
Overall, if you’re a male, you’ll probably be a hunter. If female, you’ll probably be a gatherer.
Character Sheet
Name (Be creative here too. There weren’t many people back then named John or Kate.):
Age:
Gender:
Height:
Weight:
Hair Color:
Eye Color:
Physical Appearance (general looks, skin tone, posture, etc…):
Clothing (mostly composed of animal skins and furs):
Bio:
Weapons (if you’re a male aka hunter. Females can have small weapons if wanted.):
Your personality will develop throughout the roleplay. That’s why there’s not a personality section in this one.
Rules
1. I’m GM. I’m awesome.
2. This is 34,000 years ago. Think cavemen. No iPods, cell phones, etc…
3. Be realistic. If you’re by yourself and up against a full-grown sabre-toothed cat without any weapons, you’re screwed.
4. If you do stupid stuff, you’ll die. You can make new characters after yours is killed, though.
5. Romance is allowed.
6. Put “Monkeys are divine” in your post if you read these.
7. Have fun.
Also, I am going to draw a few NPC’s I have planned for this roleplay. If you want me to draw your character as well, just tell me in your post.
The List
Norroen Dyrd - Ugh
Veck - Teem Gransk
Generalno1 - Uzgal
Savilius - Ucknag The Gravedigger
John117 - Erchinal
Duh - Radkor









