For my latest playthrough, now that I have the specs to run them, I decided to go ahead with the MGSO and Rebirth mods. However, I ran into quite a few compatibility errors that weren't documented. I installed the latest version of Rebirth and followed all the instructions, including deleting the unused meshes for the bull and betty netch. Upon starting the game, I ran into a missing mesh error. I don't remember it exactly, but it was one of the tree meshes for the Ascadian Isles region.
To resolve this glitch, I actually had to rerun the MGSO configuration and turn the trees back on for the Ascadian Isles. I suspect the error is due to the absence of replacement tree meshes in Rebirth, so setting it to "custom" for that section will result in an error.
I finally got everything up and running. Except for a missing texture for glass boots (a glitch from MGSO) the game went along smoothly.
All was going fine until I got to the final part of the Bloodmoon main quest in the Mortrag Glacier. Prior to this, I had noticed something odd, in that the chests in Solstheim that are supposed to have randomly generated loot are empty. No problem, I thought, because the ones with predetermined loot still have the correct items. Well, it turns out that the chest containing the glowing key in the first area of the Mortrag Glacier is also empty. The only way to get out of this map is to play as a werewolf, or use the console:
Code: Select all
player->additem "key_hircine1" 1



