I always found parts dealing with the Falmer to be very creepy, disturbing, and sad - like in Tolvald's Crossing, where you can find the ghosts of dunmer refugees that died before they could get safe harbor in Skyrim, after they were killed by the Falmer, but especially the story of Frostflow Lighthouse, where a Redguard family is captured and killed by Falmer. I always found that one to be really chilling, especially in one of the letters, where you can read their daughter's last words:
"They took Father.
There had been some others they brought down but they led them off and all we heard were the screams and now Father is gone too. Oh gods why didn't I listen to Mani? Father's fever was getting worse and kept mumbling about daedra. I don't know where he was hiding it, but I think I know why he left me this dagger."
I think I find the Falmer so creepy since they remind me of The Descent and they also have basically super big earwig monsters, and I really, really hate earwings.
In addition, I did find Ansilvund to be really sad too - Lu'ah story is pretty tragic with her efforts to try to bring her husband back to life.
Otherwise I really like some of the small additions here and there throughout the game, which sometimes are my favorite - like the shack at the vampire lumberjack couple that holds bloody rags, beef, venison, but also the bloody bones of humans, or the existence of Anise, who is a lone, old woman who is hiding her intentions on becoming a hagraven. I really find those things to be really fun to find, and they can really set an environment. Though, I'll be the first to admit - I really wouldn't have minded more elaboration of "witch cults" (Hagraven or necromancy) in Skyrim. I know they're pretty straightforward, but I think it would have been interesting with quest lines specifically related to them, since what is in the game is pretty far and few between. The most I can think of right off of my head is stuff like "The Savior of Selveni Nethri" and "Repentance." Most of the time you just find necromancers that are little more than bandits, but I think it would be interesting if there was a fleshed questline interacting with them - with or against them. Like being able to be a witch/necromancer/etc or a witch hunter.
How about you?














