DaggerXL is a modern Daggerfall Engine Recreation for current Operating Systems and hardware. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more.
DaggerXL is/will be just an engine, you need the original game data to play. I will not distribute any Daggerfall assets or knowingly provide information on obtaining free copies of the game. This is a legal project, I do not intent to step on Bethesda’s toes or violate their copyrights. Daggerfall was one of the most ambitious RPGs ever made but was marred by limited technology, bugs and limited time. Many features were cut that I intend to optionally restore. You'll be able to play classic Daggerfall if you think it was perfect as is or enjoy new features such as sailing your boat, proper morphing spells, properly saving items you place in your house furniture and more.
Now I'm sure you're thinking now, oh yeah right - how many of these have been tried and abandoned before getting anywhere... But I'm working toward a demo that you will be able to play soon featuring the first dungeon, Privateer's Hold, will full collision, monster combat, working doors and switches, UI and more. I'm not there yet but I do have a custom engine running Privateer's Hold with simple (though still buggy) collision, textures, flats, camera light (which needs to be tweaked). All the geometry is there and I can actually wander around the dungeon in first person.
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I'm not allowed to post links to the blog, movie or screenshots here so for more information see the post at the Elder Scrolls forums on Bethesda's site under the same title for more information. It will show an early dungeon run through movie showing my progress so far, screenshots and my wordpress blog. You can also find the blog as the website in my profile.
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Also I'd like to apologize for posting before reading the guidelines, I just found these forums - oddly enough since I've used information on this site about Daggerfall extensively - and wanted to mention this project.






