Troubleshooting: Passive creatures? Help

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hlaalu66
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Troubleshooting: Passive creatures? Help

Post by hlaalu66 »

Dunno if it's the right place to post it, but I'll give it a go.

Having a problem with monsters being non-hostile. More specifically Undead and Necromancers in dungeons. Why is this?
And is there any way for me to change their worldwide disposition or aggression without them attacking eachother?

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Re: Troubleshooting: Passive creatures? Help

Post by legoless »

Any mods? What's your Personality?
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hlaalu66
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Re: Troubleshooting: Passive creatures? Help

Post by hlaalu66 »

Personality 85 and no mods that has anything to do with creatures or npcs, Necromancers at least. I checked that through tes4edit and even tried draining my personality down to 25. It's annoying since I can't figure out what's wrong. Even did try to set undead faction reaction and disposition to 0.

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Re: Troubleshooting: Passive creatures? Help

Post by legoless »

Very weird. I'm inclined to think it's something to do with your Personality stat but I can't see how that could be if draining had no effect.
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Re: Troubleshooting: Passive creatures? Help

Post by Crawldragon »

It's possible that you may have had their attitude towards you affected because of some kind of faction association, although I don't know that much about Oblivion, so I don't know if there's any faction that would do such a thing (I would be very surprised if there is)

I figured this is something you might be able to fix by activating a console command (the console being what pops up when you type a ` or ~)

I've gathered up a tentative list of commands that may solve your problem, and keep in mind I'm not guaranteeing anything since I don't know that much about Oblivion, but give these a shot (be sure to back up your saves so you don't break anything):
Hidden:
tcai -- toggle combat AI. Using actorID->tcai will toggle this for only actorID
tdetect -- toggle "detection" of the player character. This only works if the character has not already detected you. actorID->tdetect will toggle this for only actorID
moddisposition -- modifies the actor's disposition toward you. This probably isn't the problem you have, but if nothing else works I guess it's worth a shot.
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