Impressions Poll

A place to discuss and ask questions about the online version of our favorite series.

After having watched the Quake-Con Live Stream, what is your attitude toward TES:O?

Impressed
19
53%
Disappointed
0
No votes
Still Unsure
17
47%
 
Total votes: 36

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Br3admax
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Re: Impressions Poll

Post by Br3admax »

Why would it be mandatory? Also that leveling system was pointless in it's execution and useless in an MMO setting.
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Re: Impressions Poll

Post by CBR JGWRR »

Pilaf The Defiler wrote:
Abel wrote:While the game looked great, once the combat started I was a bit disappointed.
Yeah. Well. It's the Elder Scrolls, man.
That. No reason for TES:O to lose something that's been a series feature since 1994.
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Jeelius-Tei
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Re: Impressions Poll

Post by Jeelius-Tei »

Br3admax wrote:Why would it be mandatory? Also that leveling system was pointless in it's execution and useless in an MMO setting.
Honestly, the new one isn't fair. Why do Altmer run faster than Bosmer? Height ruins speed fairness. This will be a major problem in PVP if you ask me, but since the Bosmer and Altmer are in the same faction, it won't matter much.

Personally speed was a good thing to have, because those who don't run would run slower, and those who like to run would run faster. Same with acrobatics. Adds realism in my opinion.
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Yaije
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Re: Impressions Poll

Post by Yaije »

Br3admax wrote:Why would it be mandatory?
PvP would likely be mandatory in Cyrodiil, if anywhere at all.

Only place I could see it.


also what was that about height determining run speed? Thought that was just in skyrim.

edit:
I have high hopes on combat... I can't get a sense of it from a vid, but as long as it isn't a real you're stuck in 'combat' until you or your target are defeated or you run some variable distance away from your foe I might enjoy it.

Has there been any real detailed info on the "rogue" class? Nightblade/duskblade or whatever? Or the guild trees for thieve's guild/darkbrotherhood?
Last edited by Yaije on Mon Sep 23, 2013 2:40 pm, edited 1 time in total.
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Jeelius-Tei
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Re: Impressions Poll

Post by Jeelius-Tei »

Well, I am almost certain it will be the same in TESO. Why? Because they removed the speed mechanic. High elves really just have their size set higher, meaning that they can move faster, and jump higher. With the speed mechanic, you can make a very slow high elf, and a very fast wood elf.
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Yaije
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Re: Impressions Poll

Post by Yaije »

Different game different mechanics.

Also height will likely be a customizable feature along side eye/hair color, face shape and body type in the character creation. Games like Rift, ToR, and GW2 all allow for custom height options and I assume other new mmo's do the same.

edit:

if anything I imagine that everyone will have the same movement speed, except when under the effects of certain effects (like being mounted or maybe some temporary skill boost).
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Re: Impressions Poll

Post by Br3admax »

Jeelius-Tei wrote:
Br3admax wrote:Why would it be mandatory? Also that leveling system was pointless in it's execution and useless in an MMO setting.
Honestly, the new one isn't fair. Why do Altmer run faster than Bosmer? Height ruins speed fairness. This will be a major problem in PVP if you ask me, but since the Bosmer and Altmer are in the same faction, it won't matter much.

Personally speed was a good thing to have, because those who don't run would run slower, and those who like to run would run faster. Same with acrobatics. Adds realism in my opinion.
That's not quite the same thing, you mean skill set not leveling system, which is leveling up not the skills affected by it. I agree on this. However, height does factor in running speed, so I do like that it is taken into account in Skyrim.
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Re: Impressions Poll

Post by Yaije »

I had to go back and look at what's changed regarding leveling between the elder scroll games.

Morrowind, Oblivion, and Skyrim are all the same in that you're training skills to advance your character's total level. The main thing that changed was how skills got classified as major/minor/misc. and various attributes you'd have and how those would be altered.

There aren't any other major changes in the games that I've noticed and you've never been really prevented from maxing all the skills if you really put time into training
Spoiler:
unlike say, Fallout where you level your skills by assigning points into the skills when you level up your character... sort of reverse of what elderscroll had been doing
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