General Mod Request thread.

Discussions and questions about the CK and mods for Skyrim
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Re: General Mod Request thread.

Post by iamlegend »

Okay, ready?

Since there are no more DLC coming out for skyrim, i have a mod request, that is quite big.
a mod where you can go to a colony, lore friendly of course, of skyrim, and by doing a main dlc questline, become Jarl from that colony.
I'd really like that, and with side quests and all those things.
and at the end, become a ruler, and get like a castle-like place, and get daily taxes or something like that.
would be awesome if you had also some duties as a jarl, like hear the wishes of some people requesting something and that activates a post-mainquest quest.
or you need to inspect your hold.

let me know if you are interested. of course this is just a base idea, and the one who wishes to put himself up to this challenge, can do whatever he likes.

of course, this is a lot to request, but it would be so awesome to have like a 4th (unofficial) DLC.
let me know if this is a realistic idea or/and if you're interested.
thank you...
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Re: General Mod Request thread.

Post by VirtualWeasel »

I had the idea to recreate Snowhawk (most likely by rebuilding in-game) at one point... Unfortunately making a city is a ton of work.
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Re: General Mod Request thread.

Post by Zephyr »

I was wondering about a mod for joining the College of Winterhold. It seems restrictive that Mirabelle always gives you Novice Robes of Destruction, and robes aren't particularly cheap. Could there be a dialogue choice for each school of magic? That way, you'd get a free set of novice robes for whichever school your character specializes in. There are some dialogue options with Faralda that correspond to certain schools, but they're inconsequential.
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Re: General Mod Request thread.

Post by Musicman247 »

Zephyr wrote:I was wondering about a mod for joining the College of Winterhold. It seems restrictive that Mirabelle always gives you Novice Robes of Destruction, and robes aren't particularly cheap. Could there be a dialogue choice for each school of magic? That way, you'd get a free set of novice robes for whichever school your character specializes in. There are some dialogue options with Faralda that correspond to certain schools, but they're inconsequential.
Your wish has been granted. Thanks for the idea! :D
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Re: General Mod Request thread.

Post by Zephyr »

Nice one, Musicman! Will endorse ASAP. :)
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Re: General Mod Request thread.

Post by tague.84 »

Ok, I don't play on PC so mods are no use to me, however, I've often thought of something I'd really like to see in Skyrim that could probably be modded (if not already).

It would be great to have a journey time planner addition - nothing fancy - just with a little tag when you hover over a place you want to fast travel to, either telling you what time you would get there from where you were or the journey time. It'd be nice to be able to leave knowing I would get somewhere at a time the shops were still open for example... Does such a thing exist?
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Re: General Mod Request thread.

Post by iamlegend »

It would be great to have a journey time planner addition
i searched the web and the nexus, because that's a really good idea, but i haven't found something like that.
hint hint for somekind of good modder :) since I can't make them mods :/ regretting this :p
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Re: General Mod Request thread.

Post by VirtualWeasel »

tague.84 wrote:It would be great to have a journey time planner addition
Yes, something I've found quite like that, actually.
"Pen and Paper." It's easy to use. You should try it sometime.
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Re: General Mod Request thread.

Post by Musicman247 »

Really, Veets? Pen and paper will tell me how much time will pass if I fast travel somewhere? Do tell how.
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Re: General Mod Request thread.

Post by VirtualWeasel »

Musicman247 wrote:Really, Veets? Pen and paper will tell me how much time will pass if I fast travel somewhere? Do tell how.
Calculate how long it takes to travel on foot for one in-game mile.
Write it down.
Calculate the distance in miles to your destination.
Write it down.
Calculate the time taken by multiplying the time to travel one mile by how many in-game miles.
Write it down.
Round if necessary.
Time told.
No coding needed.
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Re: General Mod Request thread.

Post by Musicman247 »

That's great and all, but this is the Mod request thread. People are allowed to request mods in the mod request thread. So if you don't have anything to add, just pass it by. ;)
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Re: General Mod Request thread.

Post by VirtualWeasel »

Musicman247 wrote:That's great and all, but this is the Mod request thread. People are allowed to request mods in the mod request thread. So if you don't have anything to add, just pass it by. ;)
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Re: General Mod Request thread.

Post by Zephyr »

I've had another idea. Similar to the College's lack of robe choice, I think the availability of spells outside the College is somewhat limiting. Could the inventories of certain court wizards be extended to include Expert-level spells when the PC's level is high enough? That way, one could play a very powerful mage without having to join the College, but would not be able to reach the Master spells (since those involve quests anyway).

Five schools of magic and five major (distinctive) cities would mean one school for the court wizard in each city. For instance, Sybille Stentor has up to Adept Illusion spells, so she would have up to Expert of the same. Calcelmo would have Conjuration, Wylandriah would have Alteration, etc. Farengar and Wuunferth overlap with Destruction, so their Expert spells would have to be split to include Restoration.
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Re: General Mod Request thread.

Post by VirtualWeasel »

I was actually disappointed with the College in general. I was planning to work on a mod to overhaul it at one point, but... Never finished.
I might pick it up again, if its a common request.
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Re: General Mod Request thread.

Post by tatortodd22 »

Can anybody make some badass tower shields?
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Re: General Mod Request thread.

Post by LtAscott »

I am trying desperately to retexture general tulis' armor to look like silks of the victor in Diablo 2, i want to make an armor set based off of Silks of the Victor and general tullius' armor/penitus occulatas armor. I think i can do the CK work making and adding the items but i was just curios about a couple things about that too, do i make a new object and add the textures or do i duplicate the armor im using to retexture, then just replace the texture/mesh with the changed one? Also is there a way in the CK to just tag items to be more susceptible to having extra enchantments?(could you just add a tag or something that tells the game this game can recieve x enchantments rather than 1 or 2 with extra effect

If anyone could help me out by telling me how to better go about doing it (im not very artsy dont have any experience with these types of programs) or be willing to contribute and make the retexture i would really really really appreciate it and make a special thank you in the description. If you google search silks of the victor and go to the image tab its the first image, it is rather small tho, rather than the blank chest depicted tho i would like to add a silver (with gold outlining/intricate celtic style embroidery) werewolfesque/wolfesque head rather than the blanker formed chest depicted. I WAS able to recolour the armor black but there is cream coloured highlighting/lightening work done for teh brown so it looked kinda terrible and i didnt really know how to fix it. I am going to continue to fiddle around with it but i doubt it will turn out any good if i do it. So for now im gunna focus my time on doing the CK work using a duplicate of the general tullius' armor that i can just later retexture i will try to upload it today if i can get it placed somewhere and done and get a working version 1 i will upload it to the nexus. The future updates would add a few other things as well, maybe a weapon or two, i will re-eddit this and show you guys a link to version one with some screenshots as son as i get it done (this way you know your not wasting your time doing an asset that will end up unused).

I am looking for someone to make me a custom texture similar to the Silks of the Victor from diablo 2(activision-blizzard) I would like the blank/formed part of the chest to feature a silver werewolfesque head with gold accents and glowing (if possible) Gemstones for eyes, with crimson/(dark/blood red) accents on the armor (spray paint tool, like splattered blood collecting in the formed chest) Also my last request for the retexture would require some collaboration because i would like a glowing inscription on the back of the armor in daedric or the dragon tongue that says "Woven from the hair of the Defeated"
Last edited by LtAscott on Sat May 25, 2013 6:39 am, edited 1 time in total.
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Re: General Mod Request thread.

Post by Aurielius »

Zephyr wrote:I've had another idea. Similar to the College's lack of robe choice, I think the availability of spells outside the College is somewhat limiting. Could the inventories of certain court wizards be extended to include Expert-level spells when the PC's level is high enough? That way, one could play a very powerful mage without having to join the College, but would not be able to reach the Master spells (since those involve quests anyway).

Five schools of magic and five major (distinctive) cities would mean one school for the court wizard in each city. For instance, Sybille Stentor has up to Adept Illusion spells, so she would have up to Expert of the same. Calcelmo would have Conjuration, Wylandriah would have Alteration, etc. Farengar and Wuunferth overlap with Destruction, so their Expert spells would have to be split to include Restoration.
Suggest you check out this...http://skyrim.nexusmods.com/mods/35002//?
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Re: General Mod Request thread.

Post by Zephyr »

While that mod looks good in its own right, it has nothing to do with what I suggested.
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Re: General Mod Request thread.

Post by LtAscott »

http://skyrim.nexusmods.com/mods/36402/

My first mod, earliest release, i plan too add a lot including a chest and some more artefact-like items unique to certain NPCs. I would really like a texture to go with the armor, in an earlier post and on the page there are descriptions you will get full credit for your work and i would like to see and go back and fourth on the armor so we can both be happy with it! thank you.
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Re: General Mod Request thread.

Post by Aurielius »

Zephyr wrote:While that mod looks good in its own right, it has nothing to do with what I suggested.
Then the solution is simple search for yourself or make your own mod..sheesh

Edit: Have offered to help assist him making the mod himself. Give a man a fish he eats for a day teach him how to fish he eats forever..
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Re: General Mod Request thread.

Post by JohnnyScotland »

I'd love to see armored tails for Khajiit and Argonians. It always bugs me to see Kharjo running about clad in Dragonplate with his tail swinging around all unprotected.

Also, can we get some sharks and other sea life? I love the shipwrecks and all, but a sense that I could be attacked there would absolutely clinch the atmosphere.
As always,

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Post by Street_Assassin »

Magicka-to-Stamina spell.Is there such a mod? it would work like the Equilibrium Spell which converts health to magicka, but i am looking for mod that converts magicka to stamina.
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Re: General Mod Request thread.

Post by Marelo »

Why not just take the Respite perk in Restoration?
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Re: General Mod Request thread.

Post by CBR JGWRR »

Yeah, that. Magicka to stamina spells are in the game, just requires a level 40 restoration perk.
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Re: General Mod Request thread.

Post by Marelo »

Anyone know of a simple, Dawnguard compatible mod that lets you become a werewolf without joining the Companions?

I'm not looking for an overhaul or anything like that. Just an alternate path to becoming a werewolf.
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