
"Our dedicated boys keep the peace in newly annexed Canada."
War, war never changes.
The year is 2099, the day October 5th. 22 years ago a great war that lasted but two brief hours devastated the world as on October 23rd nuclear fire rained from the sky. When the smoke cleared nobody could be certain if it was America or China who had fired the first shots but ultimately such details matter little when faced with complete and utter devastation. The conflict had been brewing for quite some time, scarcity of resources led to the collapse of the European Commonwealth, The Chinese Invasion of Alaska and the annexation of Canada by the United States. Even now in The Great White North tensions between the remnants of two superpowers continue to brew and many believe a new conflict may soon erupt. You were part of a caravan travelling from Samson's Bay, a small seaside community just North of what was once Vancouver, east to the town of Elk Lake where the Elk Lake Military Base is located. Your cargo was cattle, cows, some of which had been heavily mutated in the years since the war. You were hired by the Mayor of Samson's Bay, a woman in her 60s named Judith Mills. You were to be paid in ammunition, food and water, things Elk Lake Military Base is meant to have in plentiful supply and items with real value in this harsh world. But your caravan was attacked by a pack of ghouls outfitted with firearms and melee weapons near the entrance to the town, mere kilometers from the base. You were badly injured, your cargo stolen and equipment was looted from your body as you barely clung to life. As you and your remaining companions lay in the snow you spotted a group of people walk over a distant hill. They wore blue jumpsuits with the number "115" in yellow on their backs. It was rescue but possibly not the kind you were expecting.
Fallout: Great White North is a Fallout Play by Post RPG (or RP as we tend to call them here) set in the Fallout Universe in the year 2099 in British Columbia, Canada. You can play as a human or a ghoul but keep in mind, lots of people dislike ghouls. For the purposes of this RP the events of my earlier Fallout RP Vault 54 are considered canon, apart from any stupid crap I did that contradicts existing lore. If you have no knowledge of Vault 54 don't worry, the most that will happen is a character in this is a character in thats sibling.
The RP starts with your characters after they have been rescued by a group of Vault Dwellers. Most of your equipment will have been stolen by the ghouls who assaulted you (things like weapons, ammo, stimpaks) although some will remain like what you were wearing (keep in mind this is Canada and winter is coming, dress warm) and other small knick knacks you might have had probably still remain like a watch, a harmonica, a comic book, a lighter, etc. Still I'm sure the kindly Vault Dwellers who saved you will outfit you with equipment shortly before sending you on some dangerous quest they have in mind. If you have any further question about the RP then ask away.
Bottlecaps don't exist as currency at this time in this part of the world. However bartering is common and some settlements do use different kinds of currency, it is said at the Elk Lake Military Base people trade using ration cards provided by the military that remains there.
If you want more information on the Fallout setting then check either of the Fallout wikis or ask me.
http://fallout.gamepedia.com/Fallout_Wiki
http://fallout.wikia.com/wiki/Fallout_Wiki
TV Tropes
Hey look, we have a TV Tropes page and everything.
http://tvtropes.org/pmwiki/pmwiki.php/R ... WhiteNorth
Map of Elk Lake
Here is a really terrible map of Elk Lake I made. Map is not to scale. Only major locations listed, there are minor locations and sub-locations not listed on the map.
CASPIE
2. No Godmodding. (Control other characters, determining the outcome of combat, changing the time, etc.)
3. Only post one attack per combat "turn." This being before I get back to you and post the results of your actions. I don't want to see posts like "James shot at Dennis 7 times, then his dog 3 times and then he ran up to the Alex and punched him in the face before tossing a grenade at Lisa."
4. One player character per person.
5. Try your best to use good grammar and spelling.
6. All out of character talk in hide tags after the RP starts. Hide tags that is. Double parentheses aren't acceptable.
7. Characters have to be approved by me.
8. Keep in mind that you can die. If you die you can make a new character. PM me about it.
9. If you wish to join after the RP has started then PM about it. On the flip side if you are dropping out or going on hiatus for a while please PM me about it to let me know.
10. I will kick as a last resort if I really have to. Please don't make me.
11. Don't be afraid to talk me about things related to the RP. I'll try my best to answer what I'm asked and willing to answer. I won't for example tell you the true motivation of a character just because you ask out of character.
12. I am still the GM. So it is still possible for me to do things with my powers that aren't listed here under rules. But don't worry, I won't go mad with power.









