So I'm looking for some advice on that Sci-Fi RPG I'm making. First off I have a working title for it "Greybox" which is the name of the implants people have which backs up their consciousness. I don't get any alliteration but naming it after the most important piece of technology in the setting seems fitting.
My problem is basically the exact opposite of what worried MARS, I'm scared that instead of not giving enough information, I'm going to overburden players with too much information and present an OP that reads like an encyclopedia of setting details which turns people off at the sheer bulk. But also that I'm adding in a bunch of unnecessary setting detail which just complicates things. At the moment it's looking to be an even longer version of what I did for
Silicon & Sorcery where I just throw a bunch of that stuff at you. Which I'm sure is partly just me being self conscious, if it's an original setting that's not set on modern earth and that player's aren't just being introduced to for the first time when play starts, it's hard to just hand wave that stuff. At the same time though, I do want the OP to exist as a reference. Players aren't expected to memorize it, you can skim it and because of how it's divided, they can very easily check back when a certain thing becomes relevant. Like maybe you don't
need to know how Islam has adapted to the 22nd Century but it is a major world religion, it might come up eventually and it's an interesting thing to know. Which I like to think is useful. And I like having worlds which are really broad and have a tonne in it that's not directly relevant to what's currently going on, cause that's how the real world works.
But for an example of going overboard and maybe putting too much in, I had an alien outpost on Eris made up of a species who are very reclusive and don't want transhumans (the grouping term for humans and AI) coming near them without express permission. But the existence of an alien species is such a huge thing, what they look like, how they act, what everyone thinks of them. And they were going to be such a minor factor of the story I'm going for anyway (because they live on literally the outskirts of the solar system and keep to themselves) that I just don't feel the increased complexity of adding them is worth it. But aliens still exist in the galaxy, they're probably just not going to be that direct of a presence.
Which leads me onto a big thing I'm conflicted over right now, namely alien artifacts, specifically transportation portals. My idea at the moment is during "The Collapse" (when AI became super-intelligent and Earth fell) the AI in question found and activated an alien artifact on Mars which they used to leave the solar system and travel to an extrasolar world. These days it's under heavy guard by the Martian government who are studying it and the world on the other side of the portal, but there are rumors going around about it and lots of people don't think it's the only portal of its kind in our solar system, the other ones are just a better held secret. But am I making a mistake by having straight up conformation that aliens exist (or at least, have existed) in what's otherwise human focused Sci-Fi? Is it the sort of thing I should keep entirely ambiguous? It's not like there aren't still plenty of mysteries surrounding the device and who made it.
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Also I still have basically all the story and character stuff to plan out. I'm not too worried about that at the moment though, I have an idea of what the main plot will be and some key characters. But I need concrete setting details before I can make that stuff, also what players I have are going to shape things quite a bit.