Morrowind Code Patch discussion.

Discussions and questions about the CS and mods for Morrowind
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Serpya_Wolfgand
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Morrowind Code Patch discussion.

Post by Serpya_Wolfgand »

So, now that I got it working, I would like to start talking about the actual code patch proper! I dont know if it would be a good idea to make a whole new thread just for that, to be honest, but I kind of wanted to delete the-Other-Thread but dont know how. And am kind of hoping a moderator will delete it.

Anyway. Who amongst you has it installed, and what are your thoughts on it? Personally, I think most of the changes are quite straightforwardly improvements, to be honest. I have heard some people on some forum complain that it "changes the game too much", but honestly, considering how the patch lets you literally pick and choose what do you actually want to change, I dont really see the problem. I particularly like that some of the changes and fixes make a... Certain build, I have been wanting to try out, more viable. Yes. Yes, I am wanting to play a Nord brawler. With Hand-to-Hand damage being now calculated based on Strenght, it makes Nords slightly more viable for that role, as that sweet 50 Strenght base doesnt go to waste :p. Also, Swift Spellcasting makes shifting from weapon fighting to magic MUCH smoother, and thus makes "spellsword"-esque builds more powerfull and more convenient.
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legoless
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Re: Morrowind Code Patch discussion.

Post by legoless »

It's great. I used to use it all the time before switching to OpenMW.
Wiki admin. Contact me on my talk page or via PM.
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