So I was using the wiki as a guide to maximize attributes and the inventive gamer character planner tool and came up with:
http://morrowind.inventivegamer.com/too ... 2,27,22,26
I would like to make an acrobat just to, so if you think that it would work well or not, tell me.
Is this a good character build?
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Is this a good character build?
I am Dave! Yognaught.
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Re: Is this a good character build?
First and foremost, what's a "good" build is purely subjective. If the build is a hodgepodge of skills and attributes that don't make sense to the average person, but it accomplishes what you want, it's a "good" build, regardless of how efficiently that the skills can be levelled up.
Secondly, in my opinion, this class, while largely good, could use some slight tweaks. This class fits really well as a stealth class, though I would think that shortblade is slightly more effective as the minor weapon skill. The shortblades can strike faster than spears, though at a loss to range when compared, and if you are in a situation where you're too close for a good marksman hit, the speed of the shortblade would help you lay down some serious damage that would otherwise be harder to accomplish with a spear, which I think would be more suited to a warrior in the open.
Also, assuming you want to use this character as a thief-type, I would incorporate Security, because you'd never know where a trap or locked door/container can be waiting, and you'd want to have at least a basic ability to take care of these obstacles.
Or, do you plan on using Alteration to accomplish that? While that's fine and good, and I've successfully executed Khajiiti mages in the past, they don't have quite so much Magicka as some other races, meaning the higher tiered lock/unlock spells are going to be more difficult to use. If for security is all you want to use Alteration for, then I'd swap for Security, which Khajiit are going to be naturally better at (+5 racial bonus)
There are a few things that I would change, just for my own individual preference and needs, but otherwise, this is a solid class that will work really well.
Of course though, like I said, I am a firm believer that what's "good" is subjective, based on your needs and desires for that character, so if you have a reason you want to keep those skills I recommended changing, that's your own prerogative.
Secondly, in my opinion, this class, while largely good, could use some slight tweaks. This class fits really well as a stealth class, though I would think that shortblade is slightly more effective as the minor weapon skill. The shortblades can strike faster than spears, though at a loss to range when compared, and if you are in a situation where you're too close for a good marksman hit, the speed of the shortblade would help you lay down some serious damage that would otherwise be harder to accomplish with a spear, which I think would be more suited to a warrior in the open.
Also, assuming you want to use this character as a thief-type, I would incorporate Security, because you'd never know where a trap or locked door/container can be waiting, and you'd want to have at least a basic ability to take care of these obstacles.
Or, do you plan on using Alteration to accomplish that? While that's fine and good, and I've successfully executed Khajiiti mages in the past, they don't have quite so much Magicka as some other races, meaning the higher tiered lock/unlock spells are going to be more difficult to use. If for security is all you want to use Alteration for, then I'd swap for Security, which Khajiit are going to be naturally better at (+5 racial bonus)
There are a few things that I would change, just for my own individual preference and needs, but otherwise, this is a solid class that will work really well.
Of course though, like I said, I am a firm believer that what's "good" is subjective, based on your needs and desires for that character, so if you have a reason you want to keep those skills I recommended changing, that's your own prerogative.
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Re: Is this a good character build?
If this were my character I would change three things.
1) Drop Unarmored skill, unless you're really going to run around half naked just to show off. The only reason not to equip light (or heavier) armour is looks. Light armour weighs almost nothing and is enchantable.
2) I'd also replace Athletics. If you want to have decent control over when and how to level up, athletics will mess this up. You'll be levelling up way too fast unless you take your sweet time walking everywhere you go. If you don't like being so slow early in the game consider the Steed for your birthsign.
If you're replacing these skills consider security for burgling and enchant for increasing the magicka economy of your magic items.
3) This is a bit more powergamey but you won't really need all that agility from the start, especially since you will be raising it quickly. The Lady is a really powerful birthsign early in the game when you need endurance and personality the most.
Finally, this is one of the best pages on all of UESP. http://uesp.net/wiki/Differences_Betwee ... and_Skyrim
1) Drop Unarmored skill, unless you're really going to run around half naked just to show off. The only reason not to equip light (or heavier) armour is looks. Light armour weighs almost nothing and is enchantable.
2) I'd also replace Athletics. If you want to have decent control over when and how to level up, athletics will mess this up. You'll be levelling up way too fast unless you take your sweet time walking everywhere you go. If you don't like being so slow early in the game consider the Steed for your birthsign.
If you're replacing these skills consider security for burgling and enchant for increasing the magicka economy of your magic items.
3) This is a bit more powergamey but you won't really need all that agility from the start, especially since you will be raising it quickly. The Lady is a really powerful birthsign early in the game when you need endurance and personality the most.
Finally, this is one of the best pages on all of UESP. http://uesp.net/wiki/Differences_Betwee ... and_Skyrim
Last edited by Skrofler on Sun Dec 29, 2013 9:02 pm, edited 1 time in total.
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spin
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Re: Is this a good character build?
his character is a Kajiit, and they can't wear boots, right? so he would always have something unarmored.Skrofler wrote:If this were my character I would change three things.
1) Drop Unarmored skill, unless you're really going to run around half naked just to show off. The only reason not to equip light (or heavier) armour is looks. Light armour weighs almost nothing and is enchantable.
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Re: Is this a good character build?
While technically true that makes it only nearly a complete waste of skill slot. There are still 17 better options.spin wrote:his character is a Kajiit, and they can't wear boots, right? so he would always have something unarmored.Skrofler wrote:If this were my character I would change three things.
1) Drop Unarmored skill, unless you're really going to run around half naked just to show off. The only reason not to equip light (or heavier) armour is looks. Light armour weighs almost nothing and is enchantable.
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Re: Is this a good character build?
Unarmoured doesn't require you to wear nothing, you can wear clothes and the Unarmoured skill still works.
I am Dave! Yognaught.
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Belthazor
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Re: Is this a good character build?
Do you use the Morrowind Code Patch? If not, you will need to wear at least one piece of armor for the Unarmored skill to work, anyway. Other than that, I would advise you to wear armor regardless of that. You can still wear clothes underneath (or in the case of robes, above). Aside from the additional armor rating it provides, it also gives you 5 additional enchantment slots.
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Re: Is this a good character build?
That's not entirely accurate. There's a bug with the unarmored skill that the above mentioned MCP fixes. Without MCP, you have no armour rating at all when you aren't in at least one piece of armour.SLV_Gamer wrote:Unarmoured doesn't require you to wear nothing, you can wear clothes and the Unarmoured skill still works.
Re: Is this a good character build?
Really, I don't have a problem with the default Acrobat class. It does what it's meant to do - all the skills are there. How those skills should be arranged depends entirely on personal preference.
I think the most fun and unique aspect of playing an acrobat is using Alteration to augment your physical abilities. Particularly, crafting your own spells that make use of effects like Jump, Levitate, Shield, and Feather. So personally, I might make Alteration a major skill. But ultimately it doesn't matter.
As far as weapons and armor, choose whatever you want. Playing an unarmored or partially unarmored character isn't nearly as difficult as some say it is. It simply requires integrating a little more tact into your playstyle. The same goes for Hand-to-Hand characters, as well.
I think the most fun and unique aspect of playing an acrobat is using Alteration to augment your physical abilities. Particularly, crafting your own spells that make use of effects like Jump, Levitate, Shield, and Feather. So personally, I might make Alteration a major skill. But ultimately it doesn't matter.
As far as weapons and armor, choose whatever you want. Playing an unarmored or partially unarmored character isn't nearly as difficult as some say it is. It simply requires integrating a little more tact into your playstyle. The same goes for Hand-to-Hand characters, as well.
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OblivionDuruza
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Re: Is this a good character build?
Morrowind becomes a fairly forgiving game once you pass the initial difficulty hump (maybe the first 10 levels or so) and start to get your key skills passed the 30-40 level (after which the dice rolls tend to be more reliable), so I wouldn't worry too much about your build unless you want to go for a fully maxed out character (or, like me, are OCPD about this sort of thing).
However, if you're really interested, in terms of maximising the efficiency of a character class with regard to character progression, here are some of my primary thoughts on the class:
However, if you're really interested, in terms of maximising the efficiency of a character class with regard to character progression, here are some of my primary thoughts on the class:
- Athletics is too difficult to control in terms of levelling, and is fairly difficult to level beyond a certain low-to-middling point. Athletics as anything other than a miscellaneous skill tends to lead to relatively less controlled levelling, thus giving the efficiency of the progression a big hit.
- Acrobatics is too valuable for the Strength boost to have as anything other than a miscellaneous skill. It's fairly easy to level up as it is, without any additional boost.
- I'd consider bumping Speechcraft up to major, as it can be fairly unwieldy at low-to-mid levels
- Block is a valuable skill you're missing out on with this build, so I would consider adding it due to it's near total reliance on the dice rolls. Note that doing so will give you problems boosting Agility at the most efficient rate, unless you drop one of the other skills that it governs
- Spear is useful as a miscellaneous skill for the ability to boost Endurance by levelling it up if you use it as a primary or secondary weapon skill; still, this comes down to personal preference
- Armourer or Alchemy might also be useful additions

