Skyrim races in real life
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K Candyman
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Re: Skyrim races in real life
I'm glad you're interested, I guess?

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Re: Skyrim races in real life
I wrote up a list, and then saw K Candyman's post. Mine was identical.
- NerevarRising
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Re: Skyrim races in real life
I am a history & linguistics student so this is an academic viewpoint.
Altmer-clearly Roman/Chinese with a little English.
Bosmer-most likely Germanic/south American.
Dunmer-Japanese/British.
Imperial-Roman clearly, with some English tradition.
Breton-Britons, as in northern France/southern England.
Nords-Nordic/Scottish.
Redguaurds-Afro/Mongolian.
Khajiit-a melting pot.
Argonian-Germanic.
Orc-Scottish.
(I'm not using British/English interchangeably, there is a difference)
Altmer-clearly Roman/Chinese with a little English.
Bosmer-most likely Germanic/south American.
Dunmer-Japanese/British.
Imperial-Roman clearly, with some English tradition.
Breton-Britons, as in northern France/southern England.
Nords-Nordic/Scottish.
Redguaurds-Afro/Mongolian.
Khajiit-a melting pot.
Argonian-Germanic.
Orc-Scottish.
(I'm not using British/English interchangeably, there is a difference)
Last edited by NerevarRising on Thu Nov 07, 2013 2:15 pm, edited 1 time in total.
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OblivionDuruza
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Re: Skyrim races in real life
I'm interested, what do you see as being the Germanic influence upon the Argonian culture, NerevarRising? The centralised Hist-mind structure of the Argonian society seems to me to be quite contrary to everything the ancient, and even in some respects modern Germanic peoples have stood for.
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Re: Skyrim races in real life
The Argonians are likely Germanic not so much because of their culture. Which is strange, but because of the environment of Black Marsh & their ingame ddescription/lore. Was never successfully conquered, masters of guerilla warfare etc.
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TheIndividual
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Re: Skyrim races in real life
I had nothing better to do than to put all of this together.
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- Brahmin
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Re: Skyrim races in real life
TheIndividual wrote: Chimer/Dunmer = The Semitic Tribes & Kingdoms. I'm not only refering to The Hebrew.
4 points that deal with Semites in general. I can't find anyone else who matches up with the Dunmer this much....but of course...there are still many questions unanswered about The Tribunal which I need to look into.
1. Biblical Exodus & Babylonian Captivity/Liberation ( matches very closely with the Velothian Exodus. It's actually amazing that anybody was set free.
Pharoah was forced by plagues & conspiracy & King Nebuchenezer was influenced by seduction & conspiracy...seriously...why set captives free? Only unless they're more trouble than they're worth. Those damn Jews. How do they keep getting into & out of messes like that? LOL!
Veloth (Veloth = Moses? Trinimac = Egyptians)
2. The Hebrews, after much war, made allies with many strange folk in the area...but only because of common enemies...such as Assyria & Babylon which had conquered Egypt.
3. Diasporia literally resulted in many Semitic Tribes going NORTH into the Caucasian Mountains.
This is why so many Jews/Semites ended up in Russia, Poland, & Germany & explains why the Dunmer are now in Skyrim...
4. Themed Strongly Mesopotamian. I'm sorry, but that excludes everyone else but the Semitic tribes & kingdoms
1.
The Chimer weren't in any sort of bondage or slavery. They were free people, if anything they were "too much free" and light eared.
They wanted to move out of their homeland, but trinmac did not want this.
This is exactly opposite of what happened to the jews.
2.
Herbrews were strongly against idol worship, they are very rule based. Dunmer worship deadras, aren't rule based, they are tribal, clanish (casteist).
They worship exactly the same god as other Abhrahamics(ie. Aedra worshippers). Clearly Dunmers cannot be among them since they worship Deaedra.
3.
Agreed with you here, but there are many other people in this world who have had some sort of diasporia.
4.
Disagree, Dewemer are more mesopotamian than dunmer. See an image of dewemer, looks EXACTLY like mesopotamian dude.
I think its Indus Valley architecture. If you search for Indus Valley Harrapa Gateway , and compare it with Balmora you'd be surprised by what you see.
The customs of Dunmer more represent the dharmic /eastern faiths, cremation, ancestor worship, clan(caste) based society etc.
Redoran can easily be compared to kshatriya who value sword and courage
Tellevani to the brahmins
Hallalu/Dres to the vaisha
and so on.
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Re: Skyrim races in real life
Let's remember to treat each other with respect when posting responses in this thread, or any other on UESP. Also, discussion of religion is not allowed on the forums and please do not ridicule those who are religious. And lastly, please hide long posts under spoiler or hide tags, so it is easier for your fellow users to load on their screens & read.
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Aranel
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Re: Skyrim races in real life
I think I posted on here earlier, but I just wanted to point out something I thought was neat, and I didn't see anyone else post about it - Redguards have a lot of Celtic (in particular, Welsh) names. I don't think they have anything else in common with Celtic culture otherwise, but:
Morrowind: Gwen, Ena, Ian,
Oblivion: Owyn, Branwen, Roderick, Rhiannon, Isolde, Kiara, Rona*, Maelona
Skyrim: Ennis, Anwen, Braith, Seren
There might also be a few I glazed over, though.
*Rona can be derived from Scottish name "Rhona," which means "rough Island" in Gaelic. Rona can also be an unrelated Hebrew name, but I figured I'd put it on this list.
Most of the names are Welsh, with a few Irish names (and, well, Rona which might be Scottish); I thought it was sort of neat, since it's not like it's exactly a "one off" kind of name. I think it's sort of neat, since Welsh names do pop up in a few of the other races (off the top of my head - Altmer have Eilonwy and Elenwen, there is a Nord named Morwen), but they seem to be a lot less frequent in comparison to the Redguards.
Sort of interesting, though... But I might think that since I'm part Welsh. |D
Morrowind: Gwen, Ena, Ian,
Oblivion: Owyn, Branwen, Roderick, Rhiannon, Isolde, Kiara, Rona*, Maelona
Skyrim: Ennis, Anwen, Braith, Seren
There might also be a few I glazed over, though.
*Rona can be derived from Scottish name "Rhona," which means "rough Island" in Gaelic. Rona can also be an unrelated Hebrew name, but I figured I'd put it on this list.
Most of the names are Welsh, with a few Irish names (and, well, Rona which might be Scottish); I thought it was sort of neat, since it's not like it's exactly a "one off" kind of name. I think it's sort of neat, since Welsh names do pop up in a few of the other races (off the top of my head - Altmer have Eilonwy and Elenwen, there is a Nord named Morwen), but they seem to be a lot less frequent in comparison to the Redguards.
Sort of interesting, though... But I might think that since I'm part Welsh. |D
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Re: Skyrim races in real life
The burial culture probably comes mostly from the Celts, given their barrows and underground crypts have a lot of swirls, and overgrowth that seems almost intentional.OblivionDuruza wrote:
- The Nords are definitely influenced by and modelled upon the ancient Norse cultures of Scandinavia, the burial crypts ring of Ancient Egypt though, as it's my understanding the Norse cremated their dead
Their culture seems fairly reminiscent of a blend of Norse and Celtic, focusing primarily on Norse.
- Khali
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Re: Skyrim races in real life
This has been interesting and I can't argue with many of the parallels others have pointed out.
I think I differ from most others when it comes to the Orcs though. To me the Orcs seem to be Skyrim's version of the Polish. A tough people that are few in number and surrounded by enemies who look down on them and make them the target of jokes and ridicule. Their low numbers make it a necessity that their warriors be well protected and very skilled and thus feared. Otherwise they would get over run by sheer numbers alone.
Another aspect is the lack of any future for a young warrior at home in such a system as the Orcs live under. When stuck in a single village with no prospects of bettering yourself, that doesn't entail having to fight and kill the Chief, or any chance at adventure. Then add in the fact that most tribes will not co operate at all due to the Chiefs not wanting to give up any advantage to another Chief. The young are always going to look else where for it. So they leave and end up as mercenaries, bandits, or joining the Legion. That sounds just like what is referred to as the Wild Geese of Ireland. During the late middle ages up to about the last 150 years or so you could find the Irish in every army in the world. No opportunity at home forced them to seek it elsewhere.
I also see a parallel with the Gurkha's of Nepal that served with the British army. Prized and highly respected warriors who are eagerly sought out to join the Imperial Legions ranks.
The cultural part of the Orcs is hard to find parallels for. They are very much like most tribes from early Europe. The twist is the chief being the only one with wives. I can not find any culture that practiced anything like this. More than one wife was common. But all the women belonging to one man was not. I think this is where the fantasy aspect comes into play. Any such system would soon fail or be destroyed. Either by the fact of genetics and interbreeding, or out of sheer frustration and envy on the part of the males without any wives or any way to get one. Get a randy man with no prospects of finding a woman. Then get him drunk. Your going to end up with a fight and probably the one with all the women is going to be the target of all the men in the tribe.
So we end up with a people like the Poles with a military reputation and tradition like the Gurkha's, and a wanderlust of the Irish. All set in a Tribal culture with some fantasy leanings tossed in. What a mix!
I think I differ from most others when it comes to the Orcs though. To me the Orcs seem to be Skyrim's version of the Polish. A tough people that are few in number and surrounded by enemies who look down on them and make them the target of jokes and ridicule. Their low numbers make it a necessity that their warriors be well protected and very skilled and thus feared. Otherwise they would get over run by sheer numbers alone.
Another aspect is the lack of any future for a young warrior at home in such a system as the Orcs live under. When stuck in a single village with no prospects of bettering yourself, that doesn't entail having to fight and kill the Chief, or any chance at adventure. Then add in the fact that most tribes will not co operate at all due to the Chiefs not wanting to give up any advantage to another Chief. The young are always going to look else where for it. So they leave and end up as mercenaries, bandits, or joining the Legion. That sounds just like what is referred to as the Wild Geese of Ireland. During the late middle ages up to about the last 150 years or so you could find the Irish in every army in the world. No opportunity at home forced them to seek it elsewhere.
I also see a parallel with the Gurkha's of Nepal that served with the British army. Prized and highly respected warriors who are eagerly sought out to join the Imperial Legions ranks.
The cultural part of the Orcs is hard to find parallels for. They are very much like most tribes from early Europe. The twist is the chief being the only one with wives. I can not find any culture that practiced anything like this. More than one wife was common. But all the women belonging to one man was not. I think this is where the fantasy aspect comes into play. Any such system would soon fail or be destroyed. Either by the fact of genetics and interbreeding, or out of sheer frustration and envy on the part of the males without any wives or any way to get one. Get a randy man with no prospects of finding a woman. Then get him drunk. Your going to end up with a fight and probably the one with all the women is going to be the target of all the men in the tribe.
So we end up with a people like the Poles with a military reputation and tradition like the Gurkha's, and a wanderlust of the Irish. All set in a Tribal culture with some fantasy leanings tossed in. What a mix!
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Re: Skyrim races in real life
I don't quite buy the polish parallel. Most peoples can be said to be tough, and certainly the polish aren't noticable tougher than some other europeans. All European countries tend look down on eachother, and poland isn't in any unique situation. Being surrounded by powerful enemies is something which applies to everyone but Spain, Britian and Russia. And I wouldn't say that poles had that low numbers in comparison to their neighbors (like say, Sweden did), nor can they, with the exception of their cavalry (in which the orcs do not excel), be said to be exceptionally skillfull or protected. In fact, if I had to choose between a focus on quantity or quality, I'd say poland chose the former.Khali wrote:I think I differ from most others when it comes to the Orcs though. To me the Orcs seem to be Skyrim's version of the Polish. A tough people that are few in number and surrounded by enemies who look down on them and make them the target of jokes and ridicule. Their low numbers make it a necessity that their warriors be well protected and very skilled and thus feared. Otherwise they would get over run by sheer numbers alone.
I also see a parallel with the Gurkha's of Nepal that served with the British army. Prized and highly respected warriors who are eagerly sought out to join the Imperial Legions ranks.
I wouldn't draw the parallel to the gurkhas, but rather to the germanic tribes of the classical era. It seems a more fitting parallel given that the cyrodiilic empire is mostly based on the roman one. Germanic civilization was less developed than roman at the time, but germanic warriors were feared and they served frequently in the roman legions. Combat to germans wasn't much about discipline and organisation, but rather heroic one-on-one combat. Seems more orc to me.
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- Brahmin
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Re: Skyrim races in real life
Heres another real life link.
Sentinel are the people of Sentinel island which is near India. They are very aggressive and war like. I think the sentinel (red-guard) are in part I believe inspired from these people.
These are ancient islands which bear people from the very first wave that migrated out of afrika.
Sentinel are the people of Sentinel island which is near India. They are very aggressive and war like. I think the sentinel (red-guard) are in part I believe inspired from these people.
These are ancient islands which bear people from the very first wave that migrated out of afrika.
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Re: Skyrim races in real life
The argument that you can draw direct parallels between real life cultures and TES cultures tends to fall apart under any sort of scrutiny that extends beyond a mere glance. For instance, you can't simply say any one race is the Japanese analogue because those aesthetics and histories play into at least three or four distinct races.
Orcs in Morrowind wear Samurai armor so clearly they're the ones with Japanese influence, right?
Except the Tsaesci brought Katanas to Tamriel so clearly they're the ones with Japanese influence right?
Except the Redoran in Morrowind have a code of values that seems to be based on Bushido, so clearly THEY'RE the Japanese, right?
Except some of the books on swordsmanship from Yokuda (which itself sounds like a Japanese word) are almost word for word transcriptions of actual real world Samurai texts.
And that's just ONE real world culture that gets applied to several, several races.
This topic is a dead horse. It's a topic that gets brought up over and over again year after year. Very little new or insightful ever comes from it. It's one of the most cliche' topics of all, along with "how long does x race live?" and "is there good and evil in TES?" I'd like to be able to sit you down and explain to you why these are bad or uninteresting questions, but I feel like I would be incapable of getting through to most of you. And that's too bad. There's lots of really interesting and fun concepts in TES that are lurking under the surface, but there sure is a lot of distracting, smelly trash floating on the surface.
Orcs in Morrowind wear Samurai armor so clearly they're the ones with Japanese influence, right?
Except the Tsaesci brought Katanas to Tamriel so clearly they're the ones with Japanese influence right?
Except the Redoran in Morrowind have a code of values that seems to be based on Bushido, so clearly THEY'RE the Japanese, right?
Except some of the books on swordsmanship from Yokuda (which itself sounds like a Japanese word) are almost word for word transcriptions of actual real world Samurai texts.
And that's just ONE real world culture that gets applied to several, several races.
This topic is a dead horse. It's a topic that gets brought up over and over again year after year. Very little new or insightful ever comes from it. It's one of the most cliche' topics of all, along with "how long does x race live?" and "is there good and evil in TES?" I'd like to be able to sit you down and explain to you why these are bad or uninteresting questions, but I feel like I would be incapable of getting through to most of you. And that's too bad. There's lots of really interesting and fun concepts in TES that are lurking under the surface, but there sure is a lot of distracting, smelly trash floating on the surface.
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Re: Skyrim races in real life
Nobody's forcing you to read this thread, Pilaf. And also, no-one is saying that this and this TES race is a _direct parallell_ to real-world cultures, what people are doing are discussing _influence_ from real-world cultures on the TES races.
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Re: Skyrim races in real life
Pilaf The Defiler wrote:
This topic is a dead horse. It's a topic that gets brought up over and over again year after year.
hmmm.. previous threads in this vein may have even been locked quite quickly due to references to real life race and religion and a tendency to run aground (comparing real life races to pretend ones rarely results in happy readers, especially if you live in Warsaw and don't particularly like orcs lol)
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Re: Skyrim races in real life
Orks with the smithing and code plus heavy armor remind me of english or frankish knights albeit there code is a little different since the knights didnt follow Macaloth or however you spell it


