Daggerfall General Discussion Thread

A place to discuss and ask questions about the second part of The Elder Scrolls series
Linkuya
Warder
Warder
Posts: 557
Joined: Mon Mar 18, 2013 7:36 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by Linkuya »

I heard the download version is the floppy disc version, while the version I'd get would be the hard disc edition.
User avatar
Br3admax
Grand Master
Grand Master
Posts: 3904
Joined: Thu Jun 07, 2012 3:32 pm
ES Games: I-V
Platform: PS3, PC
Location: The line between radiance and shadow

Re: Daggerfall General Discussion Thread

Post by Br3admax »

No, the UESP clearly states which ones are which, and really they are mostly the same game. No reason to pay for it.
Justice knight wrote:Oh and listen to Br3ad he speaks wisdom.
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Daggerfall General Discussion Thread

Post by MARS »

The one I linked isn't the one released by Bethesda. It's fan-patched and runs a script that takes the painstaking process of operating a DOS emulator out of your hands.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
Linkuya
Warder
Warder
Posts: 557
Joined: Mon Mar 18, 2013 7:36 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by Linkuya »

Luckily the collection version also runs the DOS by itself; glad I don't have to mess with it again.
stevar
Initiate
Initiate
Posts: 28
Joined: Fri Jan 17, 2014 2:13 pm
ES Games: Daggerfall, Morrowin, redguard, Oblivion, Skyrim
Platform: PC

Re: Daggerfall General Discussion Thread

Post by stevar »

Hello,

I tried to download the daggerfallsetup , but the file is not there anymore.
Any idea where I could get a copy?
stevar
Initiate
Initiate
Posts: 28
Joined: Fri Jan 17, 2014 2:13 pm
ES Games: Daggerfall, Morrowin, redguard, Oblivion, Skyrim
Platform: PC

Re: Daggerfall General Discussion Thread

Post by stevar »

Thanks,
That link did not work for me.

Today it did work, so i guess temporary server issue
Daggerfall2014
Layman
Layman
Posts: 5
Joined: Tue May 06, 2014 7:19 am
ES Games: Arena, Daggerfall, Morrowind, and Oblivion
Platform: PC

Re: Daggerfall General Discussion Thread

Post by Daggerfall2014 »

Br3admax wrote:This is true. Every dungeon after is a 3D maze, and it's just god-awful.
It's true that Daggerfall dungeons are some of the most confusing (randomly generated) labyrinths in almost any computer game ever created. That, however, is precisely why some of us enjoy playing the game. Completing a long quest really feels like a major achievement. Dungeon crawling in later Elder Scrolls games just doesn't have the same feel for me -- modern dungeons are all so linear by comparison.
silverkatana3d
Associate
Associate
Posts: 14
Joined: Sat Oct 12, 2013 6:39 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: Pc, Xbox, Xbox360
Other Profiles: silverkatana

Re: Daggerfall General Discussion Thread

Post by silverkatana3d »

I don't know why they told you that the dungeons are all randomly generated. The only ones that are randomly generated are the optional dungeons. You don't ever even have to touch those dungeons ever if you don't want to. Look around on the UESP site and you WILL find maps to all of the quest dungeons. They even describe which enemies you will face and many times even the exact locations. Take it from me, I am now a veteran of Daggerfall because I have actually beaten the game myself, and I didn't do it with Daggerfallsetup, I did it with the files from the disk combined with a patch to fix all the bugs. It is very possible to complete the game with relatively little trouble. It requires patience and constantly looking at the maps. I actually printed all the maps I needed right off of this site. I was able to use them to complete every quest dungeon. The only thing that is sometimes inaccurate is they will say that you are going to face werewolves (for instance) and because your level is higher than when they played through it you may get tougher enemies such as Vampires (for instance). For any dungeon you might face that is randomly generated, there is a bit of advice that I will give you that I again found on this very site. You can wall hug. This only works on randomly generated dungeons mind you so don't try it on any of the quest dungeons. It means pretty much what it sounds like. You choose a wall on either the right or left side of a corridor and you follow that side only. If a door or intersection come up on the opposite side you ignore it, you only take paths or doors on the side you are hugging. This will usually take you all the way through the dungeon from top to bottom and bring you right back to the dungeon entrance.
User avatar
Nyarlathotep
Associate
Associate
Posts: 18
Joined: Sat May 24, 2014 9:31 am
ES Games: Daggerfall,Morrowind,oblivion, skyrim
Platform: pc
Location: Kadath

Re: Daggerfall General Discussion Thread

Post by Nyarlathotep »

So if you could add or change one to two things about daggerfall what would it be?
for me it would to add a Minimap or maybe a better map in general.
while it does take a good while to get used to the map in Daggerfall its still a pain at least for me
~What do you Fear?~
Linkuya
Warder
Warder
Posts: 557
Joined: Mon Mar 18, 2013 7:36 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by Linkuya »

Does anyone have any tips on exploration? This game is so huge, and the wilderness so expansive, that traveling from place to place takes forever. I know I can fast travel with ease, but I'd like to come across the random dungeons and enemies every now and then. You know, to level up and the like.

That being said, I haven't seen a randomly spawned enemy or dungeon in forever.... maybe that's not how the game works.
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Daggerfall General Discussion Thread

Post by MARS »

That doesn't happen. Exploring on your own is literally impossible. Just ask for quests at inns or at guilds, they'll give you random objectives in random dungeons.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
Linkuya
Warder
Warder
Posts: 557
Joined: Mon Mar 18, 2013 7:36 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by Linkuya »

Well, that explains a lot.

From a game design perspective, I wonder what was the point of having such huge distances between landmarks if they are going to be totally uneventful and empty, giving you no incentive to travel on foot. I guess it was more or less the fact that it could be added for the wow factor, not that it should have been.
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Daggerfall General Discussion Thread

Post by MARS »

I don't think you can look back to that with the outlook you have for current games. Data restrictions kept them from making an actual big world. The constant landmarks are few and far between and they are quite big in relation to other things, as far as data is concerned.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
Norva
Novice
Novice
Posts: 65
Joined: Fri Nov 01, 2013 5:08 pm
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO
Location: The space that's in-between insane and insecure

Re: Daggerfall General Discussion Thread

Post by Norva »

Nyarlathotep wrote:So if you could add or change one to two things about daggerfall what would it be?
for me it would to add a Minimap or maybe a better map in general.
while it does take a good while to get used to the map in Daggerfall its still a pain at least for me
The dungeon maps. Just terrible.
Linkuya
Warder
Warder
Posts: 557
Joined: Mon Mar 18, 2013 7:36 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by Linkuya »

I've been playing quite a bit of Daggerfall of late, I've totally abandoned the main quest and have just been exploring the world. I'm still in Daggerfall actually, all this time spent and I haven't even left the region. I'm looking forward to seeing if I can find Orsinium of the Wrothgarian mountains in High Rock.
User avatar
lmstearn
Apprentice
Apprentice
Posts: 118
Joined: Wed Aug 22, 2012 11:20 am
ES Games: Skyrim, Oblivion, Daggerfall
Platform: PC (GOTY Oblivion)
Status: Online/Offline & hanging off/on the line
Other Profiles: Steam
Location: Australia
Contact:

Re: Daggerfall General Discussion Thread

Post by lmstearn »

Bit of a shock going from Morrowind to Daggerfall? (How was Morrowind anyway?)
The expanse of Daggerfall was truly mind blowing. JFF I travelled from the starting dungeon to the NW border. Took hours. Quite a few wild animals. Gave up finally because there was no level up. http://www.uesp.net/wiki/Daggerfall_tal ... er_level_2
Bugfest aside, the cons of Daggerfall outweigh the pros.
She'll be right,
She'll be wrong,
Is the value of my song.
Linkuya
Warder
Warder
Posts: 557
Joined: Mon Mar 18, 2013 7:36 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by Linkuya »

Morrowind was quite good. The game's map is much smaller than Daggerfall's, but it's more focused and unique. Very memorable setting as well.

Well, my current Daggerfall save just freezes now whenever I fast travel somewhere. However, I have a lot of saves, so reloading a slightly older one should fix the issue.
User avatar
MrFlibble
Journeyman
Journeyman
Posts: 213
Joined: Sun Sep 15, 2013 4:38 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by MrFlibble »

Linkuya wrote:Well, my current Daggerfall save just freezes now whenever I fast travel somewhere.
And FIXSAVE doesn't help?
GimmeVegetables
Layman
Layman
Posts: 9
Joined: Sat Jul 12, 2014 10:46 am
ES Games: Daggerfall, Morrowind
Platform: PC

Re: Daggerfall General Discussion Thread

Post by GimmeVegetables »

Regarding DFQFIX, how much of that is fanmade content? I like unofficial bugfixes, and restored content mods can be fine if done well, but I now avoid fanmade content like the plague, having been burnt too many times. What exactly is in DaggerfallSetup, for that matter?
User avatar
MrFlibble
Journeyman
Journeyman
Posts: 213
Joined: Sun Sep 15, 2013 4:38 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by MrFlibble »

According to the Wiki here, DFQFIX does not add any extra unofficial quests, it only fixes the issues with the original content.

As for DaggerfallSetup, here's a detailed description. Apparently all unofficial third-party content is optional and can be turned on or off by the user during installation.
GimmeVegetables
Layman
Layman
Posts: 9
Joined: Sat Jul 12, 2014 10:46 am
ES Games: Daggerfall, Morrowind
Platform: PC

Re: Daggerfall General Discussion Thread

Post by GimmeVegetables »

Oh, sorry, missed that. Well, looks like I would be fine with using that. And I see you have a graphic fix that would be fine for me also. But are there any nice compilations of only bugfixes (not changes, as AndyFall does, for example), that cover more than one issue? Say, quest fixes, graphical fixes, Breton commoners in Hammerfell, and so on, all in one pack.
User avatar
MrFlibble
Journeyman
Journeyman
Posts: 213
Joined: Sun Sep 15, 2013 4:38 pm
UESPoints: 1

Re: Daggerfall General Discussion Thread

Post by MrFlibble »

I'm afraid the only way is to manually assemble all the fixes you want, or install the game using DaggerfallSetup with only those fixes that do not add extra stuff.

Daggerfall is peculiar a bit in this respect, as sometimes it is not really possible to fix something without actually modifying existing content or adding new stuff.
Ceruulean
Layman
Layman
Posts: 2
Joined: Wed Aug 06, 2014 12:16 am

Re: Daggerfall General Discussion Thread

Post by Ceruulean »

I've finally gotten to level 7 in Daggerfall, and I really enjoy it! One memorable experience was when I was traversing Daggerfall City at night. I heard the dead king's ghost cry "Veeengeaaaaaance!" but I thought, "Eh, it happens every night. Nothing to be worried about." When I finally arrived at a tavern's doors, I look behind for good measure and saw a pair of red glowing eyes! I jumped and spammed the activate button on that door! I stayed in that tavern until the morning, and I went outside and heard some ghostly cry. I went back into the building and tried to loiter but the game told me there were enemies nearby. The lights flickered a bit and I drew my weapon looking for ghosts, but saw nothing. I went outside again and noticed a weird blue and pink shadowy figure. Uneasy, I went up to it and slashed at it until it died. Phew! It was like a horror movie, and I managed to survive.
User avatar
Snake
Journeyman
Journeyman
Posts: 200
Joined: Fri Oct 31, 2008 12:24 pm
ES Games: Arena (finished), Daggerfall, Morrowind, Oblivion (finished), Skyrim (Currently playing)
Platform: PC
Status: Skyrim fanatic
Other Profiles: (BigSnake on the Official Bethesda forum) (Snake2009 on Nexus)
UESPoints: 1
Location: Whiterun

Re: Daggerfall General Discussion Thread

Post by Snake »

Ceruulean wrote:I've finally gotten to level 7 in Daggerfall, and I really enjoy it! One memorable experience was when I was traversing Daggerfall City at night. I heard the dead king's ghost cry "Veeengeaaaaaance!" but I thought, "Eh, it happens every night. Nothing to be worried about." When I finally arrived at a tavern's doors, I look behind for good measure and saw a pair of red glowing eyes! I jumped and spammed the activate button on that door! I stayed in that tavern until the morning, and I went outside and heard some ghostly cry. I went back into the building and tried to loiter but the game told me there were enemies nearby. The lights flickered a bit and I drew my weapon looking for ghosts, but saw nothing. I went outside again and noticed a weird blue and pink shadowy figure. Uneasy, I went up to it and slashed at it until it died. Phew! It was like a horror movie, and I managed to survive.
Ha! I had that same exact thing happen to me before. It's like the ghost gets stuck. First time I saw those red eyes I almost crapped myself.
Image
Post Reply