Chicken Slayer wrote:The order is correct if it is based on spell hierarchy for skeletons. Possibly the code behind it (rather than the spelling) is determining placement.
I noticed that, but the Open X Lock spells are in alphabetical order, not hierarchical; Heal X Wounds are in alphabetical order and, almost, reverse strength order. Why would someone work at putting just the one set of spells in hierarchical order?
I thought about how the spell list might be programmed. There could be a hard-coded list and the Summon Skeleton Champion spell was manually put in the wrong slot. But then that means that any mods would have to insert their spells into the list. Then there is the sort by Magicka Cost. Seems clumsy and like a lot of work to me, though it could be done.
Sorting for display of currently acquired spells seems a lot simpler to me. As spells (base or mod) are added to the list, they get sorted for display. If the game does it this way, the simplest possibility is that there is a special character in the name or names.
Hmmm, some programming languages have sort functions with custom comparison routines. C's qsort function comes to mind. One could do the hierarchical there. But why? And why only Summon Skeleton X?
I am thinking someone accidentally pressed a meta-key (alt, ctrl, etc.) when typing the name. Maybe the space between Skeleton and Champion is non-breaking and sorts after regular space? Or there is a zero width space? Or the "n" in Skeleton only looks like a regular n ...
I am using a PS3, so I cannot analyze the spell name. I was thinking someone with a PC and access to the console could figure out if there are special characters in the spell name.
WaffleHouse2t2 ... yeah, that WaffleHouse!