Returning to the 360 version of Oblivion

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Returning to the 360 version of Oblivion

Post by The Edgy Redguard »

So recently I began playing the 360 version again, for the first time since about 2008. The PC version is objectively superior in every way, but for some reason I am actually loving playing the 360 version again. I haven't played vanilla Oblivion since I got the PC version, and even though vanilla is flawed, I love it. I also enjoy being away from the tilde key for a while (I have a player.resethealth and a player.additem F problem). Anyone else have a similar experience?
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Re: Returning to the 360 version of Oblivion

Post by GamerAim »

Doesn't Oblivion not have proper gamepad support on PC? That means it is not objectively superior in every way >_>
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Re: Returning to the 360 version of Oblivion

Post by The Edgy Redguard »

GamerAim wrote:Doesn't Oblivion not have proper gamepad support on PC? That means it is not objectively superior in every way >_>
I was considering that but I have a steam controller which works fine with Oblivion.
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Re: Returning to the 360 version of Oblivion

Post by GamerAim »

The Edgy Redguard wrote:
GamerAim wrote:Doesn't Oblivion not have proper gamepad support on PC? That means it is not objectively superior in every way >_>
I was considering that but I have a steam controller which works fine with Oblivion.
Native support is superior to having to buy a specific controller and use a specific program to emulate a mouse and keyboard.
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Re: Returning to the 360 version of Oblivion

Post by The Edgy Redguard »

GamerAim wrote:
The Edgy Redguard wrote:
GamerAim wrote:Doesn't Oblivion not have proper gamepad support on PC? That means it is not objectively superior in every way >_>
I was considering that but I have a steam controller which works fine with Oblivion.
Native support is superior to having to buy a specific controller and use a specific program to emulate a mouse and keyboard.
It's pretty effortless, but I'll let you have that one. So, PC Oblivion is objectively superior in every way except controller support.
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Re: Returning to the 360 version of Oblivion

Post by Dark Spark »

Lockpicking is easier when you can use both hands (in real life as well as in Oblivion) so the PC's mouse-and-keyboard combo really hurts there. Spamming the Speechcraft minigame is much faster with a 360 contoller as well.
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Re: Returning to the 360 version of Oblivion

Post by Tingz0r »

I've never gotten a controller to work with PC Oblivion. The right stick won't control the camera.

I also own it on 360 and PS3. I definitely prefer it with a controller.
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Re: Returning to the 360 version of Oblivion

Post by legoless »

Dark Spark wrote:Spamming the Speechcraft minigame is much faster with a 360 contoller as well.
As someone who's gotten it down to an art form using mouse and keyboard, I have to disagree. Controller is easier but mouse can be just as fast.
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Re: Returning to the 360 version of Oblivion

Post by The Edgy Redguard »

Dark Spark wrote:Lockpicking is easier when you can use both hands (in real life as well as in Oblivion) so the PC's mouse-and-keyboard combo really hurts there. Spamming the Speechcraft minigame is much faster with a 360 contoller as well.
I agree, I have noticed that lockpicking seems easier on console. The frame rate is sooo bad though, I forgot just how bad it was in the wilderness.
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Re: Returning to the 360 version of Oblivion

Post by AKB »

To be honest, I never remember lockpicking in Oblivion as a thing you did. Getting the Skeleton Key is super trivial, or making a perfect lock spell is really simple.
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Re: Returning to the 360 version of Oblivion

Post by Dark Spark »

Roleplay-wise, it's kind of hard remaining surreptitious when you unlock a door with wild hand gestures and a glowing ball of light.
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Re: Returning to the 360 version of Oblivion

Post by AKB »

How do YOU unlock things, then? With noisy hand tools and blunt force?
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Re: Returning to the 360 version of Oblivion

Post by Imbalance »

Well, I'd prefer to be able to smash the simple wooden door with my heavy axe, but that's not a thing that has ever been possible in the Elder Scrolls universe, save for that one Nord in the ESO cinematic.
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Re: Returning to the 360 version of Oblivion

Post by AKB »

You could in Daggerfall. Just attack a locked object, it will eventually break open.
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Re: Returning to the 360 version of Oblivion

Post by Crawldragon »

You could do that in Arena as well. I'm not sure why they ever took it out; being able to bash down a door seems like a pretty basic thing for a character to be able to do. It comes up in tabletop RPGs all the time.

The lockpicking minigame in Oblivion sucked. I could never figure out how to open anything greater than Apprentice difficulty even when I followed the rules, so I basically just ended up wasting hundreds of lockpicks (you think I'm joking) trying to get into a commoner's door. Much different from in Skyrim where you can realistically expect to get through the whole game with one lockpick if you're careful.
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Re: Returning to the 360 version of Oblivion

Post by AKB »

You could just do the auto complete button, if you're that troubled. Alternatively, spells or Skeleton Key. Thankfully, Bethesda provided loads of options.
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Re: Returning to the 360 version of Oblivion

Post by Crawldragon »

Yeah, the auto complete button, or as I call it the "break a lockpick button." That crap really annoyed me. I honestly miss the days when lockpicking required a skill check and your character needed to be genuinely good at what they do as opposed to the player being able to cheese it if they're quick and delicate enough.
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Re: Returning to the 360 version of Oblivion

Post by AKB »

I never had trouble with the minigames, but I always did get annoyed in Morrowind when I failed a lock 50 times in a row. Smashing things really was the best option.
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Re: Returning to the 360 version of Oblivion

Post by Crawldragon »

If you want annoying failure conditions, look no further than Daggerfall, where you can only attempt to pick a given lock once every twenty-four hour period, even if it's in the middle of a dungeon, and even the Burglar class which specializes in lockpicking is going to fail about 90% of the time starting out, especially since using the Open spell doesn't count as picking a lock for the purposes of joining the Thieves Guild. The Grey Fox must be a god. This was really annoying because Daggerfall had the same problem as Skyrim where a quest-critical NPC would often be behind a locked door with a timer ticking away in the background. I remember reading that they had patched this at one point, which is a bold-faced lie.

Although at least in Daggerfall the game didn't spawn an army of guards from out of nowhere to kill you on sight if you failed. Fricking battlemages always wrecked my [&@%!] in that game.
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Re: Returning to the 360 version of Oblivion

Post by Imbalance »

How did I not know that about Daggerfall? I can't remember if I actually ever tried to smash a door.
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Re: Returning to the 360 version of Oblivion

Post by SarthesArai »

Crawldragon wrote:Yeah, the auto complete button, or as I call it the "break a lockpick button." That crap really annoyed me. I honestly miss the days when lockpicking required a skill check and your character needed to be genuinely good at what they do as opposed to the player being able to cheese it if they're quick and delicate enough.
Well, the auto complete button does exactly that - checks the lock's level against your skill, and then breaks the lockpick or unlocks the door based on a chance of these factors... ;-)
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Re: Returning to the 360 version of Oblivion

Post by Tingz0r »

SarthesArai wrote:
Crawldragon wrote:Yeah, the auto complete button, or as I call it the "break a lockpick button." That crap really annoyed me. I honestly miss the days when lockpicking required a skill check and your character needed to be genuinely good at what they do as opposed to the player being able to cheese it if they're quick and delicate enough.
Well, the auto complete button does exactly that - checks the lock's level against your skill, and then breaks the lockpick or unlocks the door based on a chance of these factors... ;-)
Yeah...player skill over character skill any day. Oblivion's lockpicking was great. It felt like a real challenge, skeleton key notwithstanding. Certainly makes more sense than Skyrim/Fallout's.
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Re: Returning to the 360 version of Oblivion

Post by GamerAim »

Oblivion breaking a lockpick for every fail was nothing like Morrowind. Morrowind could fail 25 times before a pick broke because it was designed with character skill in mind as a CRPG should. Oblivion breaks a lockpick for every fail because it's designed for player skill rather than character. So the two aren't really the same.
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Re: Returning to the 360 version of Oblivion

Post by legoless »

I used to not have a problem with the Oblivion lockpicking game, but coming from Skyrim and ESO it's definitely pretty hard at low levels. I find myself darting to Leyawiin for the Skeleton Key as soon as possible now.
GamerAim wrote:Oblivion breaking a lockpick for every fail was nothing like Morrowind. Morrowind could fail 25 times before a pick broke because it was designed with character skill in mind as a CRPG should. Oblivion breaks a lockpick for every fail because it's designed for player skill rather than character. So the two aren't really the same.
The pick durability and quality was interesting in Morrowind, but they were also a little hard to come by. I like the modern system a lot more. Mashing auto-complete and wasting a couple dozen worthless picks feels a lot less tragic than breaking your last journeyman lockpick on a basic door.
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Re: Returning to the 360 version of Oblivion

Post by Damon »

legoless wrote:I used to not have a problem with the Oblivion lockpicking game, but coming from Skyrim and ESO it's definitely pretty hard at low levels. I find myself darting to Leyawiin for the Skeleton Key as soon as possible now.
Huh, I seldom have problems with picks in Oblivion. It takes a lot of my limited patience at time, but one of my favorite characters was a pretty prolific thief, and I was always popping stupidly difficult locks that were keeping me from my treasures.

I do like the mechanics of Skyrim and Fallout 3/NV over Oblivion's, but they frustrate me slightly more, for some reason.
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