Dunadd wrote:I know some are traps that trigger when you walk across them because i walked across some in dungeons with a Ring of Notorgo (100 Quickness) on and they opened, but i crossed fast enough not to fall through.
Some (i think) can be triggered by levers to open. Others may just be scenery - not sure.
In the block with a large hall with high towers with spiral staircases inside, there is a trapdoor, which opens when you walk across. Just to let player fall thru it and crash his bones.
In the block with a trapdoor under a hole at the end of a small corridor (with another hole at the opposite end), that trapdoor opened by an animal scull-shaped switch, above another hole in the middle of another corridor. This is the block, used in Castle Necromoghan. The only problem is that I don't know, how to get int part of the block with animal scull-shaped switch without levitate. Also, there are 2 levers, which I don't know what for. I guess they may switch something, which allow player to cast levitate on himself.
In the block with a lot of teleporters there is a trapdoor, which opened by a switch in a small pantry with only teleporter leading from it. That block is very popular. It also used in Direnni Tower.
Another trapdoor in Direnni Tower (the starting hall with staiways) opened by a crank in one of the rooms upstairs.
The trigger, which opens something is always in the same block. So, you don't need to explore the whole dungeon to find switch, which opens something.
P. S.: There is a block with a large hall (it's square occupies the whole block), with a maze above it. There is truncated pyramid in the center of the hall. There are 4 foes, 4 trapdoors and 4 doors at the bottom of the pyramid. The doors are protected with strong locks (almost unpickable and unbreakable). There are quest locations under 2 of trapdoors. Ther are also 2 stone statues in the hall. One of the statues hides a quest location. Unfortunately, I don't know what to do with that block. I don't know neither how to open trapdoors and doors, nor how to move stone statue to access quest locations. Can anyone help?
P. P. S.: I found something. There are 2 stone statues on the platform above the pyramid, which looks just like those on the floor of the hall. One of them has a switch at its back. That switch moves the statue, which hides a quest location and opens doors at the bottom of the pyramid. There is a switch behind each of them. Three of those switches hurt player when activated. One of them opens one of the trapdoors. There is an elevator under the trapdoor. This elevator activates and starts moving up or down every time player steps on it. There is a quest location in the pit under the elevator. Whe player fell into the pit and walks, levitate is being casted on him. The same happens if the chain above pyramid is acivated. It seems there are some restrictions for using the chain.
The only question left is how to open second trapdoor to get into another quest location?