Future RP Ideas

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Re: Future RP Ideas

Post by Kerr »

The princes worked together to stop Jyggalag before. That's why Sheogorath exists, as a way for them to stop Jyggalag. And daedra can't die, even in their own realm.

I think the idea would work better as a story than an RP.

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Re: Future RP Ideas

Post by Hissien »

We could always just make the princes avatars
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Re: Future RP Ideas

Post by BetaB17 »

Unrelated<_< but of the stories I've been dwelling onto, I do believe two of them I wouldn't mind handing off to someone else to DM after I figure things out.
I already know Mm would love one of them<_< seeing as it's whole design is on messing with people..

I feel once I get my Halo set up, it'll be a good starter for me>_> but I'll wait on it seeing as someone else had a similar one in prep
Anyways I could not help but experiment with an idea on this thread some time ago>_> and is very but an TES RP, I may need help on it though if I ever get around to it>_<
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Re: Future RP Ideas

Post by Deimos »

BetaB17 wrote:Unrelated<_< but of the stories I've been dwelling onto, I do believe two of them I wouldn't mind handing off to someone else to DM after I figure things out.
I already know Mm would love one of them<_< seeing as it's whole design is on messing with people..

I feel once I get my Halo set up, it'll be a good starter for me>_> but I'll wait on it seeing as someone else had a similar one in prep
Anyways I could not help but experiment with an idea on this thread some time ago>_> and is very but an TES RP, I may need help on it though if I ever get around to it>_<
The other Halo RP is no longer in the works, courtesy of Ares.
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Re: Future RP Ideas

Post by Musicman247 »

Dr. Seuss RP. That is all.
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Re: Future RP Ideas

Post by BetaB17 »

0.o genius..
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Re: Future RP Ideas

Post by Chaos the N'wah »

Musicman247 wrote:Dr. Seuss RP. That is all.
We talking Straightman in a strange world or 28 days later: Whoville edition?
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Re: Future RP Ideas

Post by Deimos »

Musicman247 wrote:Dr. Seuss RP. That is all.
To that, i quote my favorite Dr. Seuss story ever... of all time...

"I do not like them,
Sam-I-am.
I do not like
green eggs and ham.

Would you like them
Here or there?

I would not like them
here or there.
I would not like them
anywhere.
I do not like
green eggs and ham.
I do not like them,
Sam-I-am"
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Re: Future RP Ideas

Post by fat boy kyle »

RP set in a retake of Greek Mythology - Humans overthrowing the gods?
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Re: Future RP Ideas

Post by The SheoDovah »

We should have a Fallout Roleplay that takes place during the 2 hour war. For those not familiar with Fallout, the 2 hour war or Great War as it's more commonly known was the last and only nuclear war in Fallout. It changed the landscape, affected the weather and wiped out entire species.
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Re: Future RP Ideas

Post by Kerr »

The war itself isn't important. It doesn't matter who shot first.
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Re: Future RP Ideas

Post by The SheoDovah »

True but it would be an interesting RP. Was thinking of a group's desperate attempt to get to a vault during the war or just a roleplay set after the war. Prehaps a week or just a few hours afterwards.
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Re: Future RP Ideas

Post by Kerr »

Problem with that is if you went outside you'd just die slowly and painfully from radiation poisoning. That or turn into a ghoul.
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Re: Future RP Ideas

Post by Unionhack »

I still wouldn't mind an RP with the basic premise of "you're all going to die", kinda like how JtO was originally going to be like.
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Re: Future RP Ideas

Post by The SheoDovah »

True then prehaps a year after it? I wouldn't DM it as i know for a fact i couldn't pull it off. That and i just want a Fallout roleplay just so i can take part in one.
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Re: Future RP Ideas

Post by Kerr »

I did one last year set 20 years after the war. I'll probably run another Fallout RP at some point in the future.

To be honest I think JTO should have ended like that.
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Re: Future RP Ideas

Post by Unionhack »

Me too, honestly. TFW was messy.

I'm pretty much convinced I should leave DM'ing to the more creative people after that. xD
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Re: Future RP Ideas

Post by philfredobob »

I'd like a Fallout RP set on the east coast, perhaps 30 or 40 years after the war? or less maybe? it could be set in the Capital Wasteland in the worst of its time periods: when the super mutants were completely swarming everything and there was no Brotherhood to fight them. the lands would be a whole lot more dangerous. and it could be interesting.
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Re: Future RP Ideas

Post by The SheoDovah »

War amongst princes(Working title) (TES)
Hidden:
The year is 210 of the 4th era. Alduin was slain by the Dovahkiin 9 years ago. The dragons are still a threat but life goes on as normal. The civil war was resolved peacefully and the Stormcloaks are Skyrim's offical army. Talos worship is allowed. The Thalmor have been destroyed in Skyrim and Skyrim waits for the inevitable attack by the Aldmeri Dominion. The greybeards are reclusive as ever. The forsworn were wiped out not by Ulfric Stormcloak or the Legion. Not even the Dovahkiin. No, they were wiped out by a nord called Hjor. He led a milta of men,elves and beasts into battle against the remaining forsworn in the year 209. The Thieves Guild have tightened their grip on Riften. The Darkbrotherhood are slowly rebuilding despite their destruction 9 years ago. The Companions have expanded and have their own forts. The College of Winterhold remains the same but it is heavily rumoured that they possess several Elder Scrolls. But unknownst to everyone, there is a threat growing. Outside of Mundus, a former prince has just regained most of his former power. That prince is Jyggalag. He has spent the past 2 centuries rebuilding his realm and now seeks revenge on all of the princes for cursing him. He destroyed Peryrite in a surprise attack. Peryrite's Daedra were overwhelmed by the forces of Order and he was forced to flee to Sheogorath's realm. Jyggalag then invaded Vile's realm and the two fought. Vile barely escaped with his life. He fled to Sheogorath's realm as well. Dagon was invaded and his Daedra are still fighting the forces of order. Molag has sent his Daedra to aid Dagon. Malacath was also invaded but his orcs and daedra easily defeated the forces of order. Jyggalag attempted to invade Azure's realm but his daedra were blinded by her realm and were forced to retreat before a single battle happened. Hircine created WereDovahs after hearing about some of the other princes. Jyggalag tried to invade his realm but the Werecreatures proved to be too much for the forces of order. The rest have yet to feel his wrath.

In 210 a meeting was called. For the first time since Jyggalag was cursed, the princes are uniting. They know what Jyggalag is capable of. In the palace of the Mad in the Shivering Isles, every prince except Dagon arrived. They discussed Jyggalag and an alliance was formed. The alliance intends to kill Jyggalag once and for all. Mora revealed that he was behind the Aldmeri Dominon. Jyggalag wants to get back at the princes by destroying Mundus and then destroy them. It is rumoured he owns Lorkhan's Staff. One of the few artifacts powerful enough to break down the walls of Oblivion. This is where you come in. You are a champion of a prince. You have been sent to Nirn to fend off the forces of order and to gather enough men to challenge Jyggalag's army and the Aldmeri Dominion. Will you succeed or will Jyggalag get his revenge?

Classes:
Warrior
Rogue
Mage
Hybrid
Types of Classes:
Dualwielding Warrior- The Dual Wielding Warrior puts speed over damage. They tend to wear light armour and excel at taking on an enemy but they are not adapt at handling large groups.
Shield Warrior - The Shield Warrior is patient. They block and use their shield to wear down the enemy before striking. They tend to wear medium and heavy armour. They put defensive over offensive and wait for an opening. They excel at protecting people but can find themselves in trouble if their shield is destroyed or they are taken fron behind.
Two handed Warrior The Two Handed Warrior puts offensive over everything. They wear heavy armour and are always seen at the front line of combat. They are slower then everyone but they deal heavy damage. They can take on groups of enemies but are vunerable to magic and are often a target.

Thief The Thief hides from combat and prefers to avoid it at all costs. They excel at stealing items and only kill if they believe they can get away with it. They can weaken the enemy by sabotaging their weapons and armour however, they are weak in combat and may struggle to fight a single enemy. They tend to wear light or no armour.

Assassain The Assassain strikes from the shadows. They do not engage in direct combat and believe in ending the fight before it truly began. They excel at remaining hidden and are well versed in poisons. They tend to wear light armour and are excellent at blending in.

Scout The scout strikes from afar and keeps an eye out for any enemies. They excel at disarming traps and wear light to no armour. They favour ranged combat and are very agile. However, they can't defend themselves well in melee combat.

Damager The damager favours the Destruction school and conjuration school of magic. They wear robes and can deal a lot of damage. But they are vunerable to all forms of attacks.

Healer The Healer aids allies and heals wounds. They favour Restoration, Illusion and Alteration. They have little to no form of self defense. They are vunerable to all forms of attack but stand a greater chance of avoiding injury due to their knowledge of Alteration. They excel at Alchemy and can create potions out of one ingredient.

Conjurer The conjurer relies on summoned creatures. The summoned creatures can be powerful. The conjurer often wears heavy armour and relies on a dagger as their form of self defense. They can become a target and are fairly resistant to melee attacks.They favour Conjuration

Nercomancer The Nercomancer uses fallen foes against the enemy. Shunned and attacked by the rest of Tamriel, they have had little to no contact with the world. They prefer the Nercomancy school of magic and can turn the tide of battle if enough of the dead are turned against the enemy. They tend to wear robes and can sacrifice allies. They can also control people via their blood and use their own blood to power their magic however they are very vunerable and are more prone to being attacked by anyone.

Battlemage The battlemage uses both magic and melee combat. They favour destruction, conjuration and restoration magic but don't excel at anything. They tend to wear heavy armour or robes.

Hybrid the hybrid doesn't excel at anything nor do they suffer from any weaknesses. Up to the player to decide.

Combat
Combat is based on realism and the DM decides what happens. Warriors excel in melee. Rogues excel at ranged combat or stealth depending on sub class. Mages obviously excel at magical attacks.

Character creation:
You can be any of the playable races in the games. You can also be a vampire, Werewolf, Lich(although you risk being attacked by everyone), Vampirelord(Requires a damn good reason for it.),Werebear,Dragon Priest(Requires a damn good reason for it) and a master of the thu'um(Restricted to nords and champions of Mora)

Champions. The champions have a minor artifact of the princes. Such as Dagon's have daedric weapons of destruction. Sheogorath's have items that you wouldn't think are capable of harming people. Hircine's allow them to control their transformations and so forth.

Where this takes place? It takes place in Skyrim however, some realms may come into play.

Rules:
The DM is in charge
No Dovahkiin Characters or mary sues. You are a champion and may be stronger then the average citzen but you are not a demigod.
No godmodding. To do so is to invoke the wrath of Jyggalag.
There will be chances to find powerful artifacts.
I may actually do this as i think i could pull it off. Probably scrap the sub classes and replace it with specializations. May nick Musicman's hunger system.

Fallout:Aftermath (Fallout)
Hidden:
It has been 30 years since the bombs dropped. You barely survived the great war or have managed to make it to one of the various vaults that were built. The nukes destroyed a majority of america and food is scarce. The water is radioactive and roaming bands of raiders have started to appear. You are in New York. The city was hit badly and most of it is rubble. The subway system is still intact and most of the survivors now live underground. Roaming bands of raiders control the destroyed streets of York. Deathclaws have appeared and raiders are constantly fighting them. Green humanoids have appeared. Supermuntants they are called. They seek to control the streets but unlike most supermutants, they intend to estiablish a new rule. One where everyone lives in peace. Clean water is hard to come by and food is scarce. People are killed over the small of things. Several makeshift settlements have popped up and have their own law and order. They keep to themselves. The vaults in the area refuse to open and unknownst to everyone, they are experimenting on their residents. Supermutants come from vault 23. some of the skyscrapers remain intact and are linked together by bridges. But life is harsh in the York wasteland. You have survived the great war by either being born after it, hiding in the subway system but have turned into a ghoul or by hiding in the vault.

You can play as a Supermutant,Ghoul or Human each have their own strengths.
The Outbreak
Hidden:
The year is 2013. You are in the small town of (to be named). All is well untill June 12th. You hear mass panic outside and open the door. You see people attacking other people. They seem to be eating them. It seems a zombie outbreak has happened. The US army have been called in but unknownst to everyone, the same is happening across america. It is only America that seems to have the zombie outbreak. The police are overwhelmed and are failing to contain it. You know that chances of survival are low but you know you need to get out of the town. But something else has happened. Vampires and Werewolves have turned up. They are warring with the humans and each other whilst eliminating the zombies. There is something amiss. The vampires and werewolves have kept to themselves mostly and only warred with each other when something is to be gained. They may tear america apart if the war continues. Will you investigate it or become a victim yourself?

You can only play as a human but you can become a vampire or Werewolve. If you become a zombie, it's pretty much game over but you can still take part in the roleplay. However, you will be restricted to hostile actions and incapable of speech.

Vampires -The vampires are undead creatures of the night. The sun used to be harmful to them but recently, that one fatal flaw has disappeared. It is said that they are lead by a powerful vampire who has no name and he is rumoured to be the very first vampire in existence. They are allergic to garlic. They can't be harmed by convential weapons but silver is one of the few things that can kill them. However, they can be knocked out if they take enough damage. They feed on humans to maintain their energy. When they die, they turn to dust.

Werewolves -Cursed humans who turn into a humanoid wolf every full moon. They are dominated by their need to feed and attack anything near them. They are fast and agile. They are tough and are enemies of the vampires. But they are limited to their wolf forms every full moon. Untill recently. Silver is the only thing that can kill them and they can take on entire squads of hardened troops with easy.

Zombies - The undead brought back to life. They only do one thing. Feed on living humans. They can't be killed unless the brain is destroyed or the head is removed. However, their bodies may be decomposing and they are easily outsmarted. They are very slow but dangerous in numbers. If their blood enters you, you will turn into one unless you find a cure. Victims die a painful death and are brought back to life as a souless husk that feeds on living humans. It takes just a few hours for them to become one unless cured.


Combat
Same as the other ideas.

Additional
If i do this, i will require a co-DM. Actually, i may require a co-DM with the Princes idea.
Last edited by The SheoDovah on Mon Jun 17, 2013 10:11 am, edited 1 time in total.
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Re: Future RP Ideas

Post by Velvet LeChance »

Did they not say they might be adding more Deadric Princes and such in ES:O or is that just my imagination?

If they did, and I'm not 100% sure on this, I would suggest holding off any Deadric Prince RPs until they are revealed.
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Re: Future RP Ideas

Post by The SheoDovah »

I think they may have meant the other gods that haven't really been shown in the games. Plus i would prefer to use the existing ones instead of trying to deal with the new ones. Think i would ask for an experience DM to help me with this as it would be my first plot based one and unlike Madgod's realm, it would require a lot of work. Madgod's realm requires little at the moment. If an experience DM wants to do this, feel free to do it. But i am considering doing this as my next roleplay and would like to have a co-DM to help me with it. PM me if you want to help DM it. As i think i can pull it off with the help of another DM. I ask for experienced ones as they can help me better. If you want to use it, feel free but just let me know so i don't end up doing it in the future.

EDIT:May not use the princes idea and may just use one of the older ideas as my next roleplay as the Princes idea is pretty complex and i think it's best if i do a simple roleplay but one with a plot as my next one instead of diving head first into the deep end of DMing. Feel free to use it and modify it as you see fit.

EDIT#2:Decided to use this idea but it won't even be worked on untill i get a job as it probably will cause too much distraction for me and i spend a lot of time in this forum as it is. Feel free to use it. Am thinking of a lot of LOTR influenced events happening in this.
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Re: Future RP Ideas

Post by Kerr »

They better not have new princes. I have a few things to say about those RP ideas.

There can't be super mutants at that point. Also attempting to establish a new order isn't "unlike" most super mutants. It's exactly what the master was trying to do. It's the whole reason they exist.

I find weredoavahs questionable and the classes feel pretty restricting.
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Re: Future RP Ideas

Post by The SheoDovah »

True and i came up with the Princes idea within the space of 10 minutes so does require a lot of work.

EDIT:The Weredovahs would just be a mockery of Akatosh's Dovahs and lack.... yeah, i think i will scrap that when i eventually do this roleplay(Once i've got job)
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Re: Future RP Ideas

Post by Kerr »

I think Romero/Walking Dead zombies are the best. Being bitten doesn't do anything to make you turn. However a dead person's mouth is full of all sorts of bacteria so dying of infection is very likely. Instead for some reason that's never explained, everyone who dies in a way that doesn't destroy the brain comes back.
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Re: Future RP Ideas

Post by The SheoDovah »

And they are more threatening then the "zombies" that are fast as hell. In fact, we should have a zombie roleplay. I know Imp was working on one back in may but that seems to have been abandoned.
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