If you could add anything to Oblivion - What would it be?

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The Raven
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Post by The Raven »

Kestral wrote: Have you even seen a game where you can kill a kid?
In Fable, you can hit kids. Not kill them, but attack them.
And i believe you could kill kids in FO2. There is a "Childkiller" title in FO2, so that should say it.
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Post by Blue the Thief »

If it got a R rating, then it would banned in Australia, meaning that we wouldn't be able to play it. :(

And I do NOT want to miss out on the next Elder Scrolls :Angry:
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Post by Sheepbiter »

Lets just say that they should make the kids invincible and givem 20000 strength. Thatll show ya you child beating b*****d
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Post by Healer »

So much for realism them, if you put kids in the game, but make them invincible. Well, it detracts from the immersion.

I would like to see Hand-to-Hand combat changed a bit. You know, maybe a couple kicks thrown in. Also the ability to enchant your fist with a spell. Oblivion already has on touch spells, not much difference really. The spells would be limited though, so you can enchant 150 fire damage on your fist. Maybe you can enchant up to around 20 extra damage, of any type, unto the fist. You can do more, but anything above that causes you to get damage.
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Post by The Edgy Redguard »

Healer wrote:So much for realism them, if you put kids in the game, but make them invincible. Well, it detracts from the immersion.

I would like to see Hand-to-Hand combat changed a bit. You know, maybe a couple kicks thrown in. Also the ability to enchant your fist with a spell. Oblivion already has on touch spells, not much difference really. The spells would be limited though, so you can enchant 150 fire damage on your fist. Maybe you can enchant up to around 20 extra damage, of any type, unto the fist. You can do more, but anything above that causes you to get damage.
In The Elder Scrolls II: Daggerfall When you bacame a master of H to H you could do roundhouse kicks I would love to have that again
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Post by Shadowrend »

set up camps or build houses
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Post by Jin-Xu »

i would like ninja skills like pressing against walls or free climbing to the roof (inside of course) or a bow-combat style like legolas from LotR has.

the ability to involve the environment and enemies more into combat, like jumping on their shoulders breaking their necks or grabbing them and use them as a shield.

or spells being linked to the player, looking like a kame-hame-ha and high rate fire of of summoned bolts. being able to turn yourself into a creature or use stones to become a stone atronach, fighting a bit like the storm atronach and throwing stones for distance fighting, hitting and being hit decreases the amount of stones you have. magical, glowing runes on your body, armor and weapons would be nice either. targeting spells hitting automatically the enemy could be quite useful.


and of course all the fable stuff like getting married and have kids, having pets, building own houses and interior and so on. (i always wanted to marry ahnassi in morrowind :P )


i liked having a kwama mine in morrowind, something similar would kick ass.
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Post by kjdanext »

something that lets you build an army and take the empire down......And bring it back up again in your own vision :D
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Post by Sheepbiter »

The ability to use gloves as damage. i mean if you walk up to someone and punch them in the head while wearing steel gauntlets it should hurt a lot more than bare fist.
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Post by Kestral »

Sheepbiter wrote:The ability to use gloves as damage. i mean if you walk up to someone and punch them in the head while wearing steel gauntlets it should hurt a lot more than bare fist.
Enchant them with fortify hand-to-hand.
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Post by kjdanext »

Kestral wrote:
Sheepbiter wrote:The ability to use gloves as damage. i mean if you walk up to someone and punch them in the head while wearing steel gauntlets it should hurt a lot more than bare fist.
Enchant them with fortify hand-to-hand.

Sheepbiter is just saying that we shouldn't need to enchant to get better damage.

I had thought about this before and It would be cool if the claws of the fur gaunlets and the spikes of the daedric would damage more
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Post by Casamir »

I had thought about this before and It would be cool if the claws of the fur gaunlets and the spikes of the daedric would damage more
this would work if all gauntlets had ,aswell as a armor bonus, a h2h damage bonus and the fur/deadric ones had more damage.
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Post by Rhcpftw »

I'd love to see ALOT of different endings. Also the possibility to be a leader of a small army (which can engage other armies like the empire), also that you can set up your base camp on various places. More army-fights would be lovely.

And I'd like to see more of the gods, we basically only see Dagon and he gets owned rather fast.
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Post by Kestral »

Rhcpftw wrote:I'd love to see ALOT of different endings. Also the possibility to be a leader of a small army (which can engage other armies like the empire), also that you can set up your base camp on various places. More army-fights would be lovely.

And I'd like to see more of the gods, we basically only see Dagon and he gets owned rather fast.
Yeah, but the problem with that is that you'd need a lot of modding to see more of the Princes[ses].
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Post by Gandolf828 »

pets like bears and mountains lions or dogs its not that i don't like summoned creatures but it isn't the same as a pet that u tame and raise yourself
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Post by Renaldo »

Really? I always imagined having a tamed pet Deadroth and naming him Spike, with his own doghouse mext to Benirus Manor 8)
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Post by Sumyr Uthrad »

Personally they should have expanded on vampirism. There isn't much to do with it, they could have made more quests about it or something.

I think having it be online would be amazing, but that isn't possible for Oblivion considering the quests and how easily you can become leader of the guilds.

I think a lot more spells would really add to the game as well.

The music in the background should have be changed, and it shouldn't be the same song all of the time. The current music is rather dull and makes me sleep.
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Post by thomas194 »

The things I would liked to have are Dual wielding, necromancy and lycanthropy (werewolves) :D
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Post by grayfox1128 »

big huge 200 npc battles lol, kids would make it realistic
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Post by WolfGang IceEye »

no kids would ruin the game because what is the point of adding unkillable small people? (It is nearly impossible to get a kid killing game into the market)
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Post by grayfox1128 »

WolfGang IceEye wrote:no kids would ruin the game because what is the point of adding unkillable small people? (It is nearly impossible to get a kid killing game into the market)
well they could do a pluginn
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Post by WolfGang IceEye »

What do you mean by that exactly?
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Post by grayfox1128 »

WolfGang IceEye wrote:What do you mean by that exactly?


well they have a mod like that but i have 360 so one like the knights of the nine
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Post by WolfGang IceEye »

sorry my question wasn't clear enough :oops: , I meant that why would Bethesda release a plug in with children in it? You couldn't kill them or anything so it would ruin the realism.
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Post by grayfox1128 »

WolfGang IceEye wrote:sorry my question wasn't clear enough :oops: , I meant that why would Bethesda release a plug in with children in it? You couldn't kill them or anything so it would ruin the realism.
yea but you could, whatev not a plugin it would be in the game
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