First post ever but uh
Since Skyggerfall (which low-key sounds like an Elven slur), which is just Daggerfall in Skyrim's engine already exists, why not do the opposite and do Skyrim but in Daggerfall's engine (or we could just do what the DF remake is doing and use the Unity engine)
1.) Yes, this absolutely would take a lot of time, but this would more or less be a passion project so time wouldn't really matter (not like time is real, anyway)
2.) Try to use as little procedural generation as we can, and be as 1:1 as we can get.
I'm honestly wondering why we haven't done this yet, it would be really cool to see Skyrim in Daggerfall's style.
Yo should we like, make a Daggerrim?
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DUNESDAY_ART
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Yo should we like, make a Daggerrim?
Last edited by DUNESDAY_ART on Fri Aug 04, 2023 4:23 pm, edited 3 times in total.
Re: Yo should we like, make a Daggerrim?
I'm not assuming that you're referring here to a group of modders you're part of that is willing to take on this project, so I'll just wonder how many dedicated Daggerfall Unity mod developers have actually played Skyrim to be even interested in this.DUNESDAY_ART wrote:we
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Re: Yo should we like, make a Daggerrim?
If you're looking for some Dwemer ruins assets for this, look no further: https://forums.dfworkshop.net/viewtopic.php?p=64517
Wiki admin. Contact me on my talk page or via PM.
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DUNESDAY_ART
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Re: Yo should we like, make a Daggerrim?
I'm not a part of any modding group, though I'd happily take up modding to make it happen.MrFlibble wrote:I'm not assuming that you're referring here to a group of modders you're part of that is willing to take on this project, so I'll just wonder how many dedicated Daggerfall Unity mod developers have actually played Skyrim to be even interested in this.DUNESDAY_ART wrote:we
My thought process was "If Daggerfall got the remake treatment by being put in Skyrim's engine, it only makes sense to give Skyrim the demake treatment and put it in Daggerfall's engine."
Re: Yo should we like, make a Daggerrim?
I'm not sure if Daggerfall Unity in its current state supports fully fledged map editing. AFAIK, most mods alter or add assets to the existing map of the Iliac bay. You would want a completely different map for a Skyrim demake.
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DUNESDAY_ART
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Re: Yo should we like, make a Daggerrim?
Well, you know what they say.MrFlibble wrote:I'm not sure if Daggerfall Unity in its current state supports fully fledged map editing. AFAIK, most mods alter or add assets to the existing map of the Iliac bay. You would want a completely different map for a Skyrim demake.
"We won't know for sure until we find out."
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