Falmer type enemies not spawning / completely disappeared

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FrozenWolf150
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Falmer type enemies not spawning / completely disappeared

Post by FrozenWolf150 »

I wasn't sure whether to put this here or in the Mod-Skyrim section, because although I highly suspect it's related to a mod, it's also possible it's something from the vanilla game that only now resurfaced. (Moderators, feel free to move it if you think it would be more appropriate for the Mods subforum.)

I've run into a weird glitch that has never happened before, and that nobody seems to have heard of. Whenever I enter any dungeon that's supposed to have Falmer, they simply are not there. So far this has happened in Shimmermist Cave, Raldbthar, and Arkngthamz. The main mods I'm running that alter creatures in the game are Requiem and Revenge of the Enemies (along with the compatibility patch for the former). Revenge of the Enemies does give Falmer the ability to turn invisible during combat, but they're not just invisible. They simply aren't there, as if they've all disappeared. The areas where they normally spawn are empty, and I never get attacked.

I have no idea which mod is causing it, and the author of Requiem says he's never heard of this before, so I'm likely looking for another culprit. My current load order, as sorted by LOOT, is as follows:


GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
Campfire.esm=1
ETaC - RESOURCES.esm=1
EFFCore.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Unofficial High Resolution Patch.esp=1
Cutting Room Floor.esp=1
Brawl Bugs CE.esp=1
FloraRespawnFix.esp=1
SkyCompleteLegendary.esp=1
ETaC - Complete.esp=1
AOS.esp=1
mjhKhajiitSpeak.esp=1
CollegeOfWinterholdImmersive.esp=1
ETaC - Dragon Bridge South.esp=1
Immersive Orc Strongholds.esp=1
Civil War Overhaul.esp=1
ESFCompanions.esp=1
Wintermyst - Enchantments of Skyrim.esp=1
aMidianBorn_ContentAddon.esp=1
AMB Glass Variants Lore.esp=1
Differently Ebony.esp=1
aMidianborn_Skyforge_Weapons.esp=1
BarenziahQuestMarkers.esp=1
JiubQuestMarkers.esp=1
StorageHelpers.esp=1
Immersive Whiterun.esp=1
Immersive Solstheim.esp=1
mjhKhajiitSpeakDLC - Hearthfire.esp=1
hearthfireextended.esp=1
Hunting in Skyrim - No Perks.esp=1
Run For Your Lives.esp=1
mjhKhajiitSpeakDLC - Dawnguard.esp=1
UFO - Ultimate Follower Overhaul.esp=0
CFTO.esp=1
HeljarchenFarm.esp=1
Frostfall.esp=1
InteractiveWashBasinsCOMPLETE.esp=1
ArcaneCleanser.esp=1
When Vampires Attack.esp=1
DeadlyDragons.esp=1
AOS2_DD Patch.esp=1
VioLens.esp=1
Dragon Combat Overhaul.esp=1
FireAndIceOverhaul.esp=1
bb4p_hf_moresoils.esp=1
SkyUI.esp=1
AHZmoreHUD.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
more plants all.esp=1
Convenient Horses.esp=1
lanterns.esp=1
Bathing in Skyrim - Main.esp=1
Bathing in Skyrim - Interactive Wash Basins.esp=1
_tck_SpellCrafting.esp=1
Rebirth Monster.esp=1
Hunterborn.esp=1
ImperialMail.esp=1
DragonPriestMaskQuestMarkers.esp=1
iNeed.esp=1
AdditionalMusicProject.esp=1
AdditionalMusicProjectReplacer.esp=0
Melt_Down_Everything.esp=1
Dr_Bandolier.esp=1
HFE-CFTO-Patch.esp=1
Apocalypse - The Spell Package.esp=1
Apocalypse - More Apocalypse.esp=1
DeadlyMutilation.esp=1
mjhKhajiitSpeakDLC - Dragonborn.esp=1
mjhKhajiitSpeakMod - Convenient Horses.esp=1
mjhKhajiitSpeakMod - Cutting Room Floor.esp=1
mjhKhajiitSpeakMod - iNeed.esp=1
Bathing in Skyrim - Hunterborn.esp=1
Hunterborn_LanternsAndCandles-Patch.esp=1
Hunterborn Campfire Patch.esp=1
EFFDialogue.esp=1
JaxonzUtilities.esp=1
UIExtensions.esp=1
HavenBag.esp=1
attack commitment movement speed fluid 3.esp=1
TKDodge.esp=1
FNIS.esp=1
FNISspells.esp=1
Brevi_MoonlightTalesEssentials.esp=1
Requiem - Fire and Ice Overhaul - AOS.esp=1
Requiem - Frostfall.esp=1
Requiem.esp=1
Requiem - Legendary Bugsmasher Edition.esp=1
PerkPointPotion.esp=1
Requiem - Restored Rewarding Sounds.esp=1
Requiem - Restored Saving Messages.esp=1
NRM_Dragonborn_Reqtified.esp=1
Requiem - Civil War Overhaul Patch.esp=1
Apocalypse - Requiem Compatibility Patch.esp=1
Requiem - Wintermyst.esp=1
Apocalypse - More Apocalypse - Requiem Compatibility Patch.esp=1
Requiem - DeadlyMutilation.esp=1
Hunterborn_Requiem-Patch.esp=1
VioLens - Requiem Patch.esp=1
Requiem - Audio Overhaul for Skyrim.esp=1
Requiem - Campfire.esp=1
Requiem - Hearthfire.esp=1
Requiem - Revenge of the Enemies.esp=1
Requiem - Cutting Room Floor.esp=1
Requiem - Deadly Dragons - AOS.esp=1
Requiem - Dragon Combat Overhaul.esp=1
Requiem - ESF Companions.esp=1
Requiem - Immersive College of Winterhold.esp=1
Alternate Start - Live Another Life.esp=1
Requiem for the Indifferent.esp=1
Requiem - Live Another Life.esp=1


I've tried saving right outside a Falmer dungeon I have not yet entered, and then disabling various plug-ins that I thought were causing it, to no avail. Has this ever happened to anyone else?

I'm getting anxious to get to the bottom of this, because the next quest I was planning to do was "Revealing the Unseen" which involves going through Mzulft. At the end of Mzulft you're supposed to find a falmer who is carrying the focusing crystal, but if all the falmer have disappeared, it's going to break the quest.
One thing I never understood about Alchemy is how you're supposed to chew diamonds, unless you're Kanye West.
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FrozenWolf150
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Re: Falmer type enemies not spawning / completely disappeare

Post by FrozenWolf150 »

I finally figured it out. I was using an incompatible version of Revenge of the Enemies, specifically the newer 2.01. The Requiem patch only works on 1.95, and it turns out there's a marked difference in the new version, in that it levels the enemies once again. Since Requiem requires un-leveled enemies, and there's no way to do this in the new version of ROTE, it's simply impossible to make a patch for 2.01, so I've switched back to 1.95.

This fixed the problem of Falmer not appearing, but unfortunately it introduced a new problem. All of the Falmer spawn dead on arrival, meaning I never get to fight them. This also happens with wispmothers, and I'm not sure if any other enemies are affected. I suspect the only way to fix this for good is to just start a new game, but I've made a lot of progress with my current character that I don't want to lose.
One thing I never understood about Alchemy is how you're supposed to chew diamonds, unless you're Kanye West.
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Re: Falmer type enemies not spawning / completely disappeare

Post by legoless »

You could try disabling Revenge of the Enemies or Requiem before going to that extreme. If they're respawning at all, that's probably a good indicator that it can be fixed without a clean save.
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FrozenWolf150
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Re: Falmer type enemies not spawning / completely disappeare

Post by FrozenWolf150 »

legoless wrote:You could try disabling Revenge of the Enemies or Requiem before going to that extreme. If they're respawning at all, that's probably a good indicator that it can be fixed without a clean save.
Even though reverting to version 1.95 of ROTE solved the spawning problem somewhat, I ended up having to restart the game anyway, and here's why. Due to Skyrim engine limitations, you're not supposed to install or uninstall any mod that adds new creatures to the game. This also goes for mods like Animallica. If you do, there's a very good chance you'll end up with the "skating" creatures glitch, where the animations do not play, and killed creatures cannot be searched or interacted with. I was getting this with the new draugr types.
One thing I never understood about Alchemy is how you're supposed to chew diamonds, unless you're Kanye West.
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Re: Falmer type enemies not spawning / completely disappeare

Post by legoless »

Didn't know that, how unfortunate.
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