Years In Oblivion

A place to discuss and ask questions about the fourth part of The Elder Scrolls series and its expansions
Locked
JuggernauT
Initiate
Initiate
Posts: 31
Joined: Fri Apr 27, 2007 2:10 pm
UESPoints: 0
Location: Pittsburgh, PA

Years In Oblivion

Post by JuggernauT »

Is there a "max amount" of years allowed to play in Oblivion? Like with Madden you can only play up to 30 seasons in a dynasty, with is alot by the way.

And another question, what year in Oblivion are you currently in? Just curious.

Im still in the year 433.
Paladin_Warrior
Journeyman
Journeyman
Posts: 366
Joined: Wed Feb 07, 2007 2:04 pm
UESPoints: 0
Location: Skyrim

Post by Paladin_Warrior »

I doubt there's any such limit in this game. If so, I'd be really upset if there was any preset limitation on how long you can play the game.

That being said, I've pretty much run out of Quests to do, or those that are left are so utterly insignificant to me that I don't care about doing them, and what's a Knight errant to do without Quests? :-)

I'm getting to the point where I may start all over, with a new character and do quests in a different way or order, but I doubt there's any limit on game playing.
Persuasion via Claymore!
User avatar
Codex
Grand Master
Grand Master
Posts: 2994
Joined: Sun Aug 06, 2006 12:24 am
ES Games: Oblivion, Morrowind
Platform: PC
Status: Retired

Post by Codex »

Why should there be? I mean, there may be someone who could play for (in game) years, and I'm sure it's just like any other computer clock. The binary system is endless, right?
I used to play Oblivion, then I took an arrow in the knee.

A viking is just a horny pirate.
JuggernauT
Initiate
Initiate
Posts: 31
Joined: Fri Apr 27, 2007 2:10 pm
UESPoints: 0
Location: Pittsburgh, PA

Post by JuggernauT »

codex wrote:The binary system is endless, right?
Idk, thats why I asked. All the sports games Ive ever played have a max amout of season, but this is an RPG and totally different.
Butterknife
Journeyman
Journeyman
Posts: 366
Joined: Sun Apr 15, 2007 8:21 pm

Post by Butterknife »

Because of the radiant AI, you can make the world as persistent as it can be. The problem is entropy. If you play it too long and kill too many mobs, you can shorten the food supply, and end up causing everyone to kill each other.



If you're playing an especially sinister minded character, try killing off all the deer, sheep, and mudcrabs in the world, and then robbing entire towns of all their money and food. Avoid killing wolves and bears. If you continue with this form of population control, sooner or later, you'll have beggars attacking guards and bandits invading towns and farmsteads. It takes a long time to set up, but you get all the havoc of a long term frenzy spell without the possible bounty. This works especially nicely in Bravil.
User avatar
Codex
Grand Master
Grand Master
Posts: 2994
Joined: Sun Aug 06, 2006 12:24 am
ES Games: Oblivion, Morrowind
Platform: PC
Status: Retired

Post by Codex »

This really works??? COOOL!! :D
I used to play Oblivion, then I took an arrow in the knee.

A viking is just a horny pirate.
jedi0utkast
Associate
Associate
Posts: 22
Joined: Mon Apr 16, 2007 5:29 am

Post by jedi0utkast »

at first it didnt seem possible but now it sounds like one kickass Stae of emergency!!! Thanks butterknife! im gonna try and set this thing up!
bamspeedy
Layman
Layman
Posts: 6
Joined: Sun May 06, 2007 10:11 pm

Post by bamspeedy »

It sounds like it would work in theory, but unfortunately, the food respawns. I stole everything from The Feed Bag and a couple days later all the food in the place respawned. I left 3 companions in my empty waterfront house and a couple days later there was 3 oranges on the table for them. Maybe if I hadn't bought the furnishings (which included food) things might have been different, I don't know.

I suppose it would work if you installed a mod that changed the respawn rate from the current 1-3 days and changed it to several months/1 year.
Paladin_Warrior
Journeyman
Journeyman
Posts: 366
Joined: Wed Feb 07, 2007 2:04 pm
UESPoints: 0
Location: Skyrim

Post by Paladin_Warrior »

bamspeedy wrote:It sounds like it would work in theory, but unfortunately, the food respawns. I stole everything from The Feed Bag and a couple days later all the food in the place respawned. I left 3 companions in my empty waterfront house and a couple days later there was 3 oranges on the table for them. Maybe if I hadn't bought the furnishings (which included food) things might have been different, I don't know.

I suppose it would work if you installed a mod that changed the respawn rate from the current 1-3 days and changed it to several months/1 year.
How did you manage to let 3 (or even any) companions in your house? I have never noticed NPC's walking into an owned house. And, if you didn't own it, you couldn't have walked in your self.

Is this some sort of PC mod thing?
Persuasion via Claymore!
User avatar
Codex
Grand Master
Grand Master
Posts: 2994
Joined: Sun Aug 06, 2006 12:24 am
ES Games: Oblivion, Morrowind
Platform: PC
Status: Retired

Post by Codex »

Companions, like followers. You know, DB agents, mage apprentices, adoring fan.
I used to play Oblivion, then I took an arrow in the knee.

A viking is just a horny pirate.
bamspeedy
Layman
Layman
Posts: 6
Joined: Sun May 06, 2007 10:11 pm

Post by bamspeedy »

Paladin_Warrior wrote:
bamspeedy wrote:It sounds like it would work in theory, but unfortunately, the food respawns. I stole everything from The Feed Bag and a couple days later all the food in the place respawned. I left 3 companions in my empty waterfront house and a couple days later there was 3 oranges on the table for them. Maybe if I hadn't bought the furnishings (which included food) things might have been different, I don't know.

I suppose it would work if you installed a mod that changed the respawn rate from the current 1-3 days and changed it to several months/1 year.
How did you manage to let 3 (or even any) companions in your house? I have never noticed NPC's walking into an owned house. And, if you didn't own it, you couldn't have walked in your self.

Is this some sort of PC mod thing?
Yeah, it was a mod. I have added several mods with companions. I really like the one that lets you use a spell to recruit anyone you want (if you have good enough relations with them), and you can access any NPC's inventory with the 'companion share' spell. The companions will follow wherever I go, even into houses, then I dismiss them (or tell them 'wait here') when they are in the house.

yeah, they don't seem to want to walk through doors if you've told them to 'wait here', so this helps keep them contained to an area if I leave them in a house. Another good place is the Arboretum in Imperial City if I have like 10+ of them. The area is open so I can see the area and find them easily, but it is enclosed so they can't wander off like what happened when I left them outside a house in the woods.
User avatar
Codex
Grand Master
Grand Master
Posts: 2994
Joined: Sun Aug 06, 2006 12:24 am
ES Games: Oblivion, Morrowind
Platform: PC
Status: Retired

Post by Codex »

Sorry, I misunderstood. But is it impossible then to let your knights, agents and mages into your house?
I used to play Oblivion, then I took an arrow in the knee.

A viking is just a horny pirate.
indy500fan
Initiate
Initiate
Posts: 38
Joined: Sun May 06, 2007 8:53 pm

Post by indy500fan »

codex wrote:This really works??? COOOL!! :D
I don't think it works. I told "adoring fan" to wait on the road outside of Imperial City, and he hasn't moved for an entire year. I don't think they need food to survive, unless certain ones are exempt from the rule. Anyways, my perpetual "Arena Grand Champion" current quest was on Sun's Dawn 8, 3E434, and I am currently on Sun's Dawn 12, 3E435. I knew that was a while ago, just coincidence it was almost exactly a year ago in game. I think that was when you got adoring fan, if not sooner.
ferment
Associate
Associate
Posts: 10
Joined: Wed May 09, 2007 9:30 pm

Post by ferment »

I've had it going for over a year in the game, at least, can't remember the last time I checked. I still haven't finished the main quest because I've been going around closing all the Oblivion gates I can find (there's a lot of them). I just think it's funny that the guys back at the Cloud Ruler Temple can sit there for a year waiting for me to return with the armor of Tiber Septim.
Locked