I figured it was worth exploring, but felt it would be better to ask here first. What do you know about this message...or lack there of? Other than the above link and a similar entry on the Fandom website, I really don't have any other information. I did a quick google check and glance at the OpenTESArena wiki, but I didn't find anything more. So if you know anything from your gameplay or things you remember reading or specific info, please let me know.
Locations:
When I started this post, I hadn't found the text yet, but decided keep looking before posting.
- TEMPLATE.DAT - includes Ria's dialogues.
- VISION.FLC - is the ghosty animation of Ria speaking.
- 1302_00A.VOC through 1302_11A.VOC - are the voice-over files from ver 1.07. These specifically cover the final message.
- JAGTEMP.DAT - is an interesting side note. It mostly describes chance encounters with Jagar Tharn whose dialogue is also included in Template.dat. It has this at the beginning; "This section for Foroozan:" Foroozan happens to be a name used as one of the game save files listed in the unused NAMES2.DAT file.
This seems pretty straight forward to test. I have a copy of ver1.03 and using the patches I can test .04 and .05 if necessary. (I can downgrade using the 1.01 patch since it is just swapping the EXE file, but I consider that more for curiosity because I can't be certain there were not other file changes.) The hardest part is getting a save game file that is close to that point but before the event would trigger. If anyone is willing to donate a save game; that might be helpful. I've considered that I can use the cheat in 1.07 where you can get the staff pieces quickly, however using one bug to test another bug, is kind of bad form. How can you be certain "which" bug is causing "what" changes. It might take me a while to play my way there before I can begin some testing.
Was it a decision or is it a bug?
I'm not sure we can answer that conclusively. I've seen some instances when talking about the code, where an individual will conclude something is a bug because some small change will make it do something else which is uniform to other code in the game. I've written enough code to know how often I'll decide to change something, but only change what is necessary for it to operate the way I want. I have the intention of going back later and cleaning out the useless code, but that doesn't always happen. Just because there is code where it "could" have happened, doesn't mean it was "intended" to happen in the final version. There is code in the game that mentions "Team leader", and Team members 2-4 which appears to be left over from the original Gladiator version of the game.
More compelling to me, is the inclusion of the voice-over acting for this missing sequence. If it was intentionally disabled it seems to be a very last minute change. Although it's also possible that voice acting was done long before the completion of the game and having an "upgrade" version was mostly a promotional thing that was common in the 90's to offer an "enhanced" CD version.
I'd be happy to hear any information, theories, facts, opinions, thoughts you may have on this subject. Thanks.




