And what about that? dfworkshop net this has more chances to be finished?
Daggerfall on new enginte, two project
Daggerfall on new enginte, two project
Hi, i remember this wonderful guy xlengine . com is he alive? Cause site is dead and no news 
And what about that? dfworkshop net this has more chances to be finished?
And what about that? dfworkshop net this has more chances to be finished?
- SarthesArai
- Apprentice

- Posts: 137
- Joined: Fri Oct 09, 2015 12:16 pm
- ES Games: Daggerfall, Battlespire, Morrowind, Oblivion, Skyrim, ESO
- Platform: PC
- UESPoints: 0
- Location: Germany
Re: Daggerfall on new enginte, two project
According to a recent edit on Daggerfall:DaggerXL, "On December of 2015, the XL engine is now open source and available to the public, with plans for the Beta 1 to be released in 2016."
Additionally, you may want to have a look at http://www.dfworkshop.net, another conversion of Daggerfall.
Additionally, you may want to have a look at http://www.dfworkshop.net, another conversion of Daggerfall.
The Early Beard catches the Storm.
Re: Daggerfall on new enginte, two project
There's some quite active discussion of XL Engine's development in the forums. The author, luciusDXL, has been working on completely reverse-engineering Daggerfall, Dark Forces and Blood so that their implementation in XL Engine is a 100% accurate reconstruction of the respective games.
Here's the project's roadmap for the near term:
Here's the project's roadmap for the near term:
luciusDXL wrote:There are currently 5 milestones: Beta 1, Beta 2, Beta 3, Beta 4 and Beta 5.
Beta 1: the initial release, all the games previously stated should be working at 100% with the exception of multi-player. As stated before only software rendering will be available but higher resolutions will be supported.
Beta 2: the OpenGL 3.2 device should be implemented and true 3D hardware rendering support added - basically Daggerfall will surpass previous builds visually in addition to being gameplay complete.
Beta 3: the "Unified Sector Theory" release - perspective correct hardware rendering for 2.5D games. At this point Dark Forces should surpass the current build visually in addition to being gameplay complete.
Beta 4: will add support for Linux and OS X.
Beta 5: the "Multiplayer" release - add multiplayer framework and support for certain games (such as Blood).
The GitHub page now has the most up to date version of the roadmap.
Here is the GitHub link: github.com/luciusDXL/XL-Engine

