Future RP Ideas

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Re: Future RP Ideas

Post by p-sto »

Probably would need some modified rules for it to flow properly on a forum. I could see how it would be hard to come up with a set of rules that would make the game playable yet still maintain a sufficient D&D feel.
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Re: Future RP Ideas

Post by Hissien »

p-sto wrote:Probably would need some modified rules for it to flow properly on a forum. I could see how it would be hard to come up with a set of rules that would make the game playable yet still maintain a sufficient D&D feel.
Just run it like a normal play by post RP set in the D&D multiverse
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Re: Future RP Ideas

Post by Crepe the Ashlander »

It'd probably be a long time till I work up the time to make an OP for it, but how much would people enjoy a gladiatorial arena RP set some time into the future focusing around tournament or league standard? Like one and one combat, and say the winner would gain points towards their league standing, after each match each combatant would gain some 'credits' or points to spend on improving their character. It'd most likely run on a dice roll system.
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Re: Future RP Ideas

Post by philfredobob »

There was an attempt at an arena RP fairly recently; though it didn't seem to have an extremely strict combat system, and was a bit different from what you propose. Regardless, it didn't work very well, so you may want to be careful with what you put your work into.
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Re: Future RP Ideas

Post by VirtualWeasel »

I didn't think anything happened to Gladiator, it looks to me like everyone just decided to stop posting one day.
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Re: Future RP Ideas

Post by philfredobob »

And that isn't something?

I'd say the reason it didn't work is because most of the players it had were either folks who didn't stick around the section, or the couple of those regular users who suddenly disappeared. Lost too many players, basically.
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Re: Future RP Ideas

Post by VirtualWeasel »

Well yeah, but, I wouldn't call that discouraging from creating another gladiator-themed RP, because people disappearing from the forums isn't exactly a problem with the RP itself.
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Re: Future RP Ideas

Post by The SheoDovah »

Gladiator died because everyone just stopped posting. :(
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Re: Future RP Ideas

Post by Crepe the Ashlander »

It's a shame the gladiator-themed RP died off and if I do get round to creating an OP i'll try my best to make the combat system decisive enough to keep people posting, but if the main problem is people dissapearing there's not really much the DM can do about that, other than hope the people that sign up will keep up the effort throughout the RP.
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Re: Future RP Ideas

Post by All hail! »

Idea: World War II RP. Either Operation Sea Lion(German invasion of england, alt universe.) Or a group of characters serving with the british army, a role play band of brothers, basically.
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Re: Future RP Ideas

Post by BetaB17 »

^Actually I wouldn't mind seeing a WW1 RP if it was able to capture the general atmosphere and such. Hell<_< doesn't even need to be a traditional action RP. Play as a group of civilians from a generally neutral/common nationality trying to survive the most of war. I mean it's one thing to be a soldier defending or doing the invading.. but imagine the trauma to be a mere citizen as your town is in the process of being bombed.. friend or foe your still in danger of collateral damage<_<

But anyways, that's my 2 cents. Little effort for thought from me>_> I have my own RP in the works that needs my attention after all..
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Re: Future RP Ideas

Post by Crepe the Ashlander »

Here's a prototype of the OP for my futuristic gladiator RP, any constructive criticism will be welcomed and any questions on the combat system will be answered:
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Deshan Solo World Series I

The Deshan Solo World Series has officially began its pre-season! You, as citizens of this glorious world can now apply for any team within the Deshan Colony, whether you are a veteran, loyally re-applying for your team, or a rookie, treading the waters of gladiatorial combat for the first time, the Deshan Solo World Series is open for you!

Important Notice

All participants in the Deshan Solo World Series must understand that combat within the arena is strictly turn-based. At the beginning of each match a coin is flipped to see which combatant may move first, and from then on the match will take place. In their turn the combatant may shoot at the opponent, engage them in melee combat or throw a grenade, if they have any. To engage in melee combat a two turn sprint must be made towards the opponent and in that time the enemy combatant may still shoot you, during the final turn of the sprint phase a physical check must be made, if they succeed the combatant may continue onto a melee check, if they fail the melee check will be auto-missed and must be used next turn, allowing the opponent to hit back or use a physical check to dodge. When shooting at an opponent a mechanical check must be made. Finally, when under attack from a grenade, the defending combatant must make a physical check to dodge the explosion, before making another move in their turn.

It must also be understood that each combatant starts the match with a maximum of 2 HP, this can be bolstered however through the use of armour purchase.

Teams you can apply for


The Etton Black Lions
The Black Lions have experienced a tumultuous history, its performance in the standings reflects the district it represents. The Black Lions in truth have claimed the scalp of many a strong team, making them giant killers in all but name and this is something their supporters pride themselves upon, however this ability to step up their game does not hide their general inconsistency and downright lack of funds, which if not fixed could prove a major problem to the teams continued existence.
Colours: Dark Red and Black
Motto: Dare to Dream
Rivals: The West Ryder Ravens

The West Ryder Ravens
The Ravens although having a hugely successful past have come under hard times of recent, this made no easier by the illusions of grandeur many Ravens supporters seem to hold. Due to recent defeats by The Ravens at the hands of their rivals many of their supporters have become disillusioned with the team summing up in a horrific lack of support, despite this though, the team retains the best hand to hand statistics in the league due to their brilliant melee coaching staff.
Colours: Black and Dark Blue
Motto: Triumph in Spite
Rivals: The Etton Black Lions

The Oughton Super Devils
The Super Devils are Deshans most successful team racking up title after title in spite of the efforts of other teams in the league. Due to their endeavours and their lengthy history, The Super Devils have accrued a huge number of supporters, thus giving the team a massive home advantage, however, their long list of successes has backfired to an extent for The Super Devils, leaving them hated across the land, meaning the team will often face a hostile away atmosphere.
Colours: Light Red and Gold
Motto: Wisdom and Effort
Rivals: The Oughton Citizens

The Oughton Citizens
The Citizens have often been touted as the team of Deshans government and are supported by a great many of the worlds officials. Recently The Citizens have been a subject of interest by the largest mining company in the system looking to expand their horizons into the sporting theatre and as such The Citizens have acquired a large amount of funds, due to an over reliance on the equipment the team can buy, The Citizens are particularly poor in melee combat.
Colours: Sky Blue and White
Motto: Pride in Battle
Rivals: The Oughton Super Devils

The Esswein Eagles
The Eagles are second only to The Oughton Super Devils for number of titles claimed and victories made, however the team has yet to have made a major victory in well over twenty years. The long period without a title or major victory has made the majority of The Eagles team prone to mistake when victory is in sight, however this long period without a victory has made the team tenacious when they are close to defeat.
Colours: Light Red and White
Motto: In Pursuit of Excellence
Rivals: The Esswein Academics

The Esswein Academics

The Academics are not one of the best or the worst teams in Deshan and have garnered a reputation of being distinctly average. The Academics are unique in the fact that they are the only team that has been founding by a place of learning; The University of Esswein, meaning much of their mechanical equipment has been tampered with to provide better mechanical results, however the majority of The Academics have much more important things to attend to and therefore have a lack of physical fitness.
Colours: Navy and Yellow
Motto: Victory from Within
Rivals: The Esswein Eagles

Classes (on your application form, pick one)

Warrior – You have natural advantage concerning your physical fitness and your mechanical ability
Guardian – You have a natural advantage concerning your mechanical ability and your melee technique
Slayer – You have natural advantage concerning your melee technique and your physical fitness

Application Form

Code: Select all

[b]Name:[/b]
[b]Gender:[/b]
[b]Age: [/b]
[b]Height:[/b]
[b]Build:[/b]
[b]Ethnicity:[/b]
[b]Other Body Related Information:[/b]

[b]Class:[/b]
[b]Team:[/b]
Tournament Layout

The six teams will be drawn into two groups of three, from each group two teams will emerge into the knockout round, the teams that do not make it shall be relegated. The knockout round consists of two semi-finals; the first group winner versus the second group runner-up, and the second group winner versus the first group runner-up, the winner of these semi-finals shall face each other in the Deshan Solo World Series Final, where a legend, shall be forged.

Each match consists of two rounds, if a combatant wins both rounds they gain three points towards their league standing, however if both sides win a round each, they will both gain a singular point towards their league standing, In the event of a tie-break at a knockout match, a third deciding round shall be played.

Before the tournament takes place, and in-between each match, each combatant shall be allowed to visit the armoury to equip the finest, state of the art, military grade, gear to increase their chance of winning.[/color]
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Re: Future RP Ideas

Post by p-sto »

Can't say I'm a fan of doing a roleplay set around a historical war. Having roleplayed a character that was a war veteran and being someone who has never been in the army or seen combat, I have to admit I felt consistently over my head in the role. Plus if you pick something like one of the World Wars you better be someone who knows the wars quite well or risk having GRDT turning into a argument about historical accuracy.

Beta's idea of civilians during war time sounds a little more interesting to me but would it be just ordinary civilian life under occupation or perhaps something with a bit more of an objective. Something like the Polish Underground State seems like it would have a lot of roleplay potential. Still I think I would prefer to do such a thing in fictional setting than trying to reproduce actual historical events.
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Re: Future RP Ideas

Post by POMC S117 »

I'd be interested in a WW1/WW2 RP. I don't think one has been done in all my time on the forums. Both wars are so well-documented that you can avoid historical inaccuracy with some quick Google searches when need be.
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Re: Future RP Ideas

Post by All hail! »

Well, I'd still like to do a historical RP, and I have an idea. Cold War spy RP. The PCs are agents from NATO countries attempting to infiltrate and obtain documents from a soviet base, using whatever means they have. The idea is unique, but I think it'd be interesting.
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Re: Future RP Ideas

Post by rcbecker123 »

In this case I would go the diceless route using discription for the Gm to decide success or failure based on the character but anything would work if well designed and Gm'd.
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Re: Future RP Ideas

Post by All hail! »

I've decided I'm going to do an open world fallout RP set in 2290.
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Re: Future RP Ideas

Post by Deimos »

I would be up for a WWII RP. and also a Fallout RP set in 2290.
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Re: Future RP Ideas

Post by DarkEastwood »

I'd be down for some Fallout.
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Re: Future RP Ideas

Post by Unionhack »

Hear hear. I'm down for it too.
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Re: Future RP Ideas

Post by The SheoDovah »

Whilst I'll be up for a Fallout RP, i'll have to consider my busy life and if i can spare any time to join a new RP. It'll depend on the pacing as i am sometimes not in the mood to RP.
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Re: Future RP Ideas

Post by Kerr »

Fallout? Yeah, I'm down. I'm still planning on making a Fallout RP set in Canada eventually but that won't be for ages at this rate. I don't want to run two RPs at the same time. Still don't know what I'd want to run first, it or that Eclipse Phase like RP.

2290? Might make a Follower of the Apocalypse if it would make sense with the setting. All I need to do now is think of a way to justify having a Chrysalis Highwayman.
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Re: Future RP Ideas

Post by Unionhack »

I'm actually thinking of doing a Follower as well. Or, at least, an ex-follower or something.
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Re: Future RP Ideas

Post by The SheoDovah »

I think I'll do a Ghoul hunter or assasain. I wouldn't recommend making it a massive open world RP as it will have a high chance of dying. Every open world RP i've seen on here has died or almost died at some point due to the DM struggling to steer people towards the plot.

Once i've replaced my laptop with a desktop or another laptop, I will get to work on my Dragon Age RP. It'll be able the new recruits and i doubt it'll be open world. I mean, you will be able to pop to the city for a quick drink and explore the lands but in a limited degree. If that makes sense.

Also, Starbound will happen one day. Same with my COW RP. I just need DMing experience. That said, i may do a Hircine RP where people are dragged into his realm for a hunt.
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Re: Future RP Ideas

Post by Velvet LeChance »

Thelastdovah wrote: Every open world RP i've seen on here has died or almost died at some point due to the DM struggling to steer people towards the plot.
I don't believe open world RPs are 'supposed' to have a set plot. It's about providing a good setting and letting the cast create their own fun.

Or at least that's seems the best way to pull off an open world RP: forcing people into a 'plot' seems to defeat the purpose.
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