So, I've just completed the main quest (phew), with the occasional help from FAQs and the uespwiki. I'm now doing mages guild quests, so I can get loot, promotions and eventually access to item maker and daedra summoning! Here are some observations and/or questions:
- I had to find mummy wrappings... from a mummy. I went in the dungeon and found one mummy. I killed it, but got no wrappings. I searched the entire dungeon, I think, as I found lots of secret doors, and zoomed the map around until my finger started to hurt. I found no other mummies. I exited the dungeon, having found phat loot, and re-entered it. I found a mummy rather fast, but again - no wrappings, no other mummies. Again I exited and entered the dungeon. Third time's the charm - I found the mummy quickly and got wrappings! Was this a bug or a feature?
- One other quest was to track down and kill 8 rogue imps. Upon entering the dungeon, I found one imp rather quickly, and for some reasons, the 7 remaining imps seemed to appear very close to me as I was resting. Were they roaming or were they really being spawned near me? Either way, I can't complain, as I didn't have to search through the entire dungeon. Namely I didn't have to spend time to find a way to open some blocked entrances in elevator shafts (the main quest has some of these...).
- I also had to kill an atronach earlier on. It wasn't too far away from the dungeon entrance. Is this intentional or just a lucky coincidence? Btw, it was stuck in an open stone casket or something, so it couldn't roam freely!
- Fire daedra were the biggest surprise for me. I was happily surprised that a fire daedra can take me out quickly. I must have thought that they're not much worse than a fire atronach. Of course, I hadn't prepared any means to resist fire.
- I never got the book quest from Barenziah. Rats. Not enough reputation? I did complete Helseth's quest. I never did much random noble quests btw.
Anyway, here's some vanity! I basically had a choice of making either a female dark elf powergame spellcaster, or a male breton powergame paladin - type guy. I went for the spellcaster. (Going to insert a tinypic link here later)
Primary: Alteration, Mysticism, Destruction
Major: Restoration, Illusion, Thaumaturgy
Minor: Mercantile, Medical, Short Blade, Dodging, Etiquette, Streetwise
Special advantages: Increased Magery int x 3, Spell Absorption in darkness *)
Special "disadvantages": Critical Weakness to disease, Darkness Powered Magery (lower ability in daylight), Forbidden stuff: Leather (snicker), silver, orcish (tee hee), tower shield and so on... you get the idea.
(* Since I relied on being able to absorb my own spells, this bit me in the back when I was attacked by foos in daylight.
As soon as I created an area effect spell, and found out that I indeed could absorb my own spells with a good chance, at least in darkness, the game became easier. Teleport, levitation, water walking & breathing make life easier. I'm keeping a lookout for nice pieces of plate armor (heh heh heh). I managed to find a daedric dagger, which is more than enough to kill some of the weaker melee-type enemies.
So, in a nutshell, I think this is an enjoyable game. The dungeons and random bugs are sometimes a pain, though.


