I was in high school when SA came out. Believe me, nearly every single teenager I talked to at the time more or less thought that the "gangsta" lifestyle ad the way it was depicted in the game was God's gift to gaming. Maybe that is because when I was fifteen, I was in an urban environment and therefore the kids I knew may have been more inclined to think that was cool, but still now that I'm in a rural area kids I know still think SA=The epitome of cool environments because of teh gangstaz!!!11Oathbreaker wrote:*Is a teenager surrounded by stereotypes*Stan RedGuard wrote:And if you want stereotypical cool, then why don't you mention the entire Los Santos portion of San Andreas? That defines what your average teenager thinks is cool.
Los Santos was boring... booooorrrrriinnnnggggggg. And so was that entire section of the SA map. IV actually does get a lot closer to the twisted stereotypes of what cool is to impressionable idiots. Now, take a slightly OLDER stereotype which only a few teenagers still adopt... yeah then Los Santos covers it.
Anyway, GTA IV = boring. SA = CJ had enough motivation to come back to his hometown, and when his family started falling apart and becoming corrupt in front of his eyes, I'd have to say that added motivation to fix the situation... okay that was a really opinionated view of CJ's character motivation etc, but SA as a game just had more options. Even if they weren't all completely realistic, they were still realistic within their own sphere of possibility. Can you imagine a somewhat average gangster-at-heart NOT being scared out of his mind doing the Mike Toreno missions? I think not. Or... it'd never happen in reality anyway. You'd have to have a few loose screws in the head to not be scared witless doing some of those things without knowing why.
All in all... my favorite part of GTA IV is driving. Although the handbrakes don't quite work realistically... it's too hard to spin a vehicle around without DRASTICALLY slowing down, running into something, or spinning the opposite direction you intended to. And what's this nonsense about not being able to do a backflip on a motorcycle? Most of the time, unless I start a wheelie AFTER I'm going up a ramp, I get half-way around so Niko is ready to bash his back into the pavement, and then the bike turns sideways instead of continues on its flipping path. Lol... but driving is still the best part of the game to me.
In SA (and VC, and III)... the story was just more fun. As Tourist said, nobody plays to enjoy the depth of a GTA story, they play for the fun of it. If people can enjoy the depth of the story too, great, but GTA just isn't the kind of game I can do that with. I liked that the story had depth to it... I just can't enjoy it.
CJ had motivation to come back- but not to stay and get involved in a gang war that he had left. He came back to bury his mom- after that, why does he feel the need to get involved in a gang war that he had left? Sweet wasn't corrupt, his sister wasn't corrupt...his neighborhhod, the one he had fled, was corrupted by drugs and his gang was weak. If anything, that would have been even more of a reason to stay away, not a motivation to stay.
I can imagine a gangsta being scared during Torenos missions, but the fact is this:
Those missions never should have existed, and the VTOL mission made no sense...CJ learned how to fly [&@%!] airplanes and al of a sudden he should be able to fly a jet fighter? Seriously...
Maybe SA's story was more fun, but to me the fun comes from the missions and I watch the story for the story. I enjoyed the story for SA(sadly) more than VC, but I liked the missions for VC more than SA. For IV, I like the story and missions more.



