I've seen a couple that just flatly turns the penalty off, but that's not what I am looking for.
Is there a mod, or a way to make it myself, to where you have 100% Spell Effectiveness once you've reached Expert for Light, or Master for Heavy?
I feel once armor is considered weightless when worn, it should not have a penalty.
I know I can tweak the FMagicArmorPenaltyMin and FMagicArmorPenaltyMax values in the CS (as soon as I can find them) to set the maximum from 95% to 100%, but that would give me 100% at Journeyman rank wouldn't it?
100% Spell Effectiveness mod
-
PrinceJonathan
- Journeyman

- Posts: 390
- Joined: Sun Mar 24, 2013 10:27 pm
- ES Games: Oblivion
- Platform: PS3, PC
- Location: Skingrad (ha! I wish)
100% Spell Effectiveness mod
[shamelessplug]I wrote a FAQ/Walkthrough for Midas Magic.[/shamelessplug]