Returning to the 360 version of Oblivion

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Crawldragon
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Re: Returning to the 360 version of Oblivion

Post by Crawldragon »

Something I've always found curious was why your character couldn't improvise lockpicks out of stuff they find lying around. Oblivion and Skyrim practically shower you with lockpicks, which is not only unrealistic but also kind of odd given that lockpicking in real life would be quite difficult to master, as it is in Oblivion. It seemed odd to me that even with the introduction of crafting your character couldn't just get a small bent metal object, or craft one out of a throwaway piece of iron junk. That way picks could be as hard to come by as in Morrowind without really breaking game balance.

I think that's what you're supposed to assume the character is doing in Arena and Daggerfall since it seems they always just have a lockpick on them at all times.
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Re: Returning to the 360 version of Oblivion

Post by Dark Spark »

Sounds to me like the reason lockpicks are so easy to find is because your character is crafting them from bits of iron and wire you find inside a chest.
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Re: Returning to the 360 version of Oblivion

Post by Tingz0r »

Dark Spark wrote:Sounds to me like the reason lockpicks are so easy to find is because your character is crafting them from bits of iron and wire you find inside a chest.
Or your character is just living in a fantasy video game world.
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Re: Returning to the 360 version of Oblivion

Post by Crawldragon »

Tingz0r wrote:
Dark Spark wrote:Sounds to me like the reason lockpicks are so easy to find is because your character is crafting them from bits of iron and wire you find inside a chest.
Or your character is just living in a fantasy video game world.
Wouldn't that be a hell of a twist? The Daedra are just a clan of griefers, the dragons are admins trying to keep the war between major player clans under control, and Jagar Tharn is a hacker undone by a plucky young n00b who discovered a hidden in-game item. Presumably Daggerfall's is still being run on one of the old beta servers, judging by how buggy it is. :wat:
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Re: Returning to the 360 version of Oblivion

Post by noobishlord »

I always found lock picking easier on the console versions because of vibration. Tactile indication of what you're doing makes it so much easier than just staring at a screen. It's like phoning in to someone else how to pick a lock. If you can't really feel it...


Back on the original post, I too often go back to playing Oblivion (and Skyrim) on the 360 over my laptop, but lately, that's because I've been playing to entertain some family rather than any other reason. It's much easier to gather around the living room and stare at the TV over squishing around me to look at my laptop screen, nice improving mods or no.
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