Tribal goblin respawn?
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Chicken Slayer
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Tribal goblin respawn?
The tribal goblins generally have three skirmishers guarding their caves that at loaded with arrows. There are also the raiding parties inside the caves at Skingrad and Cropsford who also carry war loads of arrows --the number increases with level so the tribes are a good way to replenish iron and steel arrows at higher levels, but all of the arrow-goblins seem to be non-respawning. I always end up killing the warlord, and mage, and taking the totem staves. My questions are: can I get the arrow carrying goblins to respawn if I leave the warlords, mages, and staves alone, or do anything else in-game? If that is not possible, can I reset the caves with console commands?
- legoless
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Re: Tribal goblin respawn?
No, I don't believe they ever respawn. You can resurrect those arrow-carrying goblins or spawn copies of them if you want, but you might as well just give yourself the arrows directly if you're gonna use the console.
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Chicken Slayer
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Re: Tribal goblin respawn?
Thanks for the reply.
The goblins are a tough fight, so I don't have a problem with using the console if I could reset the caves. It's not like duping a bunch of arrows just to save a few bucks. I wouldn't want to "conjure" each goblin in front of me.
The goblins are a tough fight, so I don't have a problem with using the console if I could reset the caves. It's not like duping a bunch of arrows just to save a few bucks. I wouldn't want to "conjure" each goblin in front of me.
- Crawldragon
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Re: Tribal goblin respawn?
I mean, if you really wanted to, I suppose you could just use the Construction Set* to just write up a short mod file that makes these creatures respawn. It's reasonably simple to do, and there are tutorials available on UESP. I couldn't give you any insight because if I'm honest I actually haven't fiddled around that much with the CS from Oblivion.
* (Oblivion's version of the Creation Kit, in case people have gotten used to the new vernacular)
* (Oblivion's version of the Creation Kit, in case people have gotten used to the new vernacular)
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Re: Tribal goblin respawn?
That's true. If memory serves, I think it's just a simple tickbox.Crawldragon wrote:I mean, if you really wanted to, I suppose you could just use the Construction Set* to just write up a short mod file that makes these creatures respawn. It's reasonably simple to do, and there are tutorials available on UESP. I couldn't give you any insight because if I'm honest I actually haven't fiddled around that much with the CS from Oblivion.
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Chicken Slayer
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Re: Tribal goblin respawn?
Thanks, I'll look into it.