In a land of Light and Dark with the Void in between, where the forces of Chaos and Order struggle for control, lives magic. Forged in the fires of creation Yultia is a land with rich soil and a good if misunderstood people. At the center of it all, guarding the ever flowing passage of time lie the overseer’s, the witches.
RACES:
Fiends: Fiends are a collection of races born from the elements and chaos itself, the look largely human with a few differences. Each fiend has a mark, something that distinguishes them from normal humans, this can be strangely colored skin, horns, wings, or just about anything, or a combination of several marks. Each fiend represents one of the seven elements, Water, Earth, Fire, Wind, Light, Darkness and Metal. Some fiends are born with no element and represent chaos and entropy themselves, from the primordial chaos they were born and from the primordial chaos they remain. Fiends can solely be elementals, and only work one element.
Humans: The most numerous race of Yultia, humans have the lowest natural affinities for magic. Only one in about every hundred thousand humans has magical abilities, still, humans are the only race that can be an elemental or an intuitive. Humans represent the intersection between worlds to the Academy, the ties that bind so to speak.
Fadesti : This race has more in common with spirits and phantasms than with humans, half energy and half physical, this race is rarely seen in Yultia. All Fadesti can perform magic, but solely the intuitive side of things. They have the power to move through solid objects and sometimes, given enough practice, fly. Once in a Fadesti’s lifespan they can give this power away to someone else, by giving this power they enter a binding with that person as well, when that person dies so shall the Fadesti. When the Fadesti gives the power away they lose it forever.
MAGIC: Magic is divided into two parts; Intuitive and Elemental. Both spheres represent the forces of magic, the forces of nature and the forces of the spirit.
Elemental magic is the dominion over the elements, or rather an element or two specifically. Each witch born with elemental powers can have powers of a specific element or combination of two, for example a witch with powers over wind and water would not be able to cast wind or water spells, all of her spells would be ice related. Elemental magic of this kind is not rigid, it is more of a sliding scale, so witches can be closer to one element or another giving a lot of variety in witch powers. Chaos fiends have no element of choice and simply manipulate the forces of entropy and discord directly with their powers.
Intuitive magic is the dominion and force of the spirit, this magic works directly in cohesion with one’s own soul. The powers of intuitives are highly varied, being that the only limit is the imagination and that they cannot manipulate elements directly. Telekinesis, Necromancy, Blood Magic, Illusions, Mind Control, and many others are all found under this school.
WITCHES: Witches are females with magic to put it simply. The entire purpose of the witches is to guard over the world and prevent it from stagnating, to keep the flow of time going. This has led to fear and hatred for them, for it is they that cause death and destruction, they are the ones who cause people to age and die, it is their duty. They also cause new life to spring forth from the world and even the most horrible of tyrants from keeping the world theirs for too long. Simply by working their magic witches leak chaos into the world, allowing for change to rise from it. They are the harbingers of evolution and the champions of discord.
A witch’s talents are inborn and cannot be learned. It is unknown why some people are witches and some are not, there is no bloodline of witches nor are there any specific conditions that have to be met. A witch will begin to show signs of her power at age twelve and in the coming months her powers will come into full with a series of horrible episodes, for she cannot control her magic and this often leads to a disaster of some kind. All witches have a story like this but some are more extravagant than others. When a witch is found, hopefully before the townsfolk burn her at the stake, she is sent to the Academy to be molded into a full fledged witch.
MALES: Men with magical talents are also sent to the academy but are taught to become seekers, people who hunt rogue witches and find young witches before they become a danger to themselves and to others. They have powers much the same as witches but on a lesser scale and are not agents of chaos like witches are. They instead have the power to seal a witch’s magic for as long as his will can overcome hers, this makes them great guardians and hunters for witches. On their graduation they are given a witchblade to hone their magical prowess and channel it and are given a mark and rank.
THE ACADEMY: The Academy is a fortress shrouded from the eyes of Nils or normal humans. It sits on an island that is only approachable by broom… or boat if you’re feeling brave. It is divided into three sections, the Seekers Dorm, The Elemental Tower and the Intuitive Tower. The central dome is for large lectures and for celebrations.
The Seekers dorm is a pyramid like structure where young men are trained in the ways of battle and countering a witch’s magic, this is mostly to hunt rogue witches but some say they exist to keep the witches in check. At any given time there can be up to two hundred seekers from all over the world residing here and three hundred recruits.
The elemental tower is to the east of the main dome and is divided into levels. Witches with elemental powers reside in one of the levels and are taught specifically how to hone their elemental powers. From top to bottom the tower glows to represent each element: Gold: Light, Red: Fire, Silver: Wind, Rust: Metal, Blue: Water, Green: Earth and Violet: Darkness. Witches in this tower dine together in the metal level in the center of the tower.
The intuitive tower mirrors the elemental tower except that it does not glow, it has a series of arcane fire torches giving it an ominous feel to it, the blue arcane fire radiates no heat and simply glows.
Where do you come in?: Your character will be one of the people within the academy, witch or priest. You can be a teacher, student, new arrival or one of the graduated students that lives in the town within the walls of the academy, it doesn’t matter…
Character Sheet
Name:
Age(12-500):
Gender:
Race:
Classification(if elemental name what element or combination of two):
Appearance:
Personality:
Position within Academy:
Important facts:
Example Character Sheet: IMPORTANT NPCS (will update regularly)
Kikyo Watanabe:
Rules:
Do not try to kill player characters without good reason, you are all supposed to work as a team, fighting is fine but I do not recommend killing one another
If you have a problem with anything I do, PM me.
If you have a problem with another player, PM them, do not take it to roleplay general discussion, no need to start fights
No God Modding, you get one warning after that your character will be tossed into the furnace
No characters under 15 are to engage in sexy times
Disclaimer: There will probably be many dirty and wonderful scenes in the RP, if this offends your delicate sensibilities, look for another RP
PLAYER CHARACTERS
Septhuis, TheLastDovah's Seeker
Salene, Archer's Witch
Calypsis Redfang, Justice's WitchSoefe, Justice's Sword Sister
Sophia Carestim, Shadow's Witch And Jasmine who is also a witch
Minaven Juvia Atalos, Unokitsune's Witch
Agryn, Chaos the Nwah's Seeker
Uraziel the Fallen, BetaB17's Seeker
Batari, Ri'Zahr's Witch












Yes that's a Fell Beast that a Nazgul rides in Lord of the Rings.
