It sounds like a graphic issue. It's a little surprising that the Heavy or "severe" roll is better, but I get it. (Not a real explanation, but weak-guess-analogy) Kinda like skipping frames which actually makes it more jerky (severe), but skips the transition that's causing graphic artifacts.7. NEW FUNCTION KEY ASSIGNMENT:
(For DX 66 VESA Local Bus owners experiencing quadrant shear effect)
The F3 key now toggles between one of three modes for
registering hits in combat.
Normal Roll: This is the default which simulates a blow to the head.
Heavy Roll: Lessens shear effect to improve roll stability.
No Roll: Self Explanatory - The screen will flash red
when you are hit.
For optimal effect on your system toggle between these modes.
I also finally found where I got the idea that a Knights repair ability may have something to do with his/her level. The 1.04 patch notes mention this.
I'm not sure what this means or how this works at the moment, but I know that OpenTESArena also has some notes about the level affecting something in regards to repair. I'd like to explore that to know where that all fits in.-Knights repair at 10x their level instead of 3x their level for items.
So what does "SeaGtGruff" mean, or stand for, or how do I pronounce it?

