Siege at Firemoth problem

Discussions and questions about the CS and mods for Morrowind
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Snake
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ES Games: Arena (finished), Daggerfall, Morrowind, Oblivion (finished), Skyrim (Currently playing)
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Siege at Firemoth problem

Post by Snake »

I have the Siege at Firemoth 1.1 official mod and its really giving me problems.

When I start a new game, the mod works fine, but when I save the game, quit Morrowind and then start Morrowind again and load my saved game I'm getting this error:

Unable to find referenced object "Firemoth_Sailor" in script Firemoth_sail_script.

It happens every [&@%!] time and I do not know how to fix it. I would appreciate any help on how to fix this and if you want to look at my load order let me know.

I guess I can just disable the mod till I get ready to play it then disable it again but I don't want to do that. I want the mod loaded all the time so it'll be there when I wanna start playing it.

I'm running Morrowind with the Morrowind Enhanced mod and EXE version 1.2 if that helps.

I would appreciate any help. Thanks!
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User avatar
Snake
Journeyman
Journeyman
Posts: 200
Joined: Fri Oct 31, 2008 12:24 pm
ES Games: Arena (finished), Daggerfall, Morrowind, Oblivion (finished), Skyrim (Currently playing)
Platform: PC
Status: Skyrim fanatic
Other Profiles: (BigSnake on the Official Bethesda forum) (Snake2009 on Nexus)
UESPoints: 1
Location: Whiterun

Re: Siege at Firemoth problem

Post by Snake »

I guess no one knows how to fix this?

What happened to this place? This place is half dead compared to the way it was back in 08 and 09. Not as many Morrowind players on here anymore.

Edit: Nevermind. I'm getting help from the official Bethesda forum. *sticks tongue out* :-)
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