My Sorceror Build

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Hippeus
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My Sorceror Build

Post by Hippeus »

Not sure if anyone has downloaded this mod but I downloaded the Magic Guy race that is a powerful Sorceror that starts out with several spells. Not sure how i should go about doing his birthsign and such. This is his starting stats.

HP: 20
MP: 250
F: 105

Encumburance: 50, All magic skills start at 50 base
Weakness to normal weapons 30%

Str: 10
Int: 75
Wil: 75
Agl: 10
Spd: 50
End: 10
Per: 40
Luc: 50

Was thinking of this so it would up my HP to 50 by using the warrior birthsign but not sure this includes using the END as a starting value also. Take note with these 2 choices between Mage my Max level will be 25, and my Sorc will be Lv 32 max.
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Behnjymyn
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Post by Behnjymyn »

Wow. To my thinking, a char with those stats would get eaten alive within the first 5 minutes of the game, so I don't know.
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Post by Haelias »

That HP is a huge no-no. I believe that you wouldn't even get past the first storyline mission. (Excluding tutorial.)
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LarsBM
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Re: My Sorceror Build

Post by LarsBM »

Hippeus wrote:HP: 20

Weakness to normal weapons 30%

Str: 10
End: 10
What a pansy!

But seriously, you will die a lot unless you blast everything before they see you. Or you plan on having a lot of reflect damage and spells.
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Teinaava
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Post by Teinaava »

I think you should choose the Warrior as your birthsign, as you'll need the extra health or you'll die very quickly. You should also raise your endurance when you level, because this will also give you more health. To make it level up faster, get a set of heavy armor, then find a rat and let it hit you to raise your heavy armor skill. This will give you a greater bonus to endurance when you level up. If you do this, you should not choose Heavy Armor as a major skill, otherwise you'll level up without your magic based skills/attributes raising, so you'll end up under-powered.
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jaxawier
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Post by jaxawier »

you could take a look at this though :)
http://www.4shared.com/file/68030050/9e ... pells.html
combined with better destruction it does wonder.
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Hippeus
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Post by Hippeus »

Well the magic guy race starts out with several spells which i mean powerful spells. Like wizard's fury doing like 100 dmg almost and such.
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jaxawier
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Post by jaxawier »

your health gets poor..that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do :D
without the hassle with that kind of health.
sounds cool that mod btw but you could just adjust it a bit your self ?
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Post by LarsBM »

jaxawier wrote:your health gets poor..that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do :D
Actually, no skills except Athletics and Acrobatics get more effective after you hit 100. So 150 destruction does the same as 100.
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Teinaava
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Post by Teinaava »

LarsBM wrote:
jaxawier wrote:your health gets poor..that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do :D
Actually, no skills except Athletics and Acrobatics get more effective after you hit 100. So 150 destruction does the same as 100.
I think he was talking about using the Better Destruction mod, because he/she said, "that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do." The mod uncaps the destruction skill level, and makes levels above 100 continue to give you bonuses.
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Post by Warlock »

I think that 10 strength will ruin your encumbrance, you'll only be able to hold like 20 things and that will be pretty rubbish
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jaxawier
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Post by jaxawier »

Teinaava: yes, you are right,as usual. it is that "better destruction mod" who does just that,the whole point behind it are that if you got over 100 you really can blow things away.love that mod :)
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