I am planning on doing a modded play through of this soon and I have 2 builds I am planning on using. I plan on using OOO both regular and the Shivering Isles OOO as well as Maskar's Overhaul,I mention that because those are the two main mods in my planned setup that will have the most impact on gameplay.I also planning on using mods that make Endurence and Health gains retroactive and attribute gains all plus five as long as you level a linked skill at least once.So I can focus on enjoying the game rather than efficient leveling or meta-gaming.
Here are my two planned builds
Thief\Nightblade
Race:Breton(I know this isn't the best for stealth characters but it what I am going with mostly for roleplaying reasons and because I want to)
Gender:Either though for this character I am leaning toward Male
Favored:Attributes:Agility and Luck
Birthsign:The Thief
Specialization:Stealth
Major Skills
Blade
Light Armor
Security
Alchemy
Sneak
Marksman
Illusion
Skills I won't take but use
Mercantile
Speechcraft
Mysticism
Athletics
Acrobatics
Spellsword\Magic Knight
Race:Breton
Gender:Either
Favored Attributes:Endurance and Intelligence
Birthsign:Atronach,or Lady or Warrior
Specialization:Magic
Major Skills
Blade
Heavy or Light Armor (Leaning toward Heavy)
Block
Conjuration
Alteration
Destruction
Restoration
Non Major Skills I will Still use
Alchemy
Mysticism
Athletics
Mercantile
Speechcraft
Illusion
So how do these build sound? Any Thoughts or Advice?
Two Planned Character Builds
- Maxrebo
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Two Planned Character Builds
Last edited by Maxrebo on Fri Feb 16, 2018 3:32 am, edited 1 time in total.
- Will Zurmacht
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Re: Two Planned Character Builds
OOO is a wonderful mod. Having played a version of heavy armored spellsword most of the way through it a couple times, here are a few considerations regarding late game encounters, "world bosses," etc.
1) Many end game enemies are tremendously powerful spellcasters in the realms of Destruction, Conjuration, and/or Restoration. You need a way to either short circuit that casting or resist the effects of it (very high Magic Resist or Spell Absorb). Poisons (e.g. Paralyze/Silence) sometimes won't work because the enemies have high resist or immunity to them.
2) Many high level enemies have blindingly fast movement speed that makes encounters much trickier. You need a way to keep up, either by becoming Sonic yourself or by slowing them down.
3) Don't neglect status curing effects (Dispel/Cure Paralysis etc.). There's nothing like being a magic reliant character and then getting hit by a 120(!) second silence (plus five other lingering negative effects) by a world boss.
1) Many end game enemies are tremendously powerful spellcasters in the realms of Destruction, Conjuration, and/or Restoration. You need a way to either short circuit that casting or resist the effects of it (very high Magic Resist or Spell Absorb). Poisons (e.g. Paralyze/Silence) sometimes won't work because the enemies have high resist or immunity to them.
2) Many high level enemies have blindingly fast movement speed that makes encounters much trickier. You need a way to keep up, either by becoming Sonic yourself or by slowing them down.
3) Don't neglect status curing effects (Dispel/Cure Paralysis etc.). There's nothing like being a magic reliant character and then getting hit by a 120(!) second silence (plus five other lingering negative effects) by a world boss.
It seemed the world was divided into good and bad people. The good ones slept better... while the bad ones seemed to enjoy the waking hours much more. -Woody Allen
- Maxrebo
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Re: Two Planned Character Builds
Thanks for the advice,I will keep it in mind,its seems that I pick restoration as one of my major skills plus I do tend to find its often an underappreciated skill.Plus it will serve to remind to expand my horizons when it comes to useful alchemy effects and ingredients compared to what most people usually think of.
- Will Zurmacht
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Re: Two Planned Character Builds
Another neat feature of OOO is it's expansion of alchemy options. There are IIRC around a dozen new creature parts, while gems and minerals can be ground into dust for use in alchemy as well. Sapphire dust was a particular fav of mine.Maxrebo wrote:expand my horizons when it comes to useful alchemy effects and ingredients
It seemed the world was divided into good and bad people. The good ones slept better... while the bad ones seemed to enjoy the waking hours much more. -Woody Allen
- Maxrebo
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- Posts: 285
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- Platform: PC,PS4,Xbox One
- Location: Rhode Island
Re: Two Planned Character Builds
I remember seeing a lot of that in Pem's Nebbish and Sorcererdave Idris Lets Plays on Youtube.I also made sure to add Illusion to my unofficial minor skills for my spellsword build.