World Of Darkness - Shadows Of Ireland

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Kerr
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World Of Darkness - Shadows Of Ireland

Post by Kerr »

World Of Darkness - Shadows Of Ireland
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The World of Darkness is a world much like our own albeit, darker. The shadows run deeper and mysteries exist behind every corner. Here things do go bump in the night but most try to convince themselves there is nothing there, rare is the one who bumps back. It is the night of Friday the 13th of December 2013 in the city of Dublin, Ireland. For some reason you were walking the streets of Dublin alone on this faithful night. Perhaps you were walking home, maybe you are homeless, you could have been on the way to work or off to meet with friends. Whatever the reason you found yourself dragged into a world you know nothing about. You were knocked out and kidnapped by being shoved into the back of a van along with others in the same situation, taken away to an abandoned warehouse on the north side of the city. Your kidnappers? Kindred as some call themselves but far more commonly known as vampires, not that most people know such creatures exist as anything other than works of fiction. The coterie that took you were part of a Covenant, a group of vampires much like a political or religious organisation known as Belial's Brood. The Brood are demon worshippers and true monsters who believe they should give into the beast inside them. No doubt they were planning on using you as cannon fodder in their war against the other Kindred of Dublin. The Brood were destroyed but not before embracing those they had kidnapped, making them into the same damned creatures as themselves. There is more to the world than you ever knew and the tensions between the different groups of vampires in the city are ready to explode into full on conflict. This you'll begin to find out, the night that you die.

(Optional) Video Primer
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If you want you can watch this video. It is a primer that gives a lot basic information about the game. I like to think I explain it well so you don't have to watch it but if you want to here you go.

YouTube Link
Information about Dublin and Ireland
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Ireland is a lot like other English Speaking countries in the developed world. While many things are the same some things are different. The city of Dublin is very old, it started as a Viking Settlement in 841 called Dyflin. It was an important Norse settlement and when the Norman's arrived it became the focus of English rule in Ireland. Following Independence it became the Capital of the new Irish Free State. Ireland itself was partitioned following the War of Independence. This resulted in Northern Ireland which was still part of the UK and the Irish Free State which would go on to be The Republic of Ireland which was independent. Dublin is a rather low rise city, not many buildings are higher than 5 stories and it is known for it's Georgian architecture. It is often devided into North and South based on what side of the river Liffey one is one. Ireland is a member of the EU and the currency of Ireland is the Euro, it is generally neutral in military affairs. Distance is measured using the metric system. While Ireland is officially Bilingual with English and Irish both as official languages, not many people speak fluent Irish and English is the language most often used. However Irish can occasionally play into speech and many offices are referred to by Irish titles. Nobody in Ireland would call the "Taoiseach" the Prime Minister and likewise they wouldn't call the "Garda Síochána" the police.

Ireland has a population of 4.589 million. Dublin is the Irish Capital and has a population of 1.8 million if you count the entire Metropolitan area. There are a number of Colleges in Dublin. Trinity College Dublin (Trinity) is the oldest (established in 1592) and some consider it the most prestigious university, University College Dublin (UCD) is the second oldest (established 1854) and some consider it the second best university. As well as those two there are some other ones, Dublin City University (DCU), St. Patrick's College (which is mainly for teachers, normally called "St. Pat's") and Dublin Institute of Technology (DIT) that mainly focuses on engineering and Information Technology.

For more information on Dublin and Ireland you can read the following TV Tropes Entries. They are concise and very informative. If you need to ask something about Ireland you can ask me or Google.

http://tvtropes.org/pmwiki/pmwiki.php/U ... es/Ireland
http://tvtropes.org/pmwiki/pmwiki.php/U ... IrishNames
http://tvtropes.org/pmwiki/pmwiki.php/U ... tes/Dublin
http://tvtropes.org/pmwiki/pmwiki.php/U ... icalSystem
Vampires - Separating Fact from Fiction
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There are a lot of stories and it is important to separate the truth of vampires from what is nothing more than fiction. Some are true, some are partial truths and others are complete hogwash. If you have any more questions about the vampire condition that I haven't covered you can ask and I may answer them here.

Vampires survive on the blood of the living
True. Vampire fangs grow slightly longer when needed but are usually retracted. The "kiss" as it is sometimes called feels ecstatic for both the vampire and the victim, the vampire can then heal the wound the kiss left by licking it. While it is the blood the vampires draws power from to be more precise the vampire draws power from Vitae, a life energy present in the blood. If a vampire drank the blood of a dead man it wouldn't contain Vitae and the vampire would vomit out the blood. The vampire can drink stored animal or human blood, but for some reason the blood of a vampire once free of the body will lose it's power after a few minutes and be as useless as the blood of a dead man. Other food and drink will usually turn to ash in a vampire's mouth, however there are ways for the vampire to consume food for a while, although later they will still need to regurgitate the food which is never actually digested. The requirements of a vampire changes over time. Younger vampires can feed on animals if they can bear it and the oldest vampires can only feed on their fellow kindred. Vampires expend a point of blood every night by waking and expend more points on using abilities called disciplines. The youngest vampires can only hold a maximum of 10 Blood Points in their body, 1 BP is roughly equal to a unit of blood.

The blood of a dead man paralyses a vampire
False. The blood of a dead man doesn't paralyse a vampire however the vampire can't consume the blood and will vomit it up if they try to do so.

Vampires grow stronger with age
True - Sort of. As a vampire ages it's blood grows more potent, making the vampire stronger. This blood potency increases 1 point every 50 years. BP is between 1 and 10 with 10 being the highest. After 500 years a vampire would be at the maximum of 10. As the potency increases a vampire can carry more blood and use more devastating abilities. However as they grow older they need more blood and their sources of blood become smaller. At BP 3 (100 years) can no longer drink animal blood and at BP 7 (350) can only feed on the blood of other vampires. BP can be decreased by entering a deep sleep known as Torpor and will decrease by 1 point per 25 years. So a newly made Vampire would have a BP of 1, however even an elder vampire may also have a BP of 1 if they were recently in Torpor. As demands become greater especially when can only feed from other vampires pretty much all vampires eventually find themselves driven to Torpor assuming they live that long. During this willing Torpor a vampire relives a number of memories, but relives them in different ways. This can cause a vampire's memories to shift and become clouded. This is known as the Fog of Eternity.

Vampires are immortal
True. Vampires don't age and could in theory survive indefinitely. However vampires can be killed and generally prefer the term undead.

Anyone bitten by a vampire becomes a vampire
False. Just being bitten or even killed by a vampire doesn't make one a vampire. As mentioned a smart vampire will lick the wound afterwards to hide it anyway. It takes an act known as the embrace to make a vampire which is a willing act and doesn't happen by accident. However the embrace does require death, the victim must be drained of all blood before being fed the blood of the vampire which is embracing them directly from their body. However one must not tarry, wait too long and the victim shall stay dead. Also not everyone can be embraced, there are stories of those who tried to embraced a mage but were left with nothing but an exsanguinated body.

Vampires have all kinds of powers, they can turn invisible, turn into animals or move at superhuman speed.
True. All vampires are naturally stronger and hardier than your average man. But vampires have abilities called disciplines they activate by using blood but these abilities aren't universal and it depends on the vampire.

Vampires can have sex
True. While usually their bodies are dead and blood doesn't flow around them a vampire can use 1 BP to do something know as "The Blush of Life" which makes them appear more alive. It makes their heart beat, they feel warmer and look brighter and more alive. It also allows them to make love. This ability allows a vampire to consume food and drink but they must later regurgitate this as they can't digest it. All vampires are sterile and can't bear natural children. Related to blood not flowing around their body a vampire will not bleed when wounded, there would only be a small amount of blood that was forced out in the creation of the wound.

A wooden stake in the heart kills a vampire
False. Vampires aren't killed upon being staked but are forced into a status known as Torpor. Their body withers and looks corpselike until such time as the stake is removed and they leave this stasis. For unknown reason it must be wood that pierces the heart, metal, plastic or some other material wouldn't cause Torpor. If damaged enough they may also enter this Torpor as they heal, during this kind of Torpor feeding them blood can help them heal faster.

Vampires don't appear like normal people in mirrors or on cameras
Fact. Vampires features appeared blurred and obscured in photographs, video and mirrors. They can disable this effect for a period of time through force of will but this effect is the default and eventually returns. However if you take a picture while the effect is off it will stay that way. There are said to by ways by which a vampire can make this effect off the default. Vampires voices show up normally in audio material. There are said to be rare vampires that don't show up in mirrors, pictures or voice recordings at all.

Sunlight, Fire and Decapitation kills a vampire.
True. Few things will truly kill a vampire, they are very resilient to damage and when hurt enough are usually just knocked into a healing coma known as Torpor. A vampire can even lose a limb and regrow it with time and enough blood. But there are ways to truly kill a vampire from which it can't be restored. This is known as Final Death, this is because there is no coming back from this. Nobody knows what happens after Final Death, some think a vampire goes to some afterlife, many think they cease to be but one thing is for sure, nobody has even encountered the ghost of a vampire. Decapitation will kill a vampire, removing it's head from it's body. Ways that will destroy the head would also work such as shooting with an anti-material rifle. However simply stabbing a vampire in the head would not. Sunlight will kill a vampire. In fact the beast inside a vampire drives them to sleep during the day and it is difficult to resist. But being exposed to sunlight will cause a vampire's exposed flesh to burn and them to die in seconds. UV light however will not have this effect, people aren't sure why, it is believed to be a mystical aspect of sunlight, likewise vampires don't know if other stars would have the same effect as their sun. Fire also burns a vampire and is a great danger to them, it spreads easily on them and causes them to suffer great damage. Wounds from sunlight and fire take quite some time to heal. There are also other mystical means by which a vampire can be harmed.

Vampires are immune to disease, poison, drugs and can't be knocked unconscious
True. However there are said to be mystical diseases and drugs that can affect a vampire. While a vampire can't be knocked unconscious like a human they can be damaged enough that they are forced into a healing coma known as Torpor. It may also be possible for vampires to spread disease among mortals.

Vampires are repelled by running water, garlic, crosses and must be invited inside a home.
False. These are just old wives tales, however there may be rare vampires that are impacted by these things. Religious symbols are interesting though, while they don't have any affect it is possible for one's faith in them to be so strong that something causes them to do work. Such circumstances are extremely rare though.

Vampires have no souls
False. Two forces exist within a vampire, the soul, the thing that gives a vampire humanity and the beast, the primal predator which drives the vampire to feed and can occasionally take over in a frenzy. If the vampire had no soul than the beast would have taken over upon embrace and the vampire would have become a Dragur, driven only to feed, sleep and repeat. This can still happen if a vampire gives into the beast too much. While a vampire does have a soul, they often feel confused in regards to emotions they never experienced as mortals. A vampire who never loved as a mortal may find their feelings alien and wrong. It is even said it is possible for a vampire to completely overcome their beast in a process known as Golconda. People question if this is even true and if it is what the result would be. Some believe the person would become mortal again, others think they would have all the benefits and none of the weaknesses of being a vampire.

Vampires have mortal servants that have some of their power
True. If someone drinks the blood of a vampire 3 times they feel great loyalty to that vampire and an addiction to vampire blood. The amount of time this lasts varies. This is known as Vinculum, it works on mortal, animals and vampires however it is said not to work on all supernatural creatures. However vampires can feed a mortal some of their blood and through force of will make that mortal into a ghoul. This ghoul is likewise addicted to blood but gains abilities, they are somewhat stronger, can take more damage, heal faster and do not age. These effects are lesser than vampires but are still noteworthy. However making a ghoul like making a vampire makes the vampire doing it weaker as a result. (In game terms this will mean reduction of 1 point of total possible BP. 10 possible BP will become 9.) The ghoul will keep these abilities as long as they are fed blood at least once a month, it is also this blood that keeps them loyal to their master. They could change masters by being fed by another vampire. If they do not get blood then they lose their ability and will age a year a day until they are the are the age they were before becoming a ghoul. In some cases this can result in death. Opinions on Ghouls vary, some see them as friends while others treat them as no better than slaves. Regardless the Vinculum will force the ghoul to be addicted to blood and make them artificially love you.

Vampires can sense other vampires
True. Your beast senses the beast of another vampire. Upon seeing each other for the first time you will both become aware of the other's nature as a fellow Kindred.

A vampire's appearance resets each night. This stops them cutting their hair or getting tattoos.
True. A vampire can cut their hair, trim their nails, get a piecing or get a tattoo but their appearance will revert to how they were the night they were embraced. You can however keep a change such as a tattoo or missing finger via sheer willpower. For gameplay purposes this will be reducing your total possible Blood Points by 1.

Becoming a vampire removes blindness, being crippled, deafness, need for glasses, etc.
True. Upon being embraced a vampire's body is honed to be the perfect predator. Blindness, deafness, need for glasses, colour blindness, being crippled will all be fixed upon the embrace. However in terms of the severed body parts or modification like tattoos or piecings that existed before the embrace they won't heal by default. However the vampire can choose to heal them but then they will stay healed. Dyed hair will revert to natural hair colour. Modifications the vampire wants to keep following the embrace like a tattoo, piercing or keep a missing limb missing will require force of will reducing maximum possible blood points by 1.

Vampires keep their existence secret
True. This is why your character didn't know vampires existed when they woke up this morning. This is know as the Masquerade and is tradition for vampires to keep their existence a secret and to not publicly reveal their true nature.

Vampires turn to a skeleton or ash when they die
True - sort of. When a vampire dies its body reverts to true age. This is the condition the body would have been in if the person had died when they were embraced. So a vampire who dies after being a vampire for one month rapidly decomposes to looking like a corpse that has been dead for a month. This means older vampires will turn into a skeleton or possibly just ash. The same is also through of body parts cut off a vampire. Fire and sunlight can burn a vampire to ash. A diablerised vampire will instantly turn to ash upon death regardless of age.
Clans
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Nobody knows the true origin of vampires. Some people think they were cursed by god, some think they are creatures like any other that have always existed, some people even think they were created as part of some weird alien experiment. Whatever the reason, not all vampires are the same. There are differences between vampires, different vampires have different strengths and weaknesses. There are main 5 clans of vampires however there are said to be other clans too. Clans are like families, your clan is the same as your sire, the vampire who embraced you. There are also bloodlines which are like sub clans that are even more different however there is no need to concern yourself with them. The vampires that made up the Beliah's Brood coterie were diverse, there was one from each of the 5 clans. As a result you can play a Vampire from any of the Clans. On top of their strengths and weaknesses all clans also have a discipline, a vampiric power that is almost unique to their clan. There are often stereotypes related to these different clans but they aren't universally true. The 5 clans of vampires are as follows:

Daeva: The Succubi. They are emotional, sensual and desirable. Daeva are known be charming and often seductive. Their Clan Discipline is Majesty an ability that gives them huge force of personality. Their clan weakness is that they have a difficult time resisting their vice. When a Daeva has an opportunity to indulge in their vice they find they have a harder time doing things that aren't indulging in that vice.

Gangrel: The Savages. They are primal and hardy. Gangrel are known for their closer ties to the beast than other clans. They are able to willingly give into the beast and frenzy. Their Clan Discipline is Protean the ability to shapeshift and take on animal features. Their clan weakness is related to their ties to the beast, Gangrel have a harder time resisting Frenzy and their beast takes control easier.

Mekhet: The Shadows. They are mysterious, discreet and wise. Mekhet are often known for acquiring secrets and often associated with darkness. Their Clan Discipline is Auspex which gives them supernatural senses and often insight into people's natures. Their clan weakness is related to their nature as shadows, a weakness to light. They are even more vulnerable to fire and sunlight than other clans. Even particularly bright lights make them feel somewhat comfortable.

Nosferatu: The Haunts. They are stealthy, strong and terrifying. They are known for being horrifying and unnatural. Their Clan Discipline is Nightmare the ability to strike fear into the heart of another. Their clan weakness is an inhuman air they gave off. They may be physically hideous, smell terrible, have a growling voice or just have something about them that puts people off and makes them dislike them.

Ventrue: The Lords. They are regal and commanding. They are known for being aristocratic and influential. Their Clan Discipline is Dominate the ability to look someone in the eyes, speak to them and overwhelm their mind forcing them to carry out their will. Their clan weakness is that their minds are weaker than other vampires and are more likely to break down and panic or even suffer from derangements.
Vampiric Powers, Blood and Disciplines
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All vampires are naturally stronger than and hardier than humans. When vampires are hurt too much they are knocked into a healing coma known as Torpor. Drinking blood while in this coma can help them heal faster. There are also way to cause Final Death and truly kill a vampire. These are decapitating or completely destroying the head, sunlight, fire and some mystical means. Disciplines are supernatural abilities that are powered by blood. The amount of blood a vampire has is based off it's blood potency. Blood Potency and how it works was mentioned above under "Vampires grow stronger with age." Disciplines can be split into common, uncommon and rare. Common can be learnt by any vampire, uncommon can usually only be learnt by a specific clan and rare only by a specific bloodline. I shall also be listing what I shall be calling universal powers, these are not Disciplines and are rather other vampiric powers but I found it best to list them here.

Vampiric powers are activated by Blood Points of BP. As Fledling Vampires you can only carry a maximum of 10 BP. There are ways (such as making a ghoul) that will lower this maximum even more. As Neonates you have not mastered disciplines so can not do everything with a discipline a master can do. For example someone more skilled in Protean may be able to turn into a crow or a cat but with your limited skill you can only take the form of a wolf or bat. Every discipline will have 2 levels you can use it on, level 1 is likely weaker and will require 1 BP to use, level 2 is likely stronger and will require 2 BP to use.

All vampires use 1 BP every night they wake up, when they wake up. If you don't have any blood in your body when you go to sleep you will be unable to wake up and will fall into Torpor. Vampires would usually fall into starvation Torpor for quite some time, it might be weeks or longer if they have higher Blood Potency and start to sleep to reduce it. But they can be woken early from this hunger Torpor by someone else feeding them blood.

As mentioned for the purposes of this RP 1 BP will be roughly equal to 1 unit of blood. Humans have on average 10 to 12 units of blood in their body. But don't let this make you think you could drink 10 units of blood from a person and they wouldn't die, that much blood removed would ensure the person died from blood loss.

Universal Abilites

These are not true disciplines and all vampires has access to them but they still require blood to use.

Blood Heal - A vampire will naturally heal over time and also heal while drinking blood but this ability allows a vampire to use their blood to heal faster. While it will greatly increase rates of healing it might take a few uses to heal larger problems like regrowing a limb for example.
Level 1: Increases healing speed for minor wounds.
Level 2: Increase healing speed for more major wounds.

Blush of Life - This ability has only one level and it allows a vampire to better mimic being alive. It will cause blood to pump around their body and them to look brighter and more alive. It also allows them to consume food and drinks but they would have to be regurgitated later. Turning off the blurring effect on images and mirrors is unrelated to blush of life and can be done without use of blood but is like holding breath and can only be done for short period of time unless the user has the knowledge to make it more permanent. However if this blurring effect was turned off when a picture or video was taken then the picture or video will remain that way even after the blurring effect returns for the vampire.
Level 1: Activate Blush of Life for the night. Increases Charisma +1 while active.

Common Disciplines
These Disciplines can be learnt by any vampire. There are 5 common disciplines, you can pick 2 common disciplines for your character to use.

Animalism - Animalism allows vampires to command beasts. They can communicate with and command animals. It is said to even allow expert users to command the beast within vampires and control swarms of animals. Note this only affects actual animals, not creatures like vampires or werewolves that can take the form of animals.
Level 1: Feral Whispers. This requires direct eye contact with the animal. The vampire looks into the animal's eyes and speaks to them. They share a mental link, this allows the animal and the vampire to communicate however the animal still has free will. It is easier to communicate with more intelligent animals than less intelligent ones. Also things asked will we based off the animals understanding. The animal may be able to tell you that it saw a large number of humans but probably doesn't know if one was wearing a hat or the exact number of them.
Level 2: Obedience. This requires direct eye contact with the animal. The vampire looks into the animal's eyes and speaks to them. The vampire can give the animal an order that the animal will follow out to the best of its ability. However come dawn the compulsion will stop. Note that it is almost impossible to order the animal to do something that conflicts with its survival instinct and is suicidal such as jumping off a building. You must indicate when you are using this ability in speech. When giving the orders I would prefer if they were written in bold and if possible in Blue, Red or Green text. Example: "Run into that room and start barking."

Celerity - Celerity is the ability for vampires to move at great speed with excellent agility and reflexes.
Level 1: Move at near peak human speed. Can run at 40 Km/h (25 Mph) and have great reflexes. Sets Agility to 10. Unlike level 2 it is not clearly supernatural and will not arouse suspicion as it appears to be just the peak of what a natural human can do.
Level 2: Still sets Agility to 10 but are superhumanly agile. Can move as fast as a greyhound at 70 Km/h (43 mph) and have superhuman reflexes. This ability is clearly supernatural and an observer will know the person using it is more than human.

Obfuscate - This ability allows the user to makes things disappear from sight. It can make objects disappear, the user disappear and expert users are said to even be able to make other people disappear. It is important to note this ability is mental. The user doesn't actually become invisible, they just alter the perceptions of others so in their mind the user isn't there. The user would still appear in videos or photos albeit blurred due to the vampire's natural burring effect. However if one was watching a video in real time such as a security feed they wouldn't notice the user until they watched again later. It is possible for those with some kind of supernatural enhanced senses to overcome obfuscate but it is difficult. However if one does something to draw attention to an item or person obfuscated, such as using a hammer or firing a gun affected by Touch of Shadow or bumping into someone or shouting while using Cloak of Night then the spell is broken and people will notice them.
Level 1: Touch of Shadow. This allows the vampire to conceal items in their grasp on on their person. The item must be small, it can't be any bigger than a toaster. It would have to be used a second time if one wanted to use it on another item. The item remains hidden to all but the user until something is done to call attention to it such as threatening somebody with a gun you used the ability on or handing someone a journal you used the ability on. When using please use bold and if possible Red, Blue or Green text to indicate the item. Example: Tommy used Touch of Shadow to hide the stake in his coat pocket.
Level 2: Cloak of Night. This ability causes a vampire to fade from sight and become invisible to observers. To someone who sees it happen it looks like the user literally disappeared. They will remain invisible until they call attention to themselves such as attacking someone, shouting or smashing open a door or are detected by those with particularly power supernatural senses. The ability also impacts the hearing of those affected in relation to the movement of the user. While the user will still make noise when walking other people won't hear it. While it probably doesn't have to be said, this ability will turn off when the vampire goes to sleep.

Resilience - Resilience is the ability for a vampire to withstand taking damage. It allows them to withstand damage that may otherwise force them into Torpor or even cause Final Death. While vampires can naturally resist damage this allows them do it even more so. It can be used to shrug off a hail of gunfire or take jumping off a rooftop in one's stride.
Level 1: Ability to withstand taking more minor damage.
Level 2: Ability to withstand taking more major damage.

Vigor - While all vampires are naturally stronger as a result of being vampires Vigor can make them even more powerful. It also allows a vampire to jump much higher than usual, most Kindred agree that stories of vampires flying through the night sky are probably the result of a Kindred skilled in Vigor leaping with all their might.
Level 1: Give user near peak human strength. Sets Strength to 10. It also allows the user to jump much higher, they can jump the height of an average person. (1.75 M, 5ft 10in)
Level 2: Makes the user inhumanly strong. Still sets Strength to 10 They are strong enough to lift a refrigerator however would still need to use both their hands. The user can jump twice height of an average person. (3.5 M. 11.375 feet.)

Uncommon Disciplines
These disciplines are far more difficult to learn than common disciplines. They are usually restricted by clan. You will get 1 Uncommon Discipline, the discipline associated with your clan.

Auspex - Associated with Clan Mekhet. Supernatural senses and perception. Allows user to improve their senses and to detect the feelings and intent of others. More skilled users are said to be able to read minds and even perform Astral Projection.
Level 1: Heightened Senses. Increases all 5 senses of the User. Sets Perception to 10. Also allows the user to see in low light. As a downside this also makes user more vulnerable to things that disrupt senses like a flashbang.
Level 2: Aura Perception. Allows user to perceive the physic auras that surround all sentient beings. This allows them to know the being's feelings and intent and can let them know if a creature is mortal or supernatural. The different Auras and their meanings are in the following spoiler.
Spoiler:
Afraid : Orange
Aggressive : Purple
Angry : Bright Red
Bitter : Brown
Calm : Light Blue
Compassionate : Pink
Conservative : Lavender
Depressed : Gray
Desirous/Lustful : Deep Red
Distrustful : Light Green
Envious : Dark Green
Excited : Violet
Generous : Rose
Happy : Vermilion
Hateful : Black
Idealistic : Yellow
Innocent : White
Lovestruck : Bright Blue
Obsessed : Bright Green
Sad : Silver
Spiritual : Gold
Suspicious : Dark Blue
Confused : Mottled, shifting colours
Daydreaming : Sharp, flickering colours
Diablerist : Black veins in aura
Dominated/Controlled : Weak, muted aura
Frenzied : Rapidly rippling colours
Psychotic : Hypnotic, swirling colours
Vampire : Aura colours are pale
Shapeshifter : Intensely vibrant aura
Ghost : Splotchy, intermittent aura
Magic Use : Myriad sparkles in aura
Dominate - Associated with Clan Ventrue. Dominate it the ability of a vampire to overwhelm the minds of sapient creatures and order them to follow one's orders. To use it the vampire must make eye contact with their victim and speak to them in a language they can understand. Like with animals and Animalism, it is extremely difficult to make them ignore their survival instinct and carry out suicidal orders and if the order isn't carried out by dawn then the compulsion will cease. It is said expert users can even alter the memories of people or possess them. It works much better on mortals than supernatural creatures.
Level 1: Command. The user makes eye contact with their victim and speaks to them in a language they can understand. The user commands their victim with a single word that they can fit into a longer sentence. As mentioned it is almost impossible to get them to carry out a suicidal order. You must indicate when you are using this ability in speech. When giving the orders I would prefer if they were written in bold and if possible in Blue, Red or Green text. Example: "You should really leave this place." or "You need to get some sleep."
Level 2: Mesmerize. The user must make eye contact with the victim and speak to them in a language they can understand. Is similar to Command however they give far more complex commands. This makes hiding the command in everyday speech very difficult. Like with Command it is almost impossible to overcome survival instinct and make the victim carry out a suicidal order. You must indicate when you are using this ability in speech. When giving the orders I would prefer if they were written in bold and if possible in Blue, Red or Green text. Example: "Give me your car keys." or "When you see Rebecca come in here spill your drink on her."

Majesty - Associated with Clan Daeva. Allows for the supernatural seduction and commanding sway of emotions. Masters in this discipline are said to be so skilled that they can make others follow out their every whim out of sheer love of the user. Unlike other disciplines it can be used on entire crowds at the same time.
Level 1: Awe. This power greatly increases the natural charm and charisma of the user making them more attractive and likeable. It boosts their Charisma to 10.
Level 2: Revelation. This ability allows the user to make their victim trust them strongly. The victim feels safe around the user and are willing to share their innermost feelings and secrets.

Nightmare - Associated with Clan Nosferatu. Nightmare allows the user to strike fear and dread into the hearts of others. It is said that expert users can make others go insane from fear and even literally scare others to death.
Level 1: Dread. This ability makes a general sense of dread fill the air around the user. It makes all those around the vampire feel somewhat scared, nervous and uneasy.
Level 2: Eye of the Beast. It is localised to a single person but also far more effective than Dread. Direct eye contact is required for it to work. This ability instils pure terror in the mind of its victim by revealing to them the true nature of the beast within vampires. The victim may become frozen in fear upon seeing the beast or they may attempt to flee from the vampire in sheer terror.

Protean - Associated with Clan Gangrel. Protean is the ability for the user to change change shape and form. These are permanent changes until the user undoes them. They can be partial or full changes. It is said expert users can take on many animal forms and can even turn into mist however new users can only take the shape of wolves and bats. Clothes and items the users in carrying on them changes with them however they can't change very large items or other people.
Level 1: Claws of the Wild. Upon activating this ability the user's fingernails grow into long sharp talons. The user can also make their toenails grow in the same fashion. This can be useful not only in combat but can assist with climbing.
Level 2: Shape of the Beast. The vampire keeps their mind but takes on the form of a predatory animal. The change doesn't impact the aversion to sunlight or call to sleep during the day. While experienced users can take on a number of forms of all kinds of animals, new users can only take the form of a wolf or a bat.
Game System
Hidden:
While CASPIE is far from perfect it will be adequate for the purposes of this RP as I need something to determine what the character is skilled in. There will be no skills you put points into, just these attributes but the attributes do in turn determine other things. Please don't min-max and have the points put in make sense in relation to your character.

Think of CASPIE as Fallout's SPECIAL without luck. You get 1 point in every CASPIE and then 29 points to spend in what attributes you want. All stats are capped at 10 or 1.

C= Charisma
A= Agility
S= Strength
P= Perception
I= Intelligence
E= Endurance

Charisma= A combination of appearance and charm.

Agility= Coordination and the ability to move quickly.

Strength= Raw physical strength.

Perception= The ability to see, hear, taste and notice things others may miss.

Intelligence= Knowledge, wisdom and the ability to think quickly.

Endurance= Stamina and physical toughness.

1 Very Bad
2 Bad
3 Poor
4 Fair
5 Average
6 Good
7 Very Good
8 Great
9 Excellent
10 Heroic

For the majority of people all their CASPIE stats would be between 3 and 8 inclusive. You would need a good reason to have 2 or 9. Basically nobody should have 1 or 10 and I would prefer you avoid having either when creating a character. I don't want to see min-maxing for character creation purposes, have stats that make sense in relation to your character rather than putting points into stats you think are the best.

When things need to be rolled I will be using two D10 dice to create a percentage. So that percentage could be anywhere between 0% (Two 0s) or 99% (Two 9s.) There will be no set measurement of damage however when people are hurt it will be described.

When creating a character, if you are creating a member of Clan Deava then you must pick a Vice. Pick the vice that best suits your character.

The 7 Vices are as follows:
Envy: Envy is greed. Envy means one covets. Envy means one desires that which others have
Gluttony: Gluttony is indulgence. It may not necessarily be indulging in food, but indulging in drugs, drink...excesses of any kind.
Greed: Much like Envy, Greed is the epitome of desire. Those afflicted by Greed WANT. They want and they want and they will never be sated.
Lust: Desire. Uncontrolled desire. This is the embodiment of Lust. It need not be sexual; people are afflicted with many desires beyond that of the flesh, though it may encompass that as well.
Pride: Pride is self-confidence gone awry and morphed into a tumor, a cancerous lesion that boils and bubbles over into something greater.
Sloth: Sloth is laziness and lack of gumption. Why do something oneself if others can do so instead?.
Wrath: Wrath is uncontrolled, undirected anger and fury.


I shall be keeping track of your character's money, ammo for weapons and total blood in a post just below the list of characters.
Character Creation
Hidden:
Character Sheet

Code: Select all

[b]Name:[/b]
[b]Sex:[/b]
[b]Age:[/b]
[b]Clan:[/b]
[b]Physical Appearance:[/b]
[b]C:[/b]
[b]A:[/b]
[b]S:[/b]
[b]P:[/b]
[b]I:[/b]
[b]E:[/b]
[b]Uncommon Discipline (Pick the One Related to your Clan):[/b]
[b]Common Discipline (Pick any two):[/b]
[b]Money (Exact Amount. On person, in bank and in other storage and where stored)):[/b] [b]On Person:[/b] [b]In Bank:[/b] [b]Other Storage:[/b]
[b]Starting Clothing:[/b]
[b]Accommodation:[/b]
[b]Other Belongings:[/b]
[b]Background:[/b]
[b]Why were out on streets alone when kidnapped:[/b]
[b]Vice (Clan Daeva Only):[/b]
[b]Other details that don’t fit into existing categories:[/b]
[b]Relationships (Friends and Family, NPCS and PC):[/b]
Sheet for Relationships (Make one for each person in the relationships section)

Code: Select all

[b]PC or NPC:[/b]
[b]How they are related to PC:[/b]
[b]Name:[/b]
[b]Sex:[/b]
[b]Age:[/b]
[b]Other Details:[/b]
Example of Character Sheet
Name: Jane Winters
Sex: Female
Age: 20
Clan: Mekhet
Physical Appearance: Average looking. A little taller than average person. Slim but fit build. Has shoulder length ginger hair and green eyes.
C: 6
A: 7
S: 4
P: 7
I: 6
E: 5
Uncommon Discipline (Pick the One Related to your Clan): Auspex
Common Discipline (Pick any two): Obfuscate, Celerity.
Money (Exact Amount. On person, in bank and in other storage and where stored): On Person: €20.50 In bank: €850.00 Other Storage: €150.00 Kept hidden under mattress in bedroom.
Starting Clothing: Beige cargo jacket, silver watch, white long sleeved t-shirt, blue jeans, brown combat boots.
Accommodation: Basic Student accommodation on DCU campus.
Other Belongings: Red mountain bike, smartphone, laptop, zippo lighter, leather wallet.
Background: Jane was born in Bray to a single mother Mary, she never met her father and has no clue who he is. She grew up in a bungalow there and was from a lower class background. When she was 18 she moved to Dublin to study Chemistry in DCU and is currently in her second year. Jane always loved Gaelic and started playing for DCU's Women's team shortly after coming to college. In September she started dating Joshua Bolton, a fellow student in DCU who was studying accounting.
Why were out on streets alone when kidnapped: Jane was going to the shop to buy some bacon, sausages and pudding for dinner and was kidnapped on the way back. Her shopping was left at the side of the street.
Vice (Clan Daeva Only): N/A
Other details that don’t fit into existing categories: Ambidextrous, has a fear of enclosed spaces, skilled Gaelic player, loves science, still member of Church of Ireland and does believe in it but not practising.
Relationships (Friends and Family, NPCS and PC):
Spoiler:
PC or NPC: NPC
How they are related to PC: Mother
Name: Mary Winters
Sex: Female
Age: 46
Other Details: Single Mother. Lives in bray, is a shop assistant in a corner shop.

PC or NPC: NPC
How they are related to PC: Boyfriend
Name: Joshua Bolton
Sex: Male
Age: 20
Other Details: Started dating in September, he is an accounting student. Lives in DCU campus accommodation. Funny, kind, intelligent. Has short black hair and blue eyes, average build and height. His parents are pretty well off.
Prologue
Hidden:
'Take a little walk to the edge of town go across the track...'
Omar Bauer was sitting in the driver's seat of his black '67 Chevy Impala, his radio tuned into Black Magic FM, a Dublin based independent station. The Austrian checked his watch for the time, 5 past 11. Omar was a vampire, and member of Clan Nosferatu. It showed, Omar's slightly pointy ears, tall and slender structure, his long sharp fingernails, his yellow irises. But none of that was what really drove people away, rather it was a subtle sense of unease which Omar gave off. He was wearing black trousers, black shoes, white shirt, black tie, black suit jacket, black overcoat, black leather gloves and black fedora. It added to his menacing figure. He had been embraced in his 50's, much later in his life than most vampires. Omar looked as his passenger seat, Shelly was sitting there. She was his German Shepard, and sometimes Omar thought she was the only one who could bear being around him. "Where are they?" came an annoyed male voice from behind Omar with a distinct Russian accent.

Omar was the Sheriff of the vampire community in Dublin. It was his job to keep the peace and to make sure his fellow vampires obeyed the laws set forth by his prince, the leader of the vampires of Dublin. It was a position he had been in since 1961 and a job he was very good at. But every Sheriff needs a deputy, and those deputies were Adele and Viktor. Adele Dupont was a Mekhet and French, she looked like a teenager but had been Omar's deputy since he became sheriff. She was wearing a black hoodie, purple t-shirt, blue jeans and black boots. She was checking on her crossbow, she loved that crossbow. She had wooden bolts, ready to shoot them at the heart of her fellow kindred. Omar's other Deputy was Viktor Kornev. Viktor was the youngest of the vampires in the car, he was from Russia having grown up in Moscow. He had been Omar's deputy since the 90's. He was wearing a purple tracksuit top, purple tracksuit trousers, white trainers and a white t-shirt. Viktor had an obsession with 80's pop culture. He was holding a machete and a golden uzi. The gun was gaudy and Omar always wondered what strings Viktor had to pull and the money he had to pay to get it. Omar ignored Viktor's impatience. He looked out the window at the warehouse they were staking out. This was it, the Haven of Beliah's Brood. Omar had been looking for them for some time and now that they had found them it was time for the degenerates to be wiped out. Omar had heard all the vampires in Galway had been killed, he didn't know what caused it but Dublin wasn't going to share the same fate, not on his watch. Omar saw a white van pull up across the road. "They're here, everyone out. You know what to do." said Omar.

The vampires got out of the car, Viktor opened the passenger door to let Shelly out. Omar headed to the boot of his car, he opened it and looked inside. He put his hand over the AK47 in there, it wouldn't kill a vampire but being shot enough would knock one into Torpor, after that they are easy pickings. But Omar decided against it, he moved his hand and took a fire axe instead. Sharp, powerful and good for chopping. Omar closed the boot and locked his car. Omar, his deputies and Shelly headed over to the white van that had pulled up. A brother and sister got out of the van, William and Emily Gleeson. William was the taller and older of the pair, he was wearing a red flannel shirt, blue jeans and black boots. Emily was wearing a white t-shirt, black cargo jacket, black jeans and black boots. They were werewolves, Ghost Wolves to be precise. Werewolves who weren't tied to any tribe, that's why they were here. The siblings were mercenaries being paid by the Prince and being paid in more than just money. But if the siblings lived up to their end of the bargain then the Prince would live up to theirs.

"Ready?" asked Omar. The siblings nodded. "We'll go strip and then change, no need to ruin our clothes." said William. The siblings went behind their van. Omar turned to his deputies. "This is it, remember just have to knock them into Torpor, we can finish them off when the fighting stops." said Omar. Adele nodded and faded from sight. Viktor turned the safety off his gun and had it ready to fire. The siblings returned from behind the van and appeared to be half-man and half-wolf. They were massive, bestial and hulking at over two and half meters tall. Their blood lust was boiling as they were ready to rip members of the brood limb from limb. William charged at the warehouse door and bust it down rushing inside his sister following close behind. Omar, Viktor and one can assume Adele went in after them.

There were four members of Beliah's Brood in the main room of the warehouse. They were caught unaware and unarmed. They all looked liked they were embraced in their 20's but Omar wasn't sure how old they really were and he didn't care, they were going to die. There was a male Ventrue, a male Mekhet, a male Daeva and a female Nosferatu. The Daeva was the first to fall, Adele came into sight by the door into the warehouse as she fired her crossbow. The bolt fired straight and true piecing the Kindred's chest and stabbing his heart. The Daeva began to wither and look more corpse-like, he fell backwards to the ground. The siblings teamed up on the Mekhet, William pinned him down and began to cut into him. The Mekhet screamed in pain. Emily went for his head, she put her foot on his shoulder and stabbed the fingers of her right hand into his eyes and rested the palm on the top of his head. She used her other hand to grab the Mekhet by the jaw and with both her arms and all her might began to pull. The Mekhet kept screaming, the pitch growing higher and higher as his head was ripped from the body, head and body alike withered and became corpse like as he suffered Final Death. Shelly changed at the Ventrue and knocked him to the ground, she bit him in the neck but the Ventrue forced her off. He was getting to his knees when Omar approached him and activated his Vigor discipline and swung down chomping halfway through the vampire's neck. He pulled the axe back out. "Please..." begged the Ventrue. Omar ignored the pleas and swung again, separating head from body as the vampire quickly decomposed and looked like a corpse which had been dead for well over a year. The Nosferatu had chosen not to flee, she activated Celerity and charged at Viktor. Viktor held ground and fired at the Nosferatu with the uzi in his right hand. The Nosferatu closed in quicker than he had expected, Viktor stabbed her in the chest with the machete in his left hand. Viktor activated his own Celerity, he pulled the blade out with his right hand, pushed her to the ground and began to chop and slice into the vampire. The bullets had already greatly wounded the Nosferatu and the blade damaged them even more. Viktor continued to slice as quickly as he could until the vampire was forced into Torpor. Within 30 seconds of starting the fighting had stopped and the members of the Brood had been killed or knocked into Torpor.

There was only one other room in the warehouse, the office. Omar headed over to the door and pulled it open. A female Gangrel rushed out to meet him, sharp claws on her hands. She swung at him and narrowly missed as Omar backed away. He moved his axe upwards and hit her in the face with the bottom of the handle. Adele fired at the Gangrel and missed, hitting the wall. The Gangrel was going to swing at Omar again when Emily tackled her from the side. William joined in as the pair began to cut into the Kindred and rip her apart. Omar decided to leave them to it and headed into the office to see what was inside. The wallpaper in the office was old and peeling off the walls, the carpet was green and stained. There was no furniture inside but what Omar saw made his jaw drop. "Everyone get in here, now!" shouted Omar.

The deputies had followed Omar inside. The siblings, once they had finished with the Gangrel returned to their naked human form and entered the office behind the vampires. They looked at the sight the vampires had already seen. Fledgling vampires, newly embraced and lying on the floor of the office. They had been sired by the members of Beliah's Brood. They hadn't even woken up from the embrace yet and were still asleep. "Fledglings. They must have been planning to use them as shock troops." said Adele. "What should we do with them? Do we kill them or...?" asked Viktor. Omar shook his head. "No, the Prince will want to know about this. Give me one of those bolts, we'll stake them, put them in the van and take them back to the Prince. She can decide what to so with them." And so the group got to work, staking the fledglings to put them in Torpor and loading them into the back of the van. They set fire to the warehouse along with the members of the Brood still in Torpor. The group drove off back to the Prince, they'd just have to wait and see what she'd make of all this. The night wasn't over yet.
Rules
1. Forum Rules apply
2. No Godmodding. (Control other characters, determining the outcome of combat, changing the time, etc.)
3. Only post one attack per combat "turn." This being before I get back to you and post the results of your actions. I don't want to see posts like "James shot at Dennis 7 times, then his dog 3 times and then he ran up to the Alex and punched him in the face before tossing a grenade at Lisa."
4. One player character per person. You can make friends and family under relationships but these will be NPCs. I might hand over control of a character to you.
5. Try your best to use good grammar and spelling.
6. All out of character talk in hide tags after the RP starts. Hide tags that is. Double parentheses  aren't acceptable.
7. Characters have to be approved by me.
8. Keep in mind that you can die. If you die you can make a new character. PM me about it.
9. If you wish to join after the RP has started then PM about it. On the flip side if you are dropping out or going on hiatus for a while please PM me about it to let me know.
10. I will kick as a last resort if I really have to. Please don't make me.
11. Don't be afraid to talk me about things related to the RP. I'll try my best to answer what I'm asked and willing to answer. I won't for example tell you the true motivation of a character just because you ask out of character.
12. I am still the GM. So it is still possible for me to do things with my powers that aren't listed here under rules. But don't worry, I won't go mad with power.
Last edited by Kerr on Mon Mar 17, 2014 11:36 am, edited 6 times in total.
So we have come to solve every squabble in the village personally?
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Reserved Post

Post by Kerr »

Player Characters
Hissen as Adderyn Wakefield the Daeva
Unionhack as Ashling "Ash" Lancaster the Ventrue
All hail! as Ciarán McDonnell the Mekhet Dead
Baloth-Kul as "Mumph" the Gangrel Dead
Archer as Isaac Alverson the Mekhet Dead
Justice Knight as Ryan O'Connor the Daeva Dead
The-Shadow-One as Kris Paternson the Mekhet
Thelastdovah as Leanne Pond the Ventrue Dead
VirtualWeasel as James Brennan the Nosferatu Dead
Velvet LeChance as Kerry O'Neil the Ventrue ?
Last edited by Kerr on Wed Jul 08, 2015 2:25 pm, edited 14 times in total.
So we have come to solve every squabble in the village personally?
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Reserved Post

Post by Kerr »

Characters' Blood:
Hissen: Adderyn Wakefield. 2/10 BP.
Unionhack: Ashling "Ash" Lancaster. 6/11 BP.
All hail!: Ciarán McDonnell. 4/10 BP.
Baloth-Kul: "Mumph". 0/10 BP.
Archer: Isaac Alverson. 4/10 BP.
Justice Knight: Ryan O'Connor. 3/10 BP.
The-Shadow-One: Kris Paternson. 2/10 BP.
Thelastdovah: Leanne Pond. 4/10 BP.
VirtualWeasel: James Brennan. 5/10 BP.
Velvet LeChance: Kerry O'Neil. 4/10 BP.

Characters' Ammo:
Hissen: Adderyn Wakefield. None.
Unionhack: Ashling "Ash" Lancaster. Glock 17. 16/17 bullets in gun. No spare 9mm ammo. Sawn-Off Shotgun. 1/2 shells in gun. 10 shells spare.
All hail!: Ciarán McDonnell. None.
Baloth-Kul: "Mumph". None.
Archer: Isaac Alverson. None.
Justice Knight: Ryan O'Connor. None.
The-Shadow-One: Kris Paternson. UZI sub machine gun. 32/32 in gun. 32 bullet in one clip spare.
Thelastdovah: Leanne Pond: 38. snub nosed revolver. 3/5 bullets in gun. No spare 38. ammo.
VirtualWeasel: James Brennan. None.
Velvet LeChance: Kerry O'Neil. None.

Characters' Money:

On Person:
Hissen: Adderyn Wakefield. €480.00
Unionhack: Ashling "Ash" Lancaster. €1060.00
All hail!: Ciarán McDonnell. €80.00
Baloth-Kul: "Mumph". €7.21
Archer: Isaac Alverson. €50.00
Justice Knight: Ryan O'Connor. €120.00
The-Shadow-One: Kris Paternson. €400.00
Thelastdovah: Leanne Pond. €20.00
VirtualWeasel: James Brennan €200.00
Velvet LeChance: Kerry O'Neil. €43.00

In Bank:
Hissen: Adderyn Wakefield. €3910.00
Unionhack: Ashling "Ash" Lancaster. €2910.00
All hail!: Ciarán McDonnell. €1600.00
Baloth-Kul: "Mumph". None.
Archer: Isaac Alverson. €4540.00
Justice Knight: Ryan O'Connor. €4500.00
The-Shadow-One: Kris Paternson. €6428.00
Thelastdovah: Leanne Pond. €190.00
VirtualWeasel: James Brennan. €500,000.00
Velvet LeChance: Kerry O'Neil. €326.00

In Other Storage:
Hissen: Adderyn Wakefield. €4.00 in change in car.
Unionhack: Ashling "Ash" Lancaster. €50.00 in her bag.
All hail!: Ciarán McDonnell. None.
Baloth-Kul: "Mumph". None.
Archer: Isaac Alverson. None.
Justice Knight: Ryan O'Connor. €200.00 in cash register in Nightclub.
The-Shadow-One: Kris Paternson. €90.00 in Piggy Bank at home.
Thelastdovah: Leanne Pond. None.
VirtualWeasel: James Brennan. $2 Billion in an inaccessible Swiss trust account. $3 Billion worth of gold bars in vault in Massachusetts mansion.
Velvet LeChance: Kerry O'Neil. €0.00
Last edited by Kerr on Wed Jul 08, 2015 2:17 pm, edited 57 times in total.
So we have come to solve every squabble in the village personally?
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Post by Kerr »

Notes:

No characters with over €500,000 in character creation.
Last edited by Kerr on Wed Apr 02, 2014 9:35 pm, edited 1 time in total.
So we have come to solve every squabble in the village personally?
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The SheoDovah
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Platform: PS3.
Status: Beta now owns my Liver.
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Re: World Of Darkness - Shadows Of Ireland

Post by The SheoDovah »

I'm in! Just need to discuss my character with two others as we're all involved with each other in one way or another. Will have her up as soon as it's sorted out. :)
RANDOM SILLY STATEMENT AS SIGNATURE!
Praise Sheogorath!
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Re: World Of Darkness - Shadows Of Ireland

Post by Kerr »

Alright. Oh, I didn't mention it above but I should say something just in case anyone is thinking about doing it. No PCs that are children, your character has to be 16 or older. The Vampire community in Dublin have rules against making Children into vampires. Now Beliah's Brood don't care about those rules but the Sheriff likely would have killed you if you were a child.
So we have come to solve every squabble in the village personally?
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Re: World Of Darkness - Shadows Of Ireland

Post by All hail! »

Reserving a spot so hard.
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Status: Something pretentious.
Other Profiles: Xbox: AbroadHarpy22 Steam: Hissien
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Location: The astral plane

Re: World Of Darkness - Shadows Of Ireland

Post by Hissien »

Hidden:
Name: Adderyn Wakefield
Sex: Male
Age: 23
Clan: Daeva
Physical Appearance:
Spoiler:
Image
Young man, average undefined body, very "boy next door" in appearance. Green eyes, short spikes black hair. 6'1" in height, 140 lbs.
C:8
A:4
S:6
P:7
I:4
E:6
Uncommon Discipline (Pick the One Related to your Clan): Majesty
Common Discipline (Pick any two): Vigor, Celerity
Money (Exact Amount. On person, in bank and in other storage and where stored)): On Person: € 500 In Bank:€4,000Other Storage: About € 4.00 in change in his car
Starting Clothing: Black jacket with no hood, fitted. White graphic T-shirt with a tree inside of a lightbulb, dark blue jeans. Red and blue stripped tube socks up to mid calf. Black combat boots that go up to past the ankle slightly, canvas and leather. A sun and moon necklace, a mala bracelet on his arm. Two rings, one a silver band and the other a black version of "the one ring" and two faux-gauges in his ears.
Accommodation: Studio apartment
Other Belongings: Pocket knife three inches in length for opening boxes or cutting [&@%!], an IPhone 5C, black leather wallet, leather jacket, A green Buick with a dent in the door, headphones, a tortoiseshell cat named muffins, various furnishings, and a alto saxophone
Background: Adderyn is originally from Wales, like his mother. He got the Welsh black hair but Irish green eyes from his father. He lived in South Wales until he was twelve and his family moved to Dublin for his fathers work. He didn't really have a particularly difficult childhood, he was an average student if like able enough guy. He was a charmer, always having someone on his hip in one form or another. However it was never very serious for him. After he finished secondary school he went on to go to Trinity where he currently is studying musical education(I don't know anything about the school so I can change this). He wants to teach music and eventually would like to do so at the university level.
Why were out on streets alone when kidnapped: Out to meet Michael, his on again off again booty call/lover
Vice (Clan Daeva Only): Envy
Other details that don’t fit into existing categories: Left handed, his favorite color is cobalt blue, is a paranormal fanatic but never thought vampires actually existed, is afraid of cockroaches, is in the closet to his family and is agnostic.
Relationships (Friends and Family, NPCS and PC):
PC or NPC:NPC
How they are related to PC:Friend with benefits/ on again off again boyfriend
Name: Michael Woodcrest
Sex:Male
Age:24
Other Details: Funny, charming, sensitive and a tad camp. Frail build, brown hair and grey eyes with a very boyish and sleepy look. Won't commit further with Adderyn because as he puts it: "I'm no ones dirty little secret."

PC or NPC:NPC
How they are related to PC: Mother
Name: Rebecca Wakefield
Sex: Female
Age: 47
Other Details: Mama bear, overbearing and somewhat bossy. Definitely wears the pants in the relationship. Loves her children like any mother should and is endlessly supportive.

PC or NPC: NPC
How they are related to PC: Father
Name: Ashleigh Wakefield
Sex: male
Age: 50
Other Details: Passive and far-seeing. Knows more than he usually let's on and is highly empathetic, slow to anger but when he does his wrath is fearsome to behold.

PC or NPC: NPC
How they are related to PC: sister
Name: Ruth Wakefield
Sex:Female
Age:16
Other Details: The favorite child, extremely close to Adderyn. Knows he's gay and doesn't give a flying [&@%!]. Artistic and whimsical, cuts herself but doesn't let anyone see the scars. Bit of a dreamer.

PC or NPC:NPC
How they are related to PC:Best friend
Name: Alexandra Lopez
Sex: Female
Age: 24
Other Details: Columbiana, foreign student studying abroad looking to escape the fate of most of the people back home. From a poverty stricken hovel in Columbia where coffee and drugs are the means to survive. "Dark, strong and proud" are the best ways to describe. Sweet on Adderyn, awkwardly cuddles up to him at inappropriate moments.
How's this? Almost sure I messed something up.
Last edited by Hissien on Sun Mar 16, 2014 3:24 pm, edited 1 time in total.
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Re: World Of Darkness - Shadows Of Ireland

Post by Unionhack »

Been wanting to use Ashling as a name ever since I saw it in S&S because of how much I loved it. Since C&G is dead, going with it here.

Here's my Vriska clone character.
Spoiler:
Name: Ashling "Ash" Lancaster
Sex: Female
Age: 21
Clan: Ventrue
Physical Appearance: Ash is a blonde woman, her hair naturally straight and easily combed over and styled. She styles her hair to cover her right eye (or lack thereof), which is covered by an eyepatch. Her remaining eye is a pale green. Her skin is fair and she is short (though just tall enough to retain a somewhat curvy body), standing at 5'4". She has a moderately curvy figure, not skinny enough to be a model but not big enough to be considered even close to being overweight. Her chest measures at a C-cup.

C: 9
A: 7
S: 5
P: 7
I: 8
E: 5

Update - 6/11/2015 - Ashling committed the act of Diablerie and absorbed the soul of Cillian the Primogen, gaining a boost (+1) to her attributes.


Uncommon Discipline: Dominate
Common Discipline: Obfuscate, Resilience
Money (Exact Amount. On person, in bank and in other storage and where stored)): On Person: 60 Euros In Bank: 3,000 Euros Other Storage: 50 Euros she has taken from Evelyn over the last few weeks, stored in her bag.
Starting Clothing: Black pea coat and red scarf over two layers of white shirts, black jeans and checkered tennis shoes.
Accommodation: Living with current friend-with-benefits Evelyn in a decent apartment near the campus of Trinity (where Evelyn attends college).
Other Belongings: A mixture of art supplies ranging from paint to spraycans, mostly borrowed and never returned.
Background: Ash was born to her mother from Dublin and her father from London, as an illegitimate child. She was conceived in Dublin during her father's vacation from work away from his wife and family. Her father returned to London and wasn't informed of Ash's mother's pregnancy until it was far too late to back out via abortion. Ash's mother decided to milk the opportunity and blackmailed her one-time lover under threat that she would reveal their child to the media, thus ruining his career. This went on for a few years, with Ash growing up alone with her mother in an upscale apartment in Dublin. Eventually Ash's father was tapped for money and went to explain his case to Ash's mother; a fight ensued between the two, which ended in her father bludgeoning her mother to death with a tableside lamp, then fleeing the scene. Ash, only three years old at the time, was left alone with the corpse of her mother for several hours until the police arrived after arresting her father for murder charges. To this day, Ash cannot recall her mother's name.

Ash spent the next few years going from one foster family to the next, each family eventually finding themselves unable to handle the troubled child. In school, she was a smart child who never really applied herself and found herself getting into trouble often, mostly through conflicts with fellow students. Changing schools ensured that she never had a constant group of friends until she moved in with her last and longest-lasting foster family at the age of 14. Upon reaching her teenage years she began hanging out with a rebellious, artistic group of friends in Dublin who spent their time painting graffiti and breaking the law out of sheer hatred of society and 'the establishment'. Ash grew to be very artistic, doing more than just graffiti and branching out into painting. She lost her virginity at 16 and became a very sexual person, bordering on sexual addiction. This was when her habit of manipulating people began, often getting into people's good graces enough to solicit sexual favors and establish friends-with-benefits relationships until she had her fun, at which point she would abandon the person without another word. Though her reputation suffered, her natural charms were enough to find new people to use and then throw away when others got tired of her ways.

Once she was 18, Ash dropped out of school and delved into the unpredictable art scene, selling her paintings and other artistic pieces to make her money. She complimented this with off-and-on jobs and saving money by crashing with whoever she was sleeping with for the month. She still lives such a life to this day, unsure of what she wants and unsure of where she is going. All she knows is that she needs to be on top.
Why were out on streets alone when kidnapped: Walking out late at night heading to her late shift at an all-night restaurant.
Vice: N/A
Other details that don’t fit into existing categories: Ash lost her right eye in a fight when someone pulled a knife on her when she was 19. She wears an eyepatch but is extremely self-conscious about it, and thus combs her hair over the right side to hide it.
Relationships (Friends and Family, NPCS and PC):
Hidden:
PC or NPC: NPC
How they are related to PC: Father
Name: Owen Lancaster
Sex: Male
Age: 48
Other Details: Currently in jail serving a life sentence for the murder of Ash's mother. Former politician.

PC or NPC: NPC
How they are related to PC: Friend-With-Benefits, Roommate
Name: Evelyn MacIntyre
Sex: Female
Age: 22
Other Details: Student at Trinity, studying sociology. Unaware of Ash's manipulative nature or her stealing money, but considering Ash's patterns, is about to find out.

PC or NPC: NPC
How they are related to PC: Half-Sister
Name: Rori Bennet (née Lancaster)
Sex: Female
Age: 27
Other Details: Daughter of Owen and his ex-wife, works as an accountant in Manchester, England. Has met Ash a few times and thinks very little of her due to her upbringing and the incident that landed her father in jail, thus making her live with her grandparents. Is married to a man named John with no children.

PC or NPC: NPC
How they are related to PC: Half-brother
Name: Noel Lancaster
Sex: Male
Age: 27
Other Details: Rori's twin. Pursuing graduate studies in human sciences at UCD. Like Rori, has met Ash a few times and also thinks very little of her for similar reasons. Rarely sees Rori but keeps in contact with her often.
I feel like I'm forgetting something but I always think that, so just let me know if I messed up anywhere. This looks really fun!

Playing as someone who isn't a chaotic good or something similar will be tough but I really need to work on branching out and doing something different. Ash, being neutral evil, should be really fun.
Last edited by Unionhack on Thu Jun 11, 2015 11:01 pm, edited 4 times in total.
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Re: World Of Darkness - Shadows Of Ireland

Post by Kerr »

@Hissen: Yeah DCU has a music course although I don't think it has a course specifically for teaching Music. Trinity and UCD are much bigger, they have pretty much everything and have more for Arts than the other colleges. It looks mostly fine, I'll add you now. Any problems are minor. You appeared accidentally hit "s" instead of "a" when writing Daeva. As far as I know you can have piercings and tattoos stick around from before the embrace but if you get them afterwards then you have to keep them via force of will (reducing max possible blood by 1.) You could heal tattoos or piercings from before the embrace if you so wished, but then they would then stay healed. I know you aren't doing it but for the record dye will come out of hair and revert to natural hair colour after the embrace. Also he wouldn't go from Primary school to College. You go Primary -> Secondary -> College. In terms of America, Primary would be like Elementary school and Secondary would be like High School, there is no Middle School.

@Winter: Yeah it looks fine, I'll add you now. Dropped out of Secondary School at 18 means she probably dropped out in her last year. She'll regrow that missing eye by the way, unless via force of will she chooses not to (reducing max possible blood by 1.) It would regrow slowly on its own but she can use blood to make it grow back faster. That'll be fun to explain if she meets anyone she knows.
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Re: World Of Darkness - Shadows Of Ireland

Post by The SheoDovah »

Kerr, could you post a bit about Ireland's police force? Just in case others want to do a cop character as well. Depending on when i hear back from the others, i may get my character ready by the end of today. Doubt it'll take any longer then the end of the week. Also, would being accepted into the police academy at the age of 18 be acceptable and would it last a few years be okay as well?
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Re: World Of Darkness - Shadows Of Ireland

Post by Unionhack »

@Kerr: Would it not stay that way because it was like that when embraced?
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Re: World Of Darkness - Shadows Of Ireland

Post by Kerr »

The end of the week as in tomorrow or the end of next week?

An Garda Síochána (On Gar-dah Shee-a-kawn-ah). The Irish police force. Means Guard(ian)s of the Peace; the Gardaí are often known colloquially as "the Guards". "Garda" (gar-dah) is singular (one garda = a cop) although "guard" is the common term; "gardaí" (gar-dee) is plural (two gardaí = two cops). Although the force was formed during a civil war (or perhaps because of this), the gardaí are mostly unarmed: like the British police (though unlike the police in pre-independence Ireland), firearms are not routinely carried by your average officer. Detectives and some uniformed officers (less than 10%) do carry weapons though. Their uniforms look like this and their cars look like this.

You must be a least 18 and no older than 35 to apply to join the Gardí. This is apply to join, there are of course Gardí older than 35. I think training takes about 2 or 3 years. Note however that the Garda College is located in County Tipperary, so a Garda in training would probably be there and not in Dublin. Then again this RP starts Friday 13th 2013 so most colleges will probably have closed for Christmas and there is no reason you couldn't have just been visiting Dublin for the day. To be honest I think you are better off going for a fully trained officer rather than one still in training to avoid these headaches.

@Winter. Yeah, pre existing wounds are similar to piercings I wasn't sure which way to go. Either I should fix piercings or leave severed limbs missing. I think the way I will do it is that like pre-existing piercings by default it will stay that way (that unlike future wounds keeping it that way won't reduce 1 from Max BP) but like piercings the vampire can choose to heal the wound but then it will stay healed. That might be the best way to go, it lets you heal pre-existing piercings and wounds if you want without punishing you in terms of lowering max BP for keeping the pre embrace piercings or wounds the way they were.
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Re: World Of Darkness - Shadows Of Ireland

Post by Hissien »

Alright I edited it to make him go to trinity and fixed the spelling/general knowledge flaws. You'd think all the time I spent talking to Velvet would've helped but no.
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Re: World Of Darkness - Shadows Of Ireland

Post by Unionhack »

Now I'm not too sure if she'll keep the eyepatch. It was to be kinda a focal point of her appearance but if she can be rid of ot, she would probably want to. Unless she's just so used to using only one eye and brushing her hair over it.

Maybe the Masquerade would be a good excuse.
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Re: World Of Darkness - Shadows Of Ireland

Post by Kerr »

Right okay Hissen, don't worry about it.

She could regrow the eye and keep the eye patch. Just has to keep it on when she meets with people who knew her before becoming a vampire. Might even keep it on whenever she is out just in-case she bumps into someone she knows.
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Re: World Of Darkness - Shadows Of Ireland

Post by The SheoDovah »

End of next week. She would have just finished her training and either start her very first shift or just got back from the academy.
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Re: World Of Darkness - Shadows Of Ireland

Post by All hail! »

Spoiler:
Name: Ciarán McDonnell
Sex:Male
Age:19
Clan:Mekhet
Physical Appearance:Of slightly above average height, and slightly below average weight, Ciarán could best be described as a lamp-post, to those who see him. Facially, he has a small, straight nose, medium sized ears, and a narrow mouth. His eyes are a bright green, and his hair is a dull blond.
C7
A7
S:4
P:8
I:6
E:3
Uncommon Discipline (Pick the One Related to your Clan):Auspex
Common Discipline (Pick any two):Celerity, Resilience.
Money (Exact Amount. On person, in bank and in other storage and where stored)): On Person:€80 In Bank:€1600 Other Storage:
Starting Clothing:Blue Jeans, a white shirt, black jumper, and a blue hoodie. Considering the date, he's got a waterproof coat, too.
Accommodation:His Grandparent's house in Killiney.
Other Belongings:Toiletries, a laptop, and his phone.
Background:Ciarán McDonnell was born in Letterkenny, in county Donegal. He had a normal childhood, though thanks to his father's work as a builder, his family was hit harder than most during the recession. Ciarán scored well in the majority of his tests throughout school, and plans to become a journalist in his future. . Ciarán is a staunch sceptic of anything super-natural, and believes himself to be a realist, though many would call him a cynic. He is currently in Dublin with some mates, to celebrate his friend's 20th
Why were out on streets alone when kidnapped:Came to Dublin for a night out, to celebrate his friend's birthday, and got separated from his friends.
Other details that don’t fit into existing categories:Complete non-believer in the supernatural, of any and all forms.
Relationships (Friends and Family, NPCS and PC):
Spoiler:
PC or NPC:NPC
How they are related to PC:Father
Name:Seamus Mcdonnell
Sex:M
Age:53
Other Details: Hardworking and very religious, a real man's man. Tentatively getting back into the dating scene, after the death of his wife two years ago.

PC or NPC:NPC
How they are related to PC:Brother
Name:Sean Mcdonnell
Sex:M
Age:22
Other Details:Quite intelligent, currently studying at the School of Medicine at Trinity College

PC or NPC:NPC
How they are related to PC:Grandfather
Name:Patrick Kelly
Sex:M
Age:78
Other Details:Retired Banker, stern, but kind. Suffers from arthritis, and has trouble lifting things.[/b]

PC or NPC:NPC
How they are related to PC:Grandmother
Name:Una Kelly
Sex:F
Age:80
Other Details:Caring, but racist. [/b]
Last edited by All hail! on Sun Mar 16, 2014 11:57 pm, edited 1 time in total.
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Re: World Of Darkness - Shadows Of Ireland

Post by Kerr »

@All hail!: Unfortunately I can't accept your sheet until you fix some problems with it.

You don't have anything down for physical appearance, your CASPIE numbers are off. Don't have (+1) just have what the number actually is. How is Seamus McDonnell related to your PC? I'm assuming he is his father but put it down.
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Re: World Of Darkness - Shadows Of Ireland

Post by All hail! »

Ah, christ. I had to retype my sheet, and I must've forgot about those. I'll fix it soon.

EDIT: Edited now, should hopefully be okay.
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Re: World Of Darkness - Shadows Of Ireland

Post by Kerr »

Yeah I think it is alright, I didn't notice anything wrong with it. I'll add you now.
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Re: World Of Darkness - Shadows Of Ireland

Post by Baloth-Kul »

Oh my--I'm so in.
Hidden:
Name: Mumph
Sex: Male
Age: 44
Clan: Gangrel
Physical Appearance: 6' 4", muscular, shoulder-length (thick, greasy, and wirey) black-grey hair and beard, pale. Two scars across his left cheek, scars all over his arms, torso, and legs. Hairy chest.
C: 2
A: 7
S: 8
P: 7
I: 4
E: 7
Uncommon Discipline: Protean
Common Discipline: Animalism, Vigor
Money: On Person: €7.21 in change In Bank: None Other Storage: None
Starting Clothing: Navy-blue baseball cap, red plaid shirt (unbuttoned), red fanny pack torn up jeans, toeless boots--all clothing being dirty.
Accommodation: None
Other Belongings: Dirty meth pipe, disposable lighter, expired can of beans
Background: Mumph was born poor, and he died poor. He worked long and hard, though could never afford a higher education or better living conditions. He never lasted in any relationships, and after getting fired from his job, he fell into a depression, and turned to drugs to comfort himself. Meth drove him to homelessness and crime. His teeth fell out of his face, making it ever more difficult to communicate. In a fight with another vagrant, he was left with two scars across his left cheek. He also cut his body to get at the bugs crawling under his skin, leaving him with scars everywhere on his torso, arms, and legs. Due to his addiction and scarce eating habits, Mumph was very gaunt prior to becoming a vampire.
Why were out on streets alone when kidnapped: Mumph lives on the streets.
Other details that don’t fit into existing categories: "Mumph" is what Mumph replies when asked his name, or otherwise required to indicate himself. His real name isn't known--probably not even to himself. Do not ever touch his fanny pack. He is fiercely protective of his belongings.
Relationships (Friends and Family, NPCS and PC): None
Note; while in my background, I mentioned his teeth had fallen out, as soon as he can, Mumph will be growing them back, for the BP cost.
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Re: World Of Darkness - Shadows Of Ireland

Post by Kerr »

Baloth! Yeah, I think everything is in order. He has a reason to have such low charisma. I'll add you now.

If you want to keep the name secret from other PCs that is fine but could you still PM me the name in case I have your long lost evil cousin or something show up?

Getting more players then I thought I would. Not that I had a problem with what I thought I had, I was fine with 4. I used to think you would all fit in one average car without having to sit on laps. Now it looks like we'll have 7 if everyone who said they want to join does.
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Re: World Of Darkness - Shadows Of Ireland

Post by All hail! »

" Do not ever touch his fanny pack"

Just gonna warn you. Fanny is slang for vagina in Ireland.(And the UK, too).
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Re: World Of Darkness - Shadows Of Ireland

Post by Baloth-Kul »

Oh, no, he doesn't have any mysterious relatives that'll suddenly show up or anything. Anyone who ever knew him before his homelessness either forgot about him or died, and anybody who knew him on the street would only know him as Mumph, or that-guy-who-stabbed-someone-over-a-dirty-towel. He's going to be slurring and using somewhat broken english and grunting and...really quite bestial, well befitting his clan. Mumph is Mumph. If he ever refers to himself as anything else, it might be Emperor of Ireland, Protector of Mexico. And then he'll eat a stray cat, or something.

I'm not worried. He'll never REFER to it as a fanny pack. He'd just angrily defend it, saying "Muh BEANS! Dun touch!".

Treat him like a stray dog, if you want to be on good terms with him. He's geared primarily for survival. He can be appeased with offers of blood ("red-food!"), or money, or whatever. If he feels threatened, he will bite. If there's something he wants, he will bite. If there's some reasoning and negotiation to be done, or complex algorithms to be calculated, he'll just snarl and tear something apart.
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